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  1. Today
  2. Yeah, ofc different weapons have different attack patterns/skills. Spear is fun. Doesn't negate that the stats/dmg of each type ends up almost the same. I think most ppl don't upgrade lots of things/are still not even past chapt 3 and just haven't noticed. The puzzles are kinda interesting but I haven't found them hard (time consuming a bit at times) yet. And I liked the way Hogwart's game did puzzles a lot more. The no yellow paint notion seems more about the puzzles and features you may not realize even exist for 50 hours - there IS a marker to tell you general area to go to for quests. It's just one of those wide as ocean, deep as puddle sandboxy games. There will be "I love this" moments but also a lot of "this sucks/I'm bored".
  3. Sadly no. There's tons of animals but so far they only seem to be for meat. I've become a butcher of chipmunks for food. 🤡
  4. Tom Lathem joined the community
  5. JORDANRAWLS joined the community
  6. This is a sequel/continuation of a sort to the Turning an Adventurer into a Sidekick? thread. This time we are looking at modification of the unused prefabs in characters.unity3d to create a new custom party member. This method potentially allows for something more feature than the Hired Adventurer with a conversation item I described in the other thread. However it does require a great deal more patience to get a functional character in game. There are some compatibility and logistical caveats that should really be solved before it would really be easy to share characters with others. That said here's a quick example of what can be achieved. What I want to highlight in the above video is: A specified conversation can be initiated by clicking on the character. When in the party the "Talk To " button appears on the UI that triggers the conversation. Adjusted appearance. The character's hair/skin/eye, and primary/secondary cloth colour can be any combination of RGBa. The head, facial hair, and hair models are restricted to the existing Player and NPC assets though. Scripts can be triggered on events like the party resting. In this example it's another conversation but could be anything listed in the documentation. What is needed?A tool for modifying the contents of assetbundles. UABEA is what I used for the above example. Then it is just a case of pretty much finding any prefab that contains the components: CharacterStatsMutable, CompanionInstanceID, Equipment, NPCAppearance, NPCInteraction, Portrait, and ScriptEvent. There are 13 such prefabs that are unused in the game: companion_caroc companion_ggp companion_gm companion_hiravias companion_sagani companion_test_barbarian companion_test_chanter companion_test_cipher companion_test_druid companion_test_monk companion_vspriest companion_vsranger companion_zahua and an additional 4 that are used only in the Backer Beta mode: companion_generic_fighter companion_generic_preist companion_generic_rogue companion_generic_wizard A couple of them are familiar names from PoE1. However their presence does not constitute any form of cut content. More likely these are remanets from various stages of prototyping or testing. Which of these lads is your favourite PoE1 companion? By filling in various components with the values and GUIDs pointing to certain gamedata (CharacterStats, CompanionData, and others) and a conversation you can get a custom party member! They can then be spawned into the game with a console command such as SpawnPrefabAtMouse, or as part of an encounter for a less intrusive ways. Though interestingly encounters seem to force the character into attacking so there is some jank in need of solving there. Would that this were only problem to solve... There's a catch.Currently the only way to achieve this is manually making adjustments to the prefabs components inside of the characters.unity3d assetbundle. Needless to say it's a very finicky process. Best worst case, the change you make doesn't take. Worst worst case, the game no longer works. And that is just summary of my past experience attempting assetbudle modding. I'm as shocked as anyone that I got anything to work! And if doing it yourself weren't tricky enough, you would need to explain how to import changes to others Does that make sharing the modified characters.unity3d file the best option? It is on the lower side of 2gb. Which is not massive by modern game filesharing standards sure, but given the changes made to it only account for something like a couple of kilobytes, it does seem a bit ridiculous to me. And we're back to square one when 2 independently created custom character mods want to be installed together! So, there are certainly some fairly tricky problems that need to be solved to make this viable in my opinion.
  7. If Trump really is 'bored' by his war then at least the chance of him using nukes is at least reduced to negligible. He'd be more likely to just declare victory- for the howevermanyth time- and tacitly leave the mess to everyone else. Then invade Cuba; or Canada or Greenland. Given it's Trump those ors could easily be ands instead. If he decides to send in the troops there's a decent chance he'll take the inevitable fp drone videos of marines getting gibbed very personally* indeed. At that point things may get interesting. *not on behalf of the dead soldiers of course, but because it's politically embarrassing for him and will inflame both the pro and anti war sides of his voter base
  8. herzeleid20032000 joined the community
  9. mnm.d94 joined the community
  10. Torches are not really optional if you're doing any caving, as the twisty tunnels are super dark. Torches not stacking means that if you want to be prepared you have to utilize a sizable portion of your inventory to keeping a light source available. I get that having torches of different durability stacking would be a hassle, but the slime torches that are unused all stack together, can we get the same for regular torches?
  11. bertrsrs joined the community
  12. gabriel_032005 joined the community
  13. Update 1.21 Hi all, the Earthshaker subclass has been updated to 1.21. I made a few balance passes to it and removed some unintuitive mechanic (namely Terramote and Crushing Boulder). This mod right now is sitting at a point where I am mostly satisfied with, and I encourage you to give it try. Thank you!
  14. During the first term, the redacted cabinet was not quite as fawning, so it seemed like they were able to provide a filter on some of his more extreme decision making. This term his cabinet is mostly bobbleheads, agreeing with wherever his meandering ping pong of thought takes him. That's why we're seeing more bat-sh*t crazy decision making based on his irrational beliefs. I can only hope that doesn't lead to a decision to use nukes. The more frustrated he gets with his inept direction of the war, the greater the urge will be to nuke. Once that happens, all bets are off.
  15. FMJacki joined the community
  16. masaru_fukumoto joined the community
  17. Iran should target the illegal West Bank settlements.
  18. Can you get a hamster?
  19. This really needs to be addressed, the ORC attacks ramp up in difficulty to the point it becomes impossible to deal with the enemies I always have to run away from my base and let them attack me somewhere then flee from them until she snarks at me and calls them off
  20. BJJAGENT joined the community
  21. furious_t99 joined the community
  22. I spoiled my kitty and he got fat. -- j/k, it's a different black cat. At last a game where I can be a true "cat lady". Forget gameplay, I'll just tame cats for hours. Sadly, cannot rename. There's a few outfits to start, rumor has it one can get more. MUST GET.
  23. I think that actually might be a separate glitch? Did you have any of the above mentioned items equipped to the character? The glitch with headgear losing its enchantment is a strange one, and not something I ran into during testing. The Helpless beast glitch always tends to just delete all other items.
  24. Form_of_Helpless_Item_Glitch_fix.zip I moved the -10% Hostile effects duration to a passive ability instead, which does indeed seem to fix the issue. Though with the way this transformation works it seems like Helpless Beast removes abilities when active so the duration of the spell is unaffected. I don't know if that is intended behaviour for all transformation abilities?
  25. A war of regression: how Trump bombed the US into a worse position with Iran The Guardian has a pretty cynical view of the current conflict, but it's hard to say they're wrong. What a cluster.
  26. Also I see very useful the hotbar slots customization as food, weapons, meds, etc. I don’t like to open the menu just to change something I don’t need in that slot, we need it back from grounded 1. Both are very useful features.
  27. Yesterday
  28. nuclear facility was hit so are the biggest gas reserve in the world burning island full of oil hardly seem like escalation
  29. Are the other hatch door variants in game? Or is just the bur version? Or do I need to restart my game over?
  30. MistaLegacy started following Hatch doors
  31. Crimson Desert - 35ish-40ish hours in. I'm getting a little bored. --- maybe I'm missing something, but I feel like weapons/armor is mostly all the same, because of the upgrade system. If you upgrade anything enough - whether a seeming starter you buy in 1st city or some cool looking thing you looted, everything ends up with similar stats. You can eventually socket items and stick "gems" into them that give some bonuses/effects, but you can swap these out and put them into anything else, far as I can tell. This makes gearing feel more about cosmetics - what you like the look of - more than function. Which is good for those that don't want to be stuck with something "ugly" because it's the "best." But it means there's not much reason to care about finding a new armor, outside of do you think it looks badass. eg, loot hunting/treasure finding is boring/feels pointless after a while. I find nothing by looting that is "better" than what I've already upgraded and I have no desire to swap (meaning I'd have to upgrade new stuff, all over again). --- I don't know if it's the patch nerf or that I've already gear-upgraded much more than they expect, but combat, even MQ bosses, are so far easy. I've just button spammed them, food-healed a few times, didn't need any fancy moves, and win in 60 seconds. I'm sure I'd hit a "wall" somewhere late game perhaps but I was expecting boss-combat frustration and it's not there. I guess one could conceptualize that the upgrade system is like a Difficulty option. >.> --- MQ combat surges are visceral and very busy/large but eh Anyway, it's not that it's bad - but the appeal in this game is largely/simply visceral/visuals/cosmetic and for those that never tire of finding yet another small POI/cave/castle over the hill over there with mundane loot or simple quest, because it's discovery. And I do very much like discovery, but if you're talking 100's of hours of a map of untold size, I feel like I need to have more of a mental or game goal to go with - there is no base-building or mega resource hunting, outside of one time type gear upgrade costs, as example - but so far I already have enough "money" to not worry much re: general or frequent small purchases. City/regions have a "you're popular/respected" currency that is slow to accumulate but mostly that gets you - more cosmetic gear options. The visuals/vistas are great, but that only takes me so far before I get bored of looking at them. EDIT: oh, some exploration tedium after a while, is because the main traversal methods are too slow/drain stamina super fast. Enshrouded-gliding it's not. So far the best thing in the game for me long term is - you can gear up your pets with adorable costume pieces. SO CUTE. EDITEDIT: I think for most of the forum long-timers here, this would be a $30-40 game at best. But optimization/performance IS pretty good, if you're not trying to 4k it. :D
  32. Or worse, nudes of Kash Patel.
  33. Iran hackers will release the full unredacted Epstein files.
  34. What are the general policies this new and younger group support and do you agree with them In South Africa we have this constant view that we need younger leaders for Africa, Im not convinced just because someone is young they will automatically do better Young people lack lived experience and they also capable of being corrupt or politically biased and or extremist
  35. I was pretty sad when the 14600k did not launch with 8p cores like he said. I actually got excited because that would have been a pretty ballsy move from Intel, rebranding a 13700k as the 14600k. Would have made a pointless generation a bit better. Guess there's some irony in Intel doing that with the Arrow Lake refresh, but with the mid range CPU (what with the 270k plus basically being a 285k for half the price). Maybe I'm just bitter and his other leaks were more on point. I stopped watching videos of his after that debacle. What I was saying is this: don't treat RedGamingTech leaks like those from kopite7kimi. That guy must have some serious sources. :)
  36. I think they still could, just to deny the US access to the Kharg Island oil resources. Or at least threaten to attack any docked tankers.

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