All Activity
- Past hour
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Ben 1247 joined the community
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Lint to small plz make bigger chunks
This seems to be fixed now. Gathered some lint at the picnic table yesterday and they were big.
- Today
- Random video game news... video random news game
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Toxic Tangle PTB Known Issues
New wheelbarrow mixer still isn’t accessible. I’ve got all the transmitters down but it still reads there are active ones
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Psych0BuBBa started following Toxic Tangle PTB Known Issues
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Psych0BuBBa joined the community
- Yesterday
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johnstonesaul7 joined the community
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alex71608 joined the community
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Combat ending before all enemies are dead
I was fighting the wolves accosting Foelmar in Magran's Fork when combat ended right after I killed the first wolf. This left the second wolf standing right next to Eder, all red and angry, but not in combat. I could walk around without initiating combat as long as I was in view of the wolf. Once the wolf was out of view (in the fog of war), as I came back into his view the game paused (I have auto-pause on enemy enabled), but combat didn't start. I then set Eder to attack the wolf, and he did a lot of damage (40?). Combat still didn't start. In fact, Eder was now auto-attacking as if TB mode had been turned off, but it was still enabled in the Difficulty menu. After hitting like 6 times and doing hundreds of damage, the wolf finally died. Poor puppy.
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Ky Novars joined the community
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Flickering w/ Gsync
I just experienced it for the first time and your solution worked. I was also seeing artifacts like if I looked closely I could sometimes (barely) see the game menu (Save, Quit whatever) when playing. However I'm on Linux so it's not necessarily the same bug, tho it could be. I have never had this before btw. There are several things I have done differently this time but I won't go into details about what I think might have caused it or what I did differently this time because I don't think the game and proton are officially supported. I just typed this in a hope to revive this thread and to mention that disabling VRR works. On monitors with high refresh rate above 140Hz I don't think VRR is that important anyway.
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d€|7 joined the community
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Needlenoggin316 started following Grounded 2: Announcement & News
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Missing Rangers - Side Quest Bug(?)
Imagine i have this bug in 2026 lol
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FinnAmes joined the community
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Bug - One Last Drink Ending
Up Yeah i ho on it too bro...
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Versalis joined the community
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ozzielutz8181 joined the community
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Shared world not working
My friend has created a world that is shared however, cannot share it. We both have Xbox and have our crossplay in our Xbox settings activated. However, when he goes to share the world with me shows the friends list as empty. Even though we are already friends. He can invite me to his game and he tries to share the world with me there and it still shows an empty friend's list.
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Cryptiicunicorn joined the community
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Grounded 2 on Xbox Game Pass is crashing frequently.
I forgot to mention this is on PC.
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FoxhoundFPS started following Grounded 2 on Xbox Game Pass is crashing frequently.
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Grounded 2 on Xbox Game Pass is crashing frequently.
These crashes can happen at any point. Loading an existing saved world. Starting a new saved world. Roaming around the park/area. Sleeping. Fighting. Sometimes a crash can be avoided for hours at a time. Other times it crashes immediately as soon as the world loads. We are using a saved game from when Grounded 2 first launched if that helps.
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Commander Zane and Buddy
I would love to see Commander Zane and Buddy comics released as merchandise. We could learn more about the Earth Directorate.
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The All Things Political Topic - world tidings
Not sure what Rubio was getting at with some remarks "We increasingly outsourced our sovereignty to international institutions while many nations invested in massive welfare states at the cost of maintaining the ability to defend themselves" "For example, the United Nations still has tremendous potential to be a tool for good in the world. But we cannot ignore that today, on the most pressing matters before us, it has no answers and has played virtually no role. It could not solve the war in Gaza. Instead, it was American leadership that freed captives from barbarians and brought about a fragile truce. It had not solved the war in Ukraine. It took American leadership and partnership with many of the countries here today just to bring the two sides to the table in search of a still-elusive peace. " This one is a bit funny, once again the US is conveniently apart from the UN. "This is why we do not want our allies to be shackled by guilt and shame. We want allies who are proud of their culture and of their heritage, who understand that we are heirs to the same great and noble civilization, and who, together with us, are willing and able to defend it. " Culture war BS, heh.
- The All Things Political Topic - world tidings
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Mallet by the bench is bugged
Same story in one of the playthroughs (on version 0301, PC). The rock is blown up, but the hammer doesn't land on the bench. True, this does not create a problem, you just have to plan from him to the bench.
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Tristan quest - Casting Off the Veil - bugged
pickles13338 replied to bigdanhere's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)im in the same boat!! so frustrating
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Ruasare Bug?
Arkannon replied to Myetel's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)"Thanks for posting! We do currently have this bug logged and is expected to be included in our next patch for fixes."
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Picture of Your Games the 17th
- Idea for a Future Collosi..... Glider Squirrel
Might I suggest for future content we could find a new area where a glider squirrel resides. From gliding around it would drop resources like the crow does, allowinh us to craft some sort of glider squirrel armor. The glider squirrel armor would allow us to glider around the map instead of floating down with a tuft. We could go up high, or use some kind of launcher to allow gliding long distances, or a flying buggy that idlely follows us after we jump off it, allowing us to glide at high speed precision around the map!- Mallet by the bench is bugged
I blew up the stone that held the mallet by the bench upright. At first it fell down and I was able to go up it. I did this before the latest hotfix update. I've recently noticed (after the hotfix update) that the mallet was back upright again, even though the stone that was holding it up is gone. So I'm unable to traverse it at the moment. I'm not sure if it's because of the hotfix; it could be the bug had already occurred beforehand but that I didn't notice it straight away. I play on xbox.veroaghe started following Mallet by the bench is bugged- Terrain Terraforming & Player-Created Tunnels
Hello, I would like to suggest a terrain terraforming mechanic, specifically allowing players to dig and create their own underground tunnels instead of relying only on predefined underground areas. Given the miniature scale and survival focus of Grounded 2, this feature could greatly enhance immersion, player creativity, and emergent gameplay. Core IdeaAllow players to modify the ground to create tunnels, burrows, shortcuts, and hidden bases. The goal is not full sandbox destruction, but controlled, rule-based digging that fits the survival design of the game. Gameplay MechanicsDigging Tools Basic shovel for loose soil Reinforced tools for clay and compact ground Advanced or endgame tools for deeper or harder terrain Different soil types would affect digging speed, stamina cost, and tool durability. Soil Types & Constraints Loose soil: easy to dig, but unstable Clay: slower to dig, suitable for underground bases Roots and rocks: obstacles that block or limit digging Infested soil: triggers hostile creatures Poorly supported tunnels could collapse unless reinforced with structures. Underground ThreatsDigging would attract underground creatures such as: Burrowing insects Large worms or centipedes Aggressive ant patrols The deeper or louder the digging, the higher the risk of encounters. Strategic UsesCreating shortcuts between biomes Escaping predators Building hidden underground bases Setting traps or ambush routes Some enemies could invade or destroy poorly defended tunnels. Balance ConsiderationsTo keep the system fair and performant: High stamina and durability cost Restricted zones (near story locations, bosses, or map limits) Depth limitations without advanced gear Chunk-based terrain saving to preserve performance Why This Fits Grounded 2Reinforces vertical exploration (surface and underground) Deepens survival and risk-reward decisions Encourages unique player-made worlds Terraforming would give players a stronger sense of ownership over the environment while staying true to the game’s survival identity. Thank you for considering this idea !Weevil666 started following Terrain Terraforming & Player-Created Tunnelslogan.hoffman5 started following HotPouch Fix or QOL Improvement- HotPouch Fix or QOL Improvement
When playing Grounded 2, my HotPouch was auto-populating the "Any Food" slot with granola bars I wanted to save for later, so I replaced its binding with the food I wanted to use. When I went to re-assign the "Any Food" option to the same HotPouch slot later, I couldn't find an option for it anywhere! Assigning tags to HotPouch slots was always one of the most convenient parts of Grounded 1's UI. Losing that functionality is bothersome to say the least.- Anime and Manga - New Season
- Random video game news... video random news game
itch.ioNo ICE in Minnesota by jesthehuman and 651 othersNo ICE in Minnesota: 1439 items for $10.00 There are a few interesting titles, though also surprisingly many TTRPGs. https://hempuli.itch.io/baba https://hthr.itch.io/extreme-meatpunks-forever - beat 'em up action + VN, which I liked. https://peachykeengames.itch.io/calico - boring, but functional https://bucketdrumgames.itch.io/bitrat https://tngineers.itch.io/mudborne https://linker.itch.io/elephantasy - played the sequel, it was a somewhat difficult platformer-Metroidvania https://pd-cgt.itch.io/somnabuster2024 https://knifedemon.itch.io/brush-burial - my Steam wishlist, im-sim/stealth-action https://rocketadrift.itch.io/psychroma - my Steam wishlist, horror-puzzle https://devonwiersma.itch.io/lofty-quest https://zorkie.itch.io/quality-dreams-reasonably-priced - my Steam wishlist, management VN https://standing-cat.itch.io/nekomancer-of-nowhere https://glitch-creative.itch.io/optica https://crawlabeegames.itch.io/ale-aftercare- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- Last week
- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Finished MIO and did not like it. Started Ender Magnolia and the game is fantastic - the map is helpful, the bosses are diverse and challenging enough (the first ones at least; the difficulty is adjustable, though the default has been comfortable), the exploration is satisfying, the weapon NPCs and abilities are varied. It is also much lighter on platforming, which I appreciate, and the controls are comfortable (the targeted hook points are clearly highlighted and the hook ability is reliable). The visual design might be a bit less coherent - the MC's sprite is conveniently very bright and visible (the #0000FF coat is great), thus, clashes with the more detailed and grey NPCs and foes. Also started The Knightling. For some reason, the game has noticeable FPS drops in the city without any obvious visual indicators why, aside from more NPCs around. - Idea for a Future Collosi..... Glider Squirrel