Let's talk about 'em!
They aren't listed during character creation, unfortunately. In the interest of actually being able to discuss these things, I'll list them now.
Aumaua, Coastal: Resistance to might afflictions.
Aumaua, Island: Immunity to "slog zone" attacks.
Dwarf, Boreal: Can graze primordials and wilder.
Dwarf, Mountain: Resistance to constitution afflictions.
Elf, Pale: +4 burn armour, +4 freeze armour
Elf, Wood: Resistance to dexterity afflictions.
Godlike, Death: +20% damage.
Godlike, Fire: +2 burn armour. When bloodied or near death, +1 armour and 2-4 burn damage against melee attackers.
Godlike, Moon: +10 health to allies in AoE first time hurt, bloodied, or near death.
Godlike, Nature: +2 power level when under the effect of a might, constitution, or dexterity inspiration.
Human: +7 accuracy, +15% damage when bloodied or near death.
Orlan, Hearth: 10% of hits converted to crits when attack same enemy as ally.
Orlan, Wild: Resistance to resolve afflictions.
I think people have reacted generally negatively towards the resistance to X traits. They are very unclear - there's no immediate indicator of what a "dexterity affliction" is, for example, and no indication of what "resistance" actually means. Is it a defence bonus? Is it decreased duration?
The human trait returns from PoE 1, and... I've never really liked that one. It's... it's really dull. If a racial trait requires a specific condition to go off - especially one outside of your direct control - you should actually notice when it goes off.
The fire godlike trait is, uh... awful. Pale elves make an absolute mockery of them. If anything, I'd expect that fire godlike would get armour to both burn and freeze while pale elves only get freeze.
The death godlike trait is fitting on a pretty basic level, but, like the PoE variant (and the PoE wood elf), kind of goes against the "no bad build" idea: death godlike are a huge waste as buffers or debuffers. This is pretty disappointing to me, as I think a controller wizard death godlike is conceptually interesting.
I don't have any specific thoughts about the island aumaua change, but I do have to ask: how do you unlock more weapon sets? They still exist in the inventory screen, but there are no neutral talents anymore, so...
Edited by Tamerlane, 20 November 2017 - 09:27 PM.