Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/22/24 in all areas

  1. A story behind it. not really, just corruption during the procurement of the materials used to build the site. “Unexpectedly”
    2 points
  2. https://www.reuters.com/world/europe/eu-provide-ukraine-with-loan-worth-up-35-bln-euros-von-der-leyen-2024-09-20/ The EU will be providing Ukraine with $40 billion, this money will be used in the war and with other expenses " We will spend the money, these 35 billion, primarily on energy, on defence, as well as on bomb shelters for children in schools, nurseries and universities - this is a big deficit for us," Zelenskiy said in front of the Ukrainian and EU flags. "And on weapons, primarily those produced domestically, drones, missiles. Today, our long-range drones strike the enemy and they are cheaper than those (made by) our partners." Whats also interesting about this money is some of it will be the interest earned from the Russian frozen assets, so you use the Russian money to help Ukraine. And that makes sense on every level. You dont utilize the Russian sanctioned assets because then its gone, just its earned interest. Its a creative way of funding Ukraine " She said on Thursday that the sum of 160 million euros from the proceeds of frozen Russian assets would be allocated to meet Ukraine's urgent humanitarian needs for this winter."
    2 points
  3. Parked ME: Andromeda because it, well, bored me, probably get back to it later, maybe. Instead I've started playing BG3 since I picked that up when it was on sale. Game started out well enough, reminded me a bit of DA:O early on ("kinda yank, but has potential"), while the camera resulted in NWN2 flashbacks, but then the shortcomings of DnD RNG (without a sane DM to temper it) combined with Larian's signature encounter design started kicking in. I'm not even sure I'm having fun at this point, doesn't feel like I'm making reasonable progress in the story with regards to time spent, and I'm starting to actually dread combat encounters. Been told it gets better after level5 (level 4 atm), we'll see...
    2 points
  4. Man, I'm really starting to love corruption.
    1 point
  5. From my experience, Larian games tend to assume some level of meta-knowledge. For the D&D one specifically, reloading after each failed skill check and unexpected encouter made it somewhat bearable, though sending a rogue in stealth forward is an option, it is slow and boring. Level 5 does provide a power boost for all classes, so it might help as well. Just in case, most battles up to the end of Act 2 are optional, though the mandatory ones will require some "creativity" (stacking explosive barrels next to the boss or abusing the AI) to get through if the party is underlevelled. --- Arisen, the VN. I guess, I should not have expected anything different from an EA title, but the "missions" plainly contradict each other - one says that the MC regularly worked with an NPC, while in another the same NPC says we have not seen each other since the prologue; in the prologue, the MC murders large predators with rusty weapons and later trains with the guards, then gets beaten up by a random old man; the text descriptions also do not match the sprites and backgrounds. I was trying to progress through the shapeshifter hunter's quest line, but the next mission is locked (the option literaly has a lock on it) and I have no idea which quest I need to complete in order to unlock this one.
    1 point
  6. I remember when I started trying to recreate the whole Progression Table view in Apotheosis that I couldn't make sense of what determines the in-game ability order. I double checked and the order is not consistent with IDs, not DebugNames, not in-game names, not the order the abilities were defined in abilities.gamedatabundle, and not the order their UnlockableAbility where in in the BaseProgressionTableComponent... Apotheosis orders based on the UnlockableAbility order, which will not necessarily reflect how it looks in-game. I wanted to make some drag-n-drop feature like what you ask for, but it would have to be consistent with in-game rendering first. If you're editing a Table directly, you can expand the AbilityUnlocks list, right-click and select Cut, then right-click the row where you want it and select Insert. That way it'll be rendered earlier/later in Apotheosis, but probably won't change the in-game order.
    1 point
  7. with clenched teeth in Tainted Grail - Fall of Avalon There is someone inhabiting some crypt, someone else wanted the unnamed problem of the crypt removed from their task list, I was willing enough to indulge myself in a little pass time while figuring out what the hell i am doin in this world. As it turns out, the person inhabiting the crypt is the problem for someone else. If i had been strong enough i could forcefully persuade the person to leave the crypt but alas i ain't build in a fearsome manner, at least, not, i mean, even nerds look cool yea, maybe even manage it without to much dark arts **** what always seems to be an answer in that respect " Mom i want to look cool, just go evil son, the girls will appreciate " anyways, how to remove someone, yes by killing them if you don't want to continue on any other given path for whatever reason. OF course this a battle that expects all and everything from you. As i said before, i ain't physical powerful, swinging a long sword, sure but only two times and them i'm to tired to even swoosh away with my winged dodge so there you have it, confined surroundings, multiple ops and a sucker who instantly recovers from any damage from the moment you lose sight on him! Like Dracula, but a bit different...
    1 point
  8. One handed style also works with Grave calling's chilling grave chillfogs(omg too many chills in one sentence).
    1 point
  9. Some huge munitions depot explosion. Looks crazy. https://x.com/IAPonomarenko/status/1836262331522650442/video/2
    1 point
  10. 0 points
×
×
  • Create New...