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Showing content with the highest reputation on 04/14/25 in all areas

  1. I started a playthrough of Jagged Alliance since it has it's 30th anniversary this year.
    3 points
  2. Im 20 hours into Pathfinder and its going great, fantastic experience so far I have just defeated the Stag Lord which was tough. I succeeded on my 5th try by locking the Owlbear in the cage defeating the bandits in small groups getting Akiros to help me The game offers loads of choices and ways to win these types of battles And after that battle I was finally able to defeat the Kalannah and her slavers of the Technic League And I gained 2 new potential party members so I am happy with my decision to kill Kalannah
    2 points
  3. Went to the theater for A MINECRAFT MOVIE, because my nephew really wanted to go. So far I thought watching him play Minecraft was the worst thing. Then he started to watch Minecraft YouTubers, and I thought, wow, it can't get any worse. Oh how wrong I was. The best moment of the film came from an older woman a few seats away, having been dragged to the theater by what was probably her grandchild. When the credits rolled, she very loudly exclaimed: THANK GOD IT IS OVER.
    2 points
  4. big difference is that shield also gets you engagement for free, and the deflection bonus scales really high (early on though dagger or hatchet is good enough for the deflection aspect). a bashing shield just does a lot in current design. that does sound interesting, though it sounds like beyond what a mod could do unfortunately.
    1 point
  5. i think it's an interesting question. honestly, even a vanilla bashing shield i would still use (so long as i could still enchant the shield deflection). i think the problem is that the current way shield bashing works is just not a great design. because "reduce recovery time a lot" is a benefit that automatically scales way late into the game. it's not even a DPS hit for much of the game, until your main hand weapon is super duper enchanted, or your shield is facing massive underpenetration. but even with a DPS hit, i'm not really doing sword and board for the DPS anyway. (edit: hence why i think scaling would do too much, at that point there's no drop-off point and essentially bashing shields are strictly better than normal shields) in bg3, shield bashing is a reaction (so the effects can be balanced statically around some slight once/turn action economy), and in pf2e shields that can bash are treated as any other kind of weapon and any shield can be augmented to do it, so there's no real tradeoff consideration to make between bashing and non-bashing. i don't know what a deadfire-y RTwP-y better approach to bashing shields would be though.
    1 point
  6. Metro 2033 on Giveaway on GOG, but looks like, the people wanting this one, are currently DDOSing the webpage My game appeared in my library after more than 45 minutes after I have clicked on it
    1 point
  7. @ShadySands It sounds like it is time to enroll your kid in hockey. Miracle and Mystery, Alaska are both fairly family friendly. Goon and Slapshot, not so much, but they are hilarious.
    1 point
  8. Running Point - It's like a fantasy retelling of the Jeanie Buss story where the characters are familiar but everything else is made up. D3 - I think it's the last Mighty Ducks movie. My son really got into hockey somehow and he loves the Mighty Duck movies. Rookie of the Year - I couldn't think of any other hockey movies for little kids so we watched this. He liked it but he doesn't like baseball like he likes hockey and basketball.
    1 point
  9. Oh, I know. Reportedly, he's also a serial adulterer, he's known for blackmailing and sexually assaulting women, and he also drove his first wife to commit suicide. What people like Keyrock could possibly ever see in a scumbag like RFKJ, I don't think we'll ever know. Alas, still one of the best people in this admin, at least as far as leadership positions go.
    1 point
  10. Broken Roads. The game opens up after "just" 7 hours (if you use the Fast Mode and do not comb the locations for loot and XP, it should be faster). The combing part requires tapping the highlight key, while also hovering over everything with the cursor - the XP&loot gains are rather limited, but some interactive points are quest-related and are not possible to highlight with the key. The devs really liked the old adventure games and disliked accessibility, I suppose. The main quests are time-limited and the journal does not anyhow mention it. Nonetheless, I appreciate the opportunity to continue the playthrough, while being able to actually fail the quests (1 important NPC died, but I did not like him anyway). The combat UI seems to be console-focused - there is a wheel menu in combat and you can use the scroll mouse button to switch between the 8-item wheels. The quick item bar is such an obvious thing to have. Then again, so are the item highlights. Some NPCs the party shot repeatedly got up after the battle like it was nothing. Fortunately, most of the foes do remain dead. With the default builds, only 1-2 companions are effective in combat. My melee build is "situationally effective" - the ammo for the ranged weapons is not limited, though reloading is required, so I probably should have equipped everyone with rifles and aimed for the Intelligence + Awareness stats (so they can shoot reasonably accurately at least twice per turn). But too late now.
    1 point
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