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mkostandi joined the community
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I've seen a couple of turn-based bugs, but from what I see they're known- Kana (or chanters in general) will occasionally not be able to take action and not allow me to progress turns (seemed to happen specifically in the temple of Eothas and the dungeon of Raedric's keep) and occasionally all characters including my party and all enemies will be unable to move (this happened to me repeatedly in the searing falls cave, and once when manually resolving an attack at caed nua) There's also a couple bugs/issues outside of turn-based mode that I thought I'd bring up in case there's room to patch them also. Warden's Lodge description in stronghold menu goes off the side of the UI (attached a pic) Deadfire Pack uniforms have a visual bug on male characters where they don't change color based on your palette and they don't turn transparent when you sneak Company Captain's Hat is invisible when worn by a Mountain Dwarf, possibly other races as well but the mountain dwarf was what I noticed
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I think what Trump really wants to avoid is that he knew that sex with minors was ongoing at some of the parties. Epstein has stated more or less that Trump didnt participate and he said no to " massages " which was code word for sex But he knew they were happening and Trump will get heavily criticized for not doing anything about it So for Trump its about the perception, political fallout and ultimately loss of votes
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Fall Update
TheFirstOneForgotten replied to TheFirstOneForgotten's topic in Avowed: General Discussion (NO SPOILERS)
I'm really disappointed is all. - Yesterday
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TheFirstOneForgotten started following Fall Update
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It's November 15th, the Fall update should be here already, why isn't it?
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Nikika joined the community
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Actually, better make this 3 game ending bugs...now I can't finish Inez's storyline....I"m supposed to "Return to Ethel's Lab" but when I get there, there is no new dialog to trigger and nothing happens. Honestly is any major quest line NOT completely bugged in this game? Very disheartening because it's ruining an otherwise solid game.
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Please contact technical support by creating a bug report and attaching screenshots. I haven't seen any issues with 1.0.5.0 yet, but I just started playing. I immediately emailed them about the previous version along with this forum post, and apparently they responded somehow. Напишите в техподдержку через создание баг репорта с приложением скриншотов. У меня в 1.0.5.0 пока не вижу проблем но я только начал играть. Я по прошлой версии им сразу написал вместе с этим постом на форуме , они мне ответили и видимо както отреагировали и пофиксили но мож не до конца. По крайней мере в начале игры у меня нет этих проблем
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Im still having this issue. I left Inez talking to Milverstreet not realizing I could recruit her. I even left the planet and came back for her when I found out I could recruit her. I did the drone quest before I left planet. Now when I go into the town hall Milverstreet is there solo acting like he's talking to Inez, but she's not there, and I cannot interact with him. I've tried all the "fixes" ive seen online but none have worked. My saves don't go back far enough to start again before her, and I REALLY don't want to start all over again. This is very disappointing.
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It's been a busy week for me. All of it good. Dispatch had it's finale. I don't know what to tell you but I loved it. It's not deep, what is nowadays, but it's hella fun and full of charm and loveable scamps. I want more. I also finished the Passenger. Interactive Fiction from the Hosted Games label of Choice of Games. It's longer than most of their titles are and a really interesting take on cosmic horror. Though not exactly scary. And Rue Valley. It's not Disco Elysium. It's not even actually an RPG though it pretends at it. Your stat choices end up being almost entirely for flavor. But it's a good story that I recommend.
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Yeah, I feel there could be more done with choice and consequence gameplay wise, and there is definitely some smoke and mirrors going on when it comes to story and Alters. Two mandatory alters get easily the most narrative stuff, and out of other optional one one opened some major story opportunities and others seemed rather modest in content. Looking back at potential story choices and their outcomes there seem to be mostly better and worse options - which I think would be far less compelling on 2nd playthrough.
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it's highly unlikely there will be more trials related to epstein, and that woulda' been the situation even if the doj were not complete compromised. the sex trafficking and assault cases against epstein and ghislaine maxwell were the strongest options for the government. epstein died in jail and so did his case. what most people don't realize is that right up until ghislaine were found guilty, prosecutors and court observers were not certain they would get a conviction. the events o' the case is more remote now, but even when ghislane were being tried, you had to rely on witness testimony about events many years past, witnesses who were traumatized young women at the time o' the crimes. understandably, the witnesses in the maxwell case were less effective than one might hope. any new case would involve statute o' limitations issues as well as the fact that every single time you prosecuted somebody new, you would need to again put on the stand women with lingering emotional trauma who is needing recollect facts from two decades remote, witnesses who would be subject to brutal cross exam over and over and over again. the feds won a conviction o' ghislane maxwell, and afterwards the prosecutors no doubt shared a collective sigh o' relief. no new case based on temporal remote release o' "epstein files" is gonna be stronger than what the doj managed to put together in their pursuit o' a ghislaine maxwell conviction, and the conviction o' ghislane maxwell were more o' a crapshoot than the doj ordinarily undertakes. an ethical doj motivated to put wrongdoers behind bars would be highly reluctant to pursue additional charges which had low chances o' conviction but a near guarantee o' further traumatizing victim witnesses. is the reason(s) why the biden doj did not pursue further indictments. HA! Good Fun! ps while ghislaine maxwell were being investigated and prosecuted, the doj and wh were effective precluded from releasing, "the files." after the conviction, when it became obvious no further prosecutions would be pursued, doj policy precluded release. is privacy laws at issue, but more relevant is the fact the doj has a standing policy against releasing investigation materials where the reputation o' individuals who they has chosen not to pursue charges could be damaged, individuals who got no day in court to defend themselves.
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ok devs if you read this please post a legit time table for the new game plus update cause it is halfway through november and there has yet to be a single notice on it and for the other lovers of avowed i have a question for you if obsidian made dlc for avowed what parts of the island map would you suggest for new areas or ideas for content that could inspire some creativity for them?
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Disgusting how radical left Commie NAzis like Margaery Tyrell Greene have been insinuating Drump is a paedophile. Drumpf is not a paedophile! He would never touch anything female below the age of 12.
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My initial thought was that a full release might hamper any cases brought to trial. But with DJT in charge, any such trials will likely be for purely political purposes; only producing evidence that harms his opposition. A full release at this point may be the only fair outcome. Let the (creepy) chips fall where they may.
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Blue Origin pulls off the booster landing technique.
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Fall 2025 patch
TheFirstOneForgotten replied to TheFirstOneForgotten's topic in Avowed: General Discussion (NO SPOILERS)
It's November 15th, where's the update? -
No, that's only the second option I described with Force of Anguish. That one is def. about disabling. But the first one with Torment's Reach is one of the best melee damage dealers in the game. Torment's Reach is devastating against singular foes (the one for you target) because it has a 50% crushing lash (lashes are multiplicative damage bonuses, mich more potent than a 50% additive bonus such as Sneak Attack) AND it damages the enemies behind the initial one in a cone. It's also a Full Attack, meaning it gets executed with both weapons, one after the other. The cone procs twice then, too. Combine the lash of Torment's Reach with more lashes (Turning Wheel, Lightning Strikes, elemental lash in both weapons) and some additive damage bonuses (Might, weapon quality, Savage Attack, Apprentice's Sneak Attack for example) and you have one the most damaging, repeatable single target weapon attacks in the game. And on top it also wrecks more enemies in a cone. I like to use high INT because then it is way easier to catch additional enemies in the cone. That way I get most out of the 1 wound I spend. --- You can also build a strong ranged damage dealer with the Long Pain fists. At some point you will deal the damage of an arquebus per hit - but with very short recovery. --- A third way is to use a Fire Godlike and stack as many lashes that work with the burn retaliation of Fire God likes as you can (Turning Wheel, Blood Testament gloves etc.). It can reach over 100dmg with the lashes every time you get hit (if under 50% endurance). This goes on top of the usual melee damage with Torment's Reach then. I made a build around that idea: https://forums.obsidian.net/topic/87846-class-build-monksterlasher-elemental-lashing-retaliating-offensive-tank/
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Finished The Alters. Took a little longer because I had to backtrack half of Act 2 to change the last Alter I picked. Overall a very interesting game, I was engaged until the end. The dialogue was fine, it had it's moments and not every Alter was as interesting. The big complaints I have are the camera movement and the constant clipping of terrain. Also no clue why they felt the need to sabotage the mod to have all the Alters in one playthrough. I don't think the game has enough to warrant another playthrough. Either way a cool concept and good execution.
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I've been having crashes playing The Outer Worlds 2 via the Xbox PC App on Windows 11, I figured out how to analyze the minidumps and it helped me track down that the crash was happening consistently when loading saves or I think when loading a new area via a loading screen but I haven't been able to test that because I'm still at the start of the game, this lead me to enabling full dump recording for Outer Worlds 2 via the registry and upon running the full dump through WinDbg and using !symfix; .reload and !analyze -v it gives me the following output ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* KEY_VALUES_STRING: 1 Key : Analysis.CPU.mSec Value: 1046 Key : Analysis.Elapsed.mSec Value: 2705 Key : Analysis.IO.Other.Mb Value: 0 Key : Analysis.IO.Read.Mb Value: 1 Key : Analysis.IO.Write.Mb Value: 16 Key : Analysis.Init.CPU.mSec Value: 1546 Key : Analysis.Init.Elapsed.mSec Value: 124616 Key : Analysis.Memory.CommitPeak.Mb Value: 248 Key : Analysis.Version.DbgEng Value: 10.0.29457.1000 Key : Analysis.Version.Description Value: 10.2506.23.01 amd64fre Key : Analysis.Version.Ext Value: 1.2506.23.1 Key : Failure.Bucket Value: APPLICATION_FAULT_8000_TheOuterWorlds2-WinGDK-Shipping.exe!Unknown Key : Failure.Exception.Code Value: 0x8000 Key : Failure.Exception.IP.Address Value: 0x7ffb476e804a Key : Failure.Exception.IP.Module Value: KERNELBASE Key : Failure.Exception.IP.Offset Value: 0xc804a Key : Failure.Hash Value: {827c7445-1d18-8b82-80cd-6522203eb5fc} Key : Failure.ProblemClass.Primary Value: APPLICATION_FAULT Key : Timeline.OS.Boot.DeltaSec Value: 8285 Key : Timeline.Process.Start.DeltaSec Value: 640 Key : WER.OS.Branch Value: ge_release Key : WER.OS.Version Value: 10.0.26100.1 Key : WER.Process.Version Value: 5.4.4.0 FILE_IN_CAB: TheOuterWorlds2-WinGDK-Shipping.exe.25232.dmp NTGLOBALFLAG: 0 APPLICATION_VERIFIER_FLAGS: 0 CONTEXT: (.ecxr) rax=000000e4e9b7f5c0 rbx=000000e4e9b7f6a8 rcx=000000e4e9b7f470 rdx=00007ff7f621efd8 rsi=0000000000000000 rdi=0000000000008000 rip=00007ffb476e804a rsp=000000e4e9b7f4d0 rbp=0000000000000001 r8=0075004200790070 r9=0072006500660066 r10=0069006700650052 r11=002c007d006e006f r12=0000000000000000 r13=0000000000000000 r14=0000000000000000 r15=00000202c872e5c0 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202 KERNELBASE!RaiseException+0x8a: 00007ffb`476e804a 0f1f440000 nop dword ptr [rax+rax] Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ffb476e804a (KERNELBASE!RaiseException+0x000000000000008a) ExceptionCode: 00008000 ExceptionFlags: 00000080 NumberParameters: 1 Parameter[0]: 000000e4e9b7f5f0 PROCESS_NAME: TheOuterWorlds2-WinGDK-Shipping.exe ERROR_CODE: (NTSTATUS) 0x8000 - <Unable to get error code text> EXCEPTION_CODE_STR: 8000 EXCEPTION_PARAMETER1: 000000e4e9b7f5f0 STACK_TEXT: 000000e4`e9b7f4d0 00007ff7`f2404d63 : 00000000`00000000 00007ff7`f2f6d188 00007ff7`f6394fc0 00007ff7`ef57f561 : KERNELBASE!RaiseException+0x8a 000000e4`e9b7f5d0 00007ff7`f2f6d188 : 00000000`00000000 000000e4`e9b7f5f0 00000000`00000000 00000000`00000000 : TheOuterWorlds2_WinGDK_Shipping!agsCheckDriverVersion+0xceb353 000000e4`e9b7f6a0 00007ff7`f2f6d6f7 : 00000202`c8bf6660 00000202`c8bf6660 00000000`887a0005 00007ff7`f639eeb8 : TheOuterWorlds2_WinGDK_Shipping!src_strerror+0x3a0b04 000000e4`e9b7f7f0 00007ff7`f1d05400 : ffffffff`ffffffff 00000000`00049a11 00000000`00049a10 00000202`bed8ae80 : TheOuterWorlds2_WinGDK_Shipping!src_strerror+0x3a1073 000000e4`e9b7fad0 00007ff7`ef075c9f : 00000000`00000000 00000000`00000000 00000202`c2083d40 00000000`00000000 : TheOuterWorlds2_WinGDK_Shipping!agsCheckDriverVersion+0x5eb9f0 000000e4`e9b7fbf0 00007ff7`ef075bab : 00000202`bf22f850 00000000`00000000 00000202`bc74a818 00000202`bf247000 : TheOuterWorlds2_WinGDK_Shipping!ffxPrintMessage+0x35680f 000000e4`e9b7fc40 00007ff7`ef576c63 : ffffffff`00000000 00000000`00000001 0000ebf8`ca1797d8 00000000`00000011 : TheOuterWorlds2_WinGDK_Shipping!ffxPrintMessage+0x35671b 000000e4`e9b7fc70 00007ff7`ef576b1a : 00000000`00000000 00000000`00000000 00000000`00000000 00000202`bf247000 : TheOuterWorlds2_WinGDK_Shipping!IAntiLag2Module::operator=+0x4c5223 000000e4`e9b7fca0 00007ffb`4839e8d7 : 00000202`bf247000 00000000`00000000 00000000`00000000 00000000`00000000 : TheOuterWorlds2_WinGDK_Shipping!IAntiLag2Module::operator=+0x4c50da 000000e4`e9b7fd00 00007ffb`49f2c53c : 00000000`00000000 00000000`00000000 000004f0`fffffb30 000004d0`fffffb30 : kernel32!BaseThreadInitThunk+0x17 000000e4`e9b7fd30 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x2c SYMBOL_NAME: TheOuterWorlds2_WinGDK_Shipping+46b4d63 MODULE_NAME: TheOuterWorlds2_WinGDK_Shipping IMAGE_NAME: TheOuterWorlds2-WinGDK-Shipping.exe STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~33s; .ecxr ; kb FAILURE_BUCKET_ID: APPLICATION_FAULT_8000_TheOuterWorlds2-WinGDK-Shipping.exe!Unknown OS_VERSION: 10.0.26100.1 BUILDLAB_STR: ge_release OSPLATFORM_TYPE: x64 OSNAME: Windows 10 IMAGE_VERSION: 5.4.4.0 FAILURE_ID_HASH: {827c7445-1d18-8b82-80cd-6522203eb5fc} Followup: MachineOwner --------- After looking through that and doing some research and testing I managed to figure out that agsCheckDriverVersion and IAntiLag2Module probably relate to Nvidia Reflex (which I had turned on) So i turned it off and tried recreating the crash and all of a sudden it's gone. I need to do some more testing but it seems to be fixed so far. hopefully this is helpful for other people and the devs. Oh btw bit more info: Windows 11 Pro Version 10.0.26100 Build 26100 AMD Ryzen 7 5800X Nvidia GTX 1070 running driver version 581.80 Let me know if there's anymore info needed or if you want me to upload any files.
