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  3. This very accurate. Even when I tell it to be more critical it ends up reverting to "wow great question you're so special"
  4. @Shyla (couldn't find any other developer names for The Outer Worlds so if you wouldn't mind passing this along, that would be great!) I just started playing The Outer Worlds and I absolutely love the game. The world your team has created is top notch! While playing, I do have two main critiques that would be beneficial to the sequal. 1: Companion dialogue while roaming the game is too difficult to hear. Often times they are further behind me and its very quiet and I have a hard time hearing, even with headphones on. 2. If I have multiple missions I've accepted its difficult to see markers for all of them. Currently you're only able to see the active mission marker, but it would be cool if side missions had a slightly different icon that would still direct you to pertinent locations. Like if you were in a zone that had multiple side missions in the area, those side missions would be a different icon and how up in your compass at the top. Hope these suggestions help your team out!
  5. It ends up being toxic positivity and it's as bad as other toxic stuff, imo.
  6. Finished Signalis. A very pretty game with a lot of irritating design choices. The game successfully replicates everything I dislike about older console games - the unrebindable controls, the limited inventory, the severely restricted saving, and obscure ending requirements. Additionally, the most labyrinthine section misses the map. The combat system, with the combination of reviving foes (because zombies), limited ammunition, and the damage dealt depending on the time spent aiming (i.e. the longer you aim at a particular opponent, the higher the damage), is unpleasant, but this is expected and the least irritating of the design choices. If one can tolerate it and does not care about the outcome, it might be an interesting survival horror in a sci-fi setting, with a strong critique of communism in general and the Soviets/PRC in particular. The puzzles and bosses are easy enough (on the default difficulty) to keep the pacing consistent. Arguably, for the right-handed players with the QWERTY keyboard layout, the control scheme should be comfortable enough. The system requirements are adequate, the art and sound design are gorgeous (excluding the foes' screams upon noticing the protagonist, which get old fast), and 5-button mice are supported (the 4th and the 5th buttons are used for reloading and using the equipped item). Finally, the game is mostly VA-free (there are some spoken lines in German, but they are in the background).
  7. https://www.rockpapershotgun.com/valve-now-require-uk-steam-users-to-verify-their-ages-using-a-credit-card The petition to repeal the OSA: https://petition.parliament.uk/petitions/722903
  8. Is frenzy speed bonus from that items stacks with captains banquet, swift strikes and daom i wonder?
  9. Realised I posted this in the wrong forum, please move the the tech support forum...sorry
  10. There is one. When you look at an item there should be a button which has 2 pages on top of each other, when you use this button (RS on controller) it opens up a menu which includes swap variant which allows you to upgrade it
  11. I have created a shared world and tried to share with a friend but none of my friends are showing. I am on a series x playing the gamepass version. I have checked other games including Grounded 1, and the friends list is showing fine so I do not think it is a settings problem. Hope this gets fixed soon
  12. Age of Wonders 4 did a faction creation contest. They were going to pick three submissions to win stuff, have a fourth get a gift through community reactions, and a fifth by random draw. They apparently expected only some forum regulars to participate. They got a thread with 18 pages instead. So today they announced they'll do more winners.
  13. OMG okay!! You hate the perky positivity?! Awww, that’s totally okay!! Not everyone wants to live in a glitter tornado of good vibes and rainbow confetti ALL the time! But just imagine — what if every moment was a chance to sparkle, every sigh was a prelude to a giggle, and every “ugh” was just a “yay” in disguise?! Life is like a cupcake buffet at a unicorn’s birthday party — sometimes it’s too sweet, sometimes it’s a little much, but hey, it’s always colorful and full of surprises! Sending you a virtual high-five wrapped in sunshine and dipped in glitter! You’ve got this, even if you roll your eyes while doing it!
  14. That's because you are being handled.
  15. As some of you may already know, certain items such as Lover's Embrace can grant you Frenzy which stacks with the Barbarian's standard class ability Frenzy. To clarify, while the Might and Constitution inspirations from multiple Frenzies do not stack, the action speed bonus from the item-derived form of Frenzy does stack with the action speed bonus from the Barbarian class-derived form of Frenzy. I decided to test if multiple instances of Frenzy from items would then stack with each other and standard Frenzy. I tested the following items which can grant Frenzy (not sure if I missed any other source of Frenzy from items): Lover's Embrace (on crit against male or female targets, depending on enchantment chosen) Amra (25% chance on kill, additional 1% upon receiving damage) Crimson Panoply (50% chance upon being crit, limited to 1 per encounter) Here are the results and some interesting findings. It appears that only 3 instances of Frenzy can stack with each other: the Barbarian class ability Frenzy, the Frenzy from the Crimson Panoply, and the Frenzy from either Lover's Embrace or Amra but not both at the same time. Amra and Lover's Embrace appear to simply override each other and reset the duration of each other's Frenzy, so there might be some hard coded limit on Frenzy coming from weapons or weapon attacks. (Side note: because Amra is a two-handed variant of a battle axe, I used a Black Jacket/Barbarian as my test character so I could instantly swap weapon sets between Amra and Lover's Embrace which made it easier to test concurrent Frenzies without any duration being wasted on swap recovery). Another thing to note is that I took the Uncontrolled Rage enchantment on Crimson Panoply which upgrades its version of Frenzy to Blood Frenzy while I took Spirit Frenzy as an ability on my Barbarian -- I only mention this because I'm not sure if the fact that I took "separate" Frenzy upgrade paths on my character and armor is what allowed them to stack or not. Also, while doing my testing, I was focused mostly on Amra's on-kill procs of Frenzy and it was hard to notice if the 1% chance to proc Frenzy from receiving damage ever procced during my test. I'm trying to remember from previous experience with using Amra, but I believe that the Frenzy from the Unstable Temper proc just refreshes Amra's Frenzy duration and isn't another instance of Frenzy on top of Amra's on-kill Frenzy proc. In which case, I believe it would be subject to the hard coded Frenzy from weapon limit, i.e. I don't think Frenzy from Amra's Unstable Temper would stack with Frenzy coming from Lover's Embrace. Finally, be forewarned that the deflection malus from multiple Frenzies will also stack this way which can be a rather steep penalty for all the action bonus.
  16. This may be more the vampire game for me. Looks interesting, but I'll wait and see.
  17. I feel like building structures in Grounded 2 is missing an upgrade or replace feature. When building a starting base and adding onto it, then unlocking more build items its a pain in the patooty having to recycle everything and start again, especially if parts are supporting other parts. A "simple" replace with or upgrade with option would help sooooo much!
  18. I hate the perky positivity of LLMs. It always makes me feel like i'm being handled.
  19. You can hide every marker ingame. I think on Keyboard it‘s ‚N‘
  20. It has happened twice to me. The first time I thought I’d dropped them and went through the whole map looking for them. Then I made another pair and I understood then that they disappear when you have full inventory and change to the torch. They don’t drop, it’s like if they go to an “invisible” inventory slot. Obviously a bug, please Obsidian, fix it.. I love the daggers
  21. I want to submit a feedback as i did not see much of this being brought up and i don't think it is on the roadmap as well. For context i played about 20 hours and planning to play more and i enjoy the game. What i think is the biggest point pf feedback that i felt would make the game much better is improving the combat. It is large part of gameplay but just feels clunky and lacks depth. The hit detection does not match the animations on some weapons. When fighting in terrain the attacks can go through your block when vertically angled. The constant need of a repairs is really annoying at earlier stages and can distract the gameplay. Just polishing and adding skills or different combos that would force situational decisions would make the game more fun for me just because you fight so much and just the standard attack block loop gets repetetive. The mutations also seem a bit flat and improvement there could make much difference. I like the idea to have bonuses through food that feeds into the exploration sort of like witcher elixirs so maybe some depth or combat interactivity could be added there as well. Not sure how others feel but did not saw this feedback much so i am bringin it up. Good luck with development and looking forward to the updates.
  22. Yeah good point nukeGoose I like the idea of trimming them down. Maybe Dominance just boosts damage vs predators and gives a short buff after a kill, while the other perks could be trinkets. Same with Scavenger, keep it focused on tracking/extra harvests and leave the opportunistic loot stuff for gear. Makes it cleaner and more Obsidian-style I'll get working on it right away
  23. No Man's Sky - Voyagers update --basic can-purchase Corvette ship parts are limited. --to get access to more you run around in the world and a few kinds of containers/poi's etc. will get you random parts. Salvage containers are what I use because it feels the fastest - guaranteed parts each one (still random) so I had a backpack full of parts before too long to fiddle with. --BUT the whole system is definitely test-bed buggy in many ways. One may not notice if creating a very simple low part Corvette and then done. The more you (over) design and constantly edit the same ship, the glitcher it seems, especially re: ship stats and the things you can place in interiors. I placed a chair, sat, and immediately sank through ship to the ground. When you edit design, tech modules shift all over the place, accidentally get duped sometimes, resources/parts disappear, various other things. --It's very fun to try to build something "cool" however - it's the main appeal probably. I've spent quite some hours trying already. Some ppl have good visual imagination for that, even using all the clunky pre-fab parts. Apparently I don't. Or at least, I keep wanting certain parts in the design, meaning my four efforts have all ended up as weirdly decorated flying fridges. --You could easily make a flying Borg cube. Which is funny. ---Corvettes would be helpful if you are an extreme minimalist, and ofc small friend groups, but honestly outside of design-fun I'm not sure I have much use for one. They are a little too awkward to use with certain quirks/limitations (edit: example, it's often hard to find open space to *land* in the Corvette- you have to teleport out of it and teleport back into it, often disappears on save reload). I'd probably just end up summoning/using my regular tiny ships most of the time anyway.
  24. So after this latest patch and building a rather substantial peblet house I've had 2 to 5 second freezes when I dismount. I tried tearing down over half of my home I had built trying to fix it but not only did it not seem to get better. I seemed to get worse. I know there used to be ant hills in grounded 1 that would get overrun and loaded down with tons of food. Has anyone found anything like that in grounded 2 yet? World is about 97 days old. I'm on xbox series s but series x's played by my friends are having the same issue in my world
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