This is annoying, because contrary to PoE2 (where I tweaked the fire shield so it works from 100% life), I can only adjust numbers for PoE1. +4DR from 50% is basically like +2DR. Which would be a good talent for a non godlike race. Contrary to offensive bonus, defensive one are interesting under 50% because you have to go through this part to be defeated (while offensive bonus under 50% might be useless if you're not the target).
The retaliation part probably have to be built around to be useful. 32 fire damages for each attack received is neat (plus might/scion of flame...). Basically the retaliation part is comparable with an average weapon attack, which means you're replicating around 100% (as an order of magnitude) of melee damages taken while under 50%.
I still think the Fire Godlike isn't too terrible, and at least provides a feature you can't replicate easily with a helmet. It is one of the best retaliation effect of the game. It is basically narrow in term of builds, but not really underpowered.
I think I will stay with 5. Basically makes you feel less bad about using it against a pseudo valid target (like barely 50% health). Also I put Fearsome Strike at 4 per rest and Withering at 2 per encounter. All strikes will become better as a part of rogue buff.
I do think too. And the low level nerf is quite justified, and isn't a big nerf either. I don't think druid really needed a buff, but I feel the class would feel overall better with it. and I love PoE druids
Sure, I made a directory in the mod package for each class, but the one for the druid is named "Druid - White March users only". Just to be sure people see it before using it.
EDIT PS : the development is over. I still need to test rogue (this one might require a bit deeper testing to check high level rogue have a propre balance)
I might "publish a beta version here".