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Patch Notes: 1.04

Darren Monahan


These are the patch notes for 1.04, which is now available on Steam. It may be a bit before it's available on GOG and Origin, as they manually put it up.


We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!


Update for GOG Linux Users: 1.04 is available on GOG, but not as a patch - unfortunately you have to download the full version of the game. GOG doesn't support patching for Linux for Pillars of Eternity unfortunately. They have the file version listed as

Items, Spells, and Abilities

  • AoE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick.
  • Knock Down will now correctly be applied for the full duration of the effect.
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.

Quests and Companions

  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.

General Fixes

  • Fix for camera movement problems when the game is paused or in a cutscene.
  • Fix to retroactively restore party movement in saves that display movement speed problems.
  • Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed).
  • Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games.
  • Optimized Save/Load game system for better performance.
  • Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.
  • Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.
  • "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
  • The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
  • Fixed issue where store prices were getting exceptionally large after receiving a discount.
  • Fixed issues with gaining infinite XP from bad Stronghold data.
  • World time will not get very large in some cases after Save/Load.
  • Modelling offset with Durance's head has been adjusted.
  • Icon scale is now correct on Hearth Harvest and Reghar Konnek.
  • All shaders will now compile properly under DirectX 11.
  • Restored all the missing effects in the intro cutscene.
  • Removed Blunderbuss item from an early game loot table.
  • Changed the cursor type on the blood pool in the Temple of Skaen to conversation.
  • Fixed a few save game issues with dead summoned creatures.
  • Fixed issue where occasionally a crash would occur when initializing the Steam API.
  • Draggable windows are now handled properly when running at very high resolutions.
  • Swamp Lurker's animation won't spaz anymore when the game is paused.
  • Fixed an issue to prevent binding mouse buttons to window controls.
  • Game will now pause if you Alt-Tab during a cutscene in full screen mode.
  • Audio will now resume properly if the game loses focus.
  • Fixed an issue with infinite load screen if you transition while hovering over a container.
  • Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.
  • Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
  • Like 50


Recommended Comments

Just so everyone knows, I am going to start a special beta branch in Steam tomorrow so people can start playing the beta build if they would like.


I will post more info about it tomorrow, then link it to this post.


EDIT: You can find info about the patch beta here.

Another reason to never use GOG again.

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Boots of Speed are buggy. After combat ends, the character wearing them is back to normal speed. They don't work at all. They start working when I re-equip them.

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Maybe it's just not in the beta version yet but "World time will not get very large in some cases after Save/Load" doesn't seem to be working. My journal entries are still full of dates well into the 250,000s



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Any update on Parable of Wale task and the everyone attacks unless you're in stealth / sneak mode upon retentring the temple in copperlane?

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Any update on Parable of Wale task and the everyone attacks unless you're in stealth / sneak mode upon retentring the temple in copperlane?

Don't loot the temple beforehand.

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Hoping you get the movement speed fixed soon, I am stuck in Od Nua level 11 waiting for the fix to keep playing  :D 

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Still no fix for setting multiple traps I see (attempting to do so causes the earlier ones to spontaneously vanish into thin air). Sad.


And I take it Ciphers still don't have their Intelligence bonus show up on their AoE indicators?


- no fix for abilities getting stuck as "already activated"


Huh. I assumed that's what "Damaged characters performing AoE attacks will not overload their AI state stacks anymore." was referring to.


Yeah, meanwhile I enjoy my DRM-free games.

And far smaller, optional, patches. Forced updates can result in all sorts of unpleasant things, as the last patch showed.

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Please fix the threatening presence (barbarian talent) loop after  the player character died.


This isn't fixed in 1.04, but it is listed in the internal 1.05 fix list.

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Boots of Speed are buggy. After combat ends, the character wearing them is back to normal speed. They don't work at all. They start working when I re-equip them.


I think this is getting hotfixed into 1.04 - not sure if it's in the beta yet though; I'll check with Brandon.

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Yes.  For those of us who have both quests going simultaneously, there's still no way to progress unless we get all the factions angry at us at the same time.

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I'm incredibly impressed with this patch. I only just recently made a bug report topic about 'Sagani referencing the main antagonist by name' and discovered that a few other people had that problem as well but the turn-around time for getting it fixed just says a lot about how much importance Obsidian puts on it's playebase's satisfaction with the product.

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I really think this is a very effective approach. Rather than releasing patch after patch blindly, a beta patch program with major fixes (to a point, else it will never get released) and a spattering of minor fixes for those willing to try. At least when they formally release 1.04, it will hopefully be pretty solid (but with known issues). Then, 1.05 will go to beta and we can beat on that one.

  • Like 1
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Does gameover still kick in if Eder's Second Chance activates when he's the only party member still alive?


He'll pop up with half HP, but "game over" shows anyway...

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Nice! Thanks for that kind of fast update delevering. I really appreciate your doing.


But I have one question: Won't the items Drinking Horn of Moderation and Talisman of the Unconquerable get fixed? Or are they already save to use right now and I just missed something? Thought their fixes were announced for the next patch.


Keep up the good work!

Somehow I've overseen the Talisman of the Unconquerable fix. Stupid me. :)

But question is still valid for the Drinking Horn? Is it planned to get fixed within 1.04? (just want the info, no blaming)

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Wondering if this patch will remove the 2-3 wurms spawning on every single map and if there's a fix for Sagani's animal companion not showing up at all :(

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Is it known?

that since 1.03 patch...prone effect like Wizard - Slicken(lev1), Call to slumber(lev5) does not work at all for certain enemies? I mean i was doing bounties missions and every human enemy is immune to prone effects.


But i guess its maybe part of overall plan to make Wizards so horrible that really nobody will play them as main PC. 

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