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Mutation Frustration
bengejdb replied to Peter78's topic in Grounded 2: Technical Support (Spoiler Warning!)
Same thing is happening to me. I regularly have to re-check 2 of my 4 mutations. I don't know if it's specific to the order, but It's almost always the explorer and stamina mutations that get unchecked. -
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Didn't have this issue when first released but started a new game since update and after I spend science to do research, leave the ranger station and come back, the research I just paid for is on th elist to research again. I have purchased pebblet foundation twice and it is still there and also acorn stairs are the ones that I have noticed that reappear. Thanks for your time and an amazing game.
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ZaleCat started following The Community Blog
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HMGeorge started following Grounded II, Homestead Showcase!
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I am a new player and I love this game. I wish I had played the first one. Anyway, may I suggest a mini map and/or a compass? I am very directionally challenged lol I find myself lost or where I didn't intend to go and get myself killed. Additionally, a way to tell where you have been on the map. It's hard to tell where you have been and need to go. There are a bunch of water drops that are glitched near the snackbar ranger station.
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jammychap started following Bugs in latest update (pardon the pun)
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Bugs in latest update (pardon the pun)
jammychap replied to jammychap's topic in Grounded: Feedback & Suggestions
Could you please allow controller mapping on the Xbox to save as I've set it? I have to keep remapping the huck and unload options to lb from r. I have lost several weapons by accidentally throwing them. -
I'm not sure if any of these have already been discusses or not but two things that I really wanted back from Grounded 1 are the following: 1) In Grounded 1 we had 3 sets of HotKeys we can put items into and scroll between each set. So we could have a total of 24 bound items. I struggled a bit in Grounded 2 because there are so many items that I would like to use or weapons to switch in and out of mid battle and its a but cumbersome to go into the inventory mid battle. 2) Max mutations we could equip back in grounded 1 was 5 and its 4 here. Not sure if this is intentional for the time being and this will eventually be brought back up to 5 when more mutations are added but even now I always feel like i'm lacking one crucial mutation for my build or in any given situation while playing. Felt like 5 max active mutations was the ideal number. 3) Finally there is a bug where when loading back into a save, our equipped active mutations are back to 2 and we need to re-equip back the mutations. This is fine but at times when there are constant crashes , this becomes annoying.
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vX1nf1d3lXv started following Please fix.
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I have been playing Grounded 2 since launch, and although I am enjoying it, my experience has been rough with certain bugs impeding my play-through. Wolf spider and mosquitos by Entrance are not spawning in. wolf spider by ceremony stuck in the big black rock. dismounting buggy on an elevated built floor lands me stuck in the floor. Some of the ranger quests have been completed times over and not checked clear or giving me the raw science rewards. ranger quest make five smoothies not completing. My fuzzy armor and sizzle armor are upgraded to the max and I have plenty of both smoothies they are all ineffective when in the fire pit(mage armor and mintminto) and when in the flipped ice cream cart(fuzzy armor) I cannot take a screenshot because my health decreases almost instantly as the chilling or sizzling bar are rapidly filling and I die. Again smoothies and armor not working at all. sometimes when gathering resources by chopping or digging they pop into the air and upon hitting the ground they phase through the map and are unobtainable. This has also happened to my arrows they will go inside of rocks branches, roots and phase through the floor and I cannot pick them back up.
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Pet and their inventory disappeared
Strudel92 replied to Suddzy's topic in Grounded: Technical Support (Spoiler Warning!)
This bug is still happening. -
Invert Turret Look
irvine.stuart replied to Crazybob42's topic in Grounded 2: Feedback & Suggestions
Absolutely, I was the one in my group who always manned the turret in the first one. Now I find it almost unusable. -
Maybe add healing arrows. Healing staff
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Snail Eyes
Wombatslayer replied to justinbuxton15's topic in Grounded 2: General Discussion (NO SPOILERS)
I think they only drop for the big snails. - Yesterday
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We can harvest sap from trees. But what if we could go check our traps every morning and have food to cook, or even the odd big creature waiting helplessly to be finished off lol.
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Low fps
skratchgonzo replied to skratchgonzo's topic in Grounded 2: Technical Support (Spoiler Warning!)
I've discovered that render scale is the most important setting ungrounded 2 for my situation. Dropping that to 74% gets me 60fps on medium which I can deal with. -
Re-activating mutations
Taqukaqyupik replied to dvsnathan's topic in Grounded 2: Technical Support (Spoiler Warning!)
Same -
Cinema and Movie Thread: coming 2 a theater near u
Sarex replied to PK htiw klaw eriF's topic in Way Off-Topic
I know not what you speak of.