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Featured Replies

gui.stringtable patch 1.1.0035 ITA
 


in english

<Entry>
      <ID>367</ID>
      <DefaultText>{0}% Damage and Healing, {1} Fortitude</DefaultText>
      <FemaleText />
    </Entry>

in italian the translation of Healing is missing

<Entry>
      <ID>367</ID>
      <DefaultText>{0}% di danno da arma, {1} Tempra</DefaultText>
      <FemaleText />
    </Entry>

so should be

<Entry>
      <ID>367</ID>
      <DefaultText>{0}% di danno da arma e Guarigione, {1} Tempra</DefaultText>
      <FemaleText />
    </Entry>

then Health translated with Health+Endurance like PoE 1
Already reported this global misunderstanding but no one have changed it,
 
in english

<Entry>
      <ID>368</ID>
      <DefaultText>{0}% Health, {1} Fortitude</DefaultText>
      <FemaleText />
    </Entry>

In Italian (wrong)

<Entry>
      <ID>368</ID>
      <DefaultText>{0}% Resistenza e Salute, {1} Tempra</DefaultText>
      <FemaleText />
    </Entry>

should be

<Entry>
      <ID>368</ID>
      <DefaultText>{0}% Salute, {1} Tempra</DefaultText>
      <FemaleText />
    </Entry>

same about combat combat log (that isn't showed ) , please those things really broke the mechanics for all the italian gamers fix them asap
 
in english

<Entry>
      <ID>52</ID>
      <DefaultText>{0} {1} {2} for {3} damage{4}.</DefaultText>
      <FemaleText />
    </Entry>

in italian (wrong)

 <Entry>
      <ID>52</ID>
      <DefaultText>{0} {1} su {2} per {3} danno {4}{5}.</DefaultText>
      <FemaleText />
    </Entry>

should be instead

<Entry>
      <ID>52</ID>
      <DefaultText>{0} {1} su {2} per {3} danno {4}.</DefaultText>
      <FemaleText />
    </Entry>

or here what's the right one?

<Entry>
      <ID>1217</ID>
      <DefaultText>Concentration</DefaultText>
      <FemaleText />
    </Entry>
<Entry>
      <ID>1217</ID>
      <DefaultText>{0} Concentrazione</DefaultText>
      <FemaleText />
    </Entry>

 

 

 

Also the whole' crits to grazes/crits to hits' mechanic is also broken in a lot of strings, translating it to something of unknown in italian GUI.
 
And many others wrong things (i have fixed more than 90 strings just in this file), i can't spam the thread
 
Really, who are those translators?

Edited by kilay

-deleted (my bad)

Edited by kilay

  • Author

"Trigger_Script_VTC_Addendum"

 

I'm not sure what word was meant here, but "pliant" means "flexible". "recumbent" or "supine", maybe?

post-83697-0-64553500-1528599100_thumb.jpg

post-83697-0-44982700-1528599107_thumb.jpg

Class Roles description in Cyclopedia is empty

 

Pillars_of_Eternity_II_Deadfire_Screensh

From the 1.1.0 Patchnotes:

[qoute]The "Stash" glossary entry is no longer parented under "Damage Types". "Slashing" glossary entry is now parented under "Damage Types".

Nope, does not work. Now only the damage type “raw damage” is linked.

Stash has its own Page now.

Should have a 0 (Zero) instead of a lower case "o" in "...from reaching o for a brief moment.", if I'm not mistaken.

 

rchng_O.png

Fort Deadlight lighting and shadows bug

 

20180613234843_1.jpg

^ That should go to its own separate thread; definitely not a typo (and probably won't get much traction if you only post it here.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

gui.stringtable italian localization

 <Entry>
      <ID>2954</ID>
      <DefaultText>Tempio di Guan</DefaultText>
      <FemaleText />
    </Entry>

should be

 <Entry>
      <ID>2954</ID>
      <DefaultText>Tempio di Gaun</DefaultText>
      <FemaleText />
    </Entry>

I did have a screenshot but deleted it and it's super minor and grammatically debatable, but... the contact you have in the Luminous Bath House who helps you dress up (or down, rather!) as if you're an employee there to extract some info from some drunk woman says "hence why" and I always thought that was a big grammatical faux par. Apologies if not! 

One of the conversations with the Gods where they (or the narrator) says that they have to "insure" that Eothas doesn't do what he wants, instead of "ensure".

  • Author

Missing word: "successes in the [?] predate" (i forget what was said)

 

Inconsistent spelling: "Canta Nicese" throughout, but here it's "Nicchese"

 

Voiceover says "garbage" but text says "refuse"

post-83697-0-34901300-1529504375_thumb.jpg

post-83697-0-81185100-1529504524_thumb.jpg

post-83697-0-77898100-1529504531_thumb.jpg

Missing quotation marks:

 

AFUU3D9.jpg

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

If I could get a reminder Monday, Someone please PM me to bug someone to go over this with a fine tooth comb.

 

Id really appreciate it!

I like big bugs and I cannot lie...

I’m on it, buddy ;)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • Author

"discreet", not "discrete"

 

"pus-filled", not "puss-filled"

 

"trickier", not "tricker"

 

missing word: "put on a proper play"

 

"Arkemyr", not "Arkymyr"

 

"Bardatto", not "Bartatto"

post-83697-0-23492800-1529849428_thumb.jpg

post-83697-0-31943300-1529849437_thumb.jpg

post-83697-0-18031800-1529849473_thumb.jpg

post-83697-0-77424900-1529849552_thumb.jpg

post-83697-0-87752400-1529849569_thumb.jpg

post-83697-0-69826700-1529849598_thumb.jpg

A few things I caught over the last couple weeks.

post-213726-0-59750000-1529870532_thumb.jpg

post-213726-0-20965800-1529870543_thumb.jpg

post-213726-0-71931000-1529870551_thumb.jpg

post-213726-0-63802100-1529870564_thumb.jpg

post-213726-0-71988100-1529870678_thumb.jpg

  • Author

Inconsistent text: "[Cut their bonds.]" versus "[Cut their Bonds]" (also, "through" should probably not be capitalized there)

post-83697-0-03455100-1529974253_thumb.jpg

  • Author

The Superb Crossbow is mislabeled as Exceptional.

post-83697-0-51424000-1529988692_thumb.jpg

The Superb Crossbow is mislabeled as Exceptional.

 

Quick Fix

 

https://mega.nz/#!i8JjHIib!jShSWcR7hga3z_caAq5swKELW-x9HWTJDcsZda0LPxw

 

btw also inside the items.gamedatabundle there is an error : the proficiency assigned to the Exceptional_Crossbow is the Superb one , idk why in game this isn't wrong but i've fixed also that

 

 

 

 

in this object

{
            "$type": "Game.GameData.WeaponGameData, Assembly-CSharp",
            "DebugName": "Crossbow_Exceptional",
            "ID": "a261d119-d7d0-4f6c-93b2-d2caf243d952",
            "Components": [
                {
                    "$type": "Game.GameData.ItemComponent, Assembly-CSharp",
                    "DisplayName": 2782,
                    "DescriptionText": 258,
                    "FilterType": "Weapons",
                    "InventoryAudioEventListID": "2b6fbc6c-0052-4e65-95c5-b3d32bf2669d",
                    "IsQuestItem": "false",
                    "IsIngredient": "false",
                    "IsCurrency": "false",
                    "IsAdventuringItem": "false",
                    "CanSellForFullValue": "false",
                    "MaxStackSize": 1,
                    "NeverDropAsLoot": "false",
                    "CanBePickpocketed": "true",
                    "IsUnique": "false",
                    "Value": 70,
                    "IconTextureSmall": "gui\/icons\/items\/weapons\/crossbow\/crossbow_exceptional_s.png",
                    "IconTextureLarge": "gui\/icons\/items\/weapons\/crossbow\/crossbow_exceptional_l.png",
                    "PencilSketchTexture": "",
                    "InspectOnUseButton": [],
                    "IsPlaceholder": "false"
                },
                {
                    "$type": "Game.GameData.EquippableComponent, Assembly-CSharp",
                    "EquipmentType": "Crossbow",
                    "EquipmentSlot": "BothPrimaryAndSecondary",
                    "AppearancePiece": {
                        "ModelVisualDataPath": "prefabs\/items\/appearance\/weapons\/crossbow\/a_crossbow03.asset"
                    },
                    "ItemModsIDs": [
                        "8630bff8-35c2-4d00-9326-3aa258b3a801",
                        "71dde434-9349-4996-a6fa-0874e5a83ab1",
                        "b420d957-6932-4b02-8e02-1393b07f390d"
                    ],
                    "OnEquipVisualEffects": [],
                    "RestrictedToClass": [],
                    "RestrictedToPlayer": "false",
                    "ProficientAbilityID": "449aa225-7e37-48cb-9261-e6c350296968",
                    "CannotUnequip": "false",
                    "ItemRendererPrefab": "prefabs\/itemrenderers\/genericanimateditemrenderer.prefab",
                    "ItemModel": "art\/character\/weapons\/crossbow\/crossbow01\/w_cbow01.fbx",
                    "AnimationController": "art\/animation\/animationcontrollers\/weapon\/w_cbow.controller",
                    "PaperdollOverrideRenderer": "",
                    "AttackSummonID": "00000000-0000-0000-0000-000000000000",
                    "CannotSheathe": "false",
                    "PropVisualEffects": []
                },
                {
                    "$type": "Game.GameData.WeaponComponent, Assembly-CSharp",
                    "Stance": "TwoHandedOpenGrip",
                    "AnimationStanceID": "8b44b5d1-cc10-4b13-b828-710043565f44",
                    "StatusEffectsOnLaunchIDs": [],
                    "IsDisplayedWhenAlternate": "true",
                    "IsUniversalType": "false",
                    "AttackID": "6d66cc00-8cba-4938-bfa6-6a6befe9e534",
                    "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63",
                    "ForceBackScabbard": "false",
                    "ScabbardAppearancePiece": {
                        "ModelVisualDataPath": ""
                    },
                    "ScabbardRendererPrefab": "",
                    "ScabbardModel": "",
                    "AudioEventListID": "00000000-0000-0000-0000-000000000000"
                }
            ]
        }

this part is wrong and refer to the Super proficiency

"ProficientAbilityID": "449aa225-7e37-48cb-9261-e6c350296968"

and should be

"ProficientAbilityID": "b420d957-6932-4b02-8e02-1393b07f390d"

 

 

Edited by kilay

  • Author

comma: "... see this kind of thing, I'd have stayed home."

post-83697-0-65775300-1530073591_thumb.jpg

Steam achievement doesn't match up with the quest log

post-213726-0-91190400-1530187251_thumb.jpg

post-213726-0-28336600-1530187261_thumb.png

quests\16_wahaki_island\16_qst_wahaki

<ID>30002</ID>

I have displeased the Wahaki and there will be no comrpomise between us.

 

comrpomise  should be compromise

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