After finishing the D4 season and playing Veilguard I went back to playing Dark Souls 3. I am now done with the game. I am also done with the series, which is fine with me. These games well overstayed their welcome, at least when unlocking all the achievements.
The summary page tells me I have played the game for less time than Dark Souls 2, which is only because Dark Souls 2 takes ages to finish. Dark Souls 3 is relatively short by comparison. The grinding for the achievements though, oh, is just so much worse. If you thought farming in Dark Souls 2 was bad, well, think again. Proofs of a Concord Kept will haunt me in my dreams for weeks to come. Having to grab all the "new" rings from NG+ and NG+2 also meant that one couldn't just rush through to the end.
Which is doubly unfortunate since +3 upgrades of the rings that I did end up using were all found in the DLC areas, so going through NG+(+) was nothing but a useless chore to finish up finding rings and grabbing spells that I didn't get the first time around. Well, and the Proper Bow emote, for which one needs to fail a certain NPC's questline rather early in the game. I'm pretty sure one of the FromSoftware cultists has a long-winded explanation of how and why this is fantastic game design, but it's just not.
Since being fashionable is also one of the cult's favorite past times, I took a screenshot of my character's final appearance. This is a first. Meet pretty Meta McMetaface:
McMetaface wears Morne's helm, Havel's armor, Catarina Gauntlets and Harald Legion Leggins, combined with the Sharp Infused Sellsword Winblades and the Grass Crest shield. Not sure how so much of the community arrived at the conclusion that armor is usless in Souls games. Perhaps a holdover from the first Dark Souls where iframes and rolling worked a lot differently, but even there it is not useless. If it were Havel Tanking the Four Kings would not be a thing. Anyway, the physical damage reduction on this combination is nothing to sneer at. The setup is complemented by Havel's Ring +3, Cloranthy Ring +3 and Ring of Favor +3, with one wildcard ring for whatever resistance is best for the area or boss.
I don't recall needing more than three tries for any of the bosses except Champion's Gravetender (yeah, dunno, that's just like me having problems with an "easy" boss, just like in my first Dark Souls run where I died more often to the Gaping Dragon than all other bosses combined), and that was limited to DLC ones and Nameless King (Friede, Twiddledee and Twiddledum and Darkeater Midir).
The game obviously plays a lot better than Dark Souls 2. The areas look great, and I enjoyed that it is more linear. I also never found myself yelling at the screen because of ridiculous hitboxes, so that is an area that was either improved a lot, or I just got used to it. It also shares traits with the other games in the series that I have harped on for long enough now - it once again features a gripping narrative and very satisfying endings and the same "story" for the third time in a row, although the game now has the third option for an ending that Aldia was probably looking for.
Half of the game felt like gratuitous fanservice, and I still like the slower and more methodical combat of Dark Souls better than this one's, but that is probably also liberally seasoned by hindsight and having played newer soulslikes. Playing Dark Souls 3 after Lies of P and Sekiro makes it look like a red-headed stepchild in between with no identity of its own, which is unfair, as one of those games isn't even a FromSoftware title and the other is much newer than Dark Souls 3, and has a much different combat focus.