KDubya Posted December 2, 2017 Posted December 2, 2017 Just figured out how to add abilities and attributes to the Mercenary companions we start out with. Refer to the mercenary companions as: Companion_Generic_Priest Companion_Generic_Rogue Companion_Generic_Fighter Companion_Generic_Wizard The full name is actually Companion_Generic_Priest(Clone) but the UI will interpret it as that for you. The full commands are (except as noted) the same as PoE 1, AddAbility Companion_Generic_Priest Ability_Name and so on. I find it easier to just kill off the starting companions and then using the mod in this thread, use the 1,000,000 gold to just recruit companions made to your specifications and then outfit them from the expanded store in the mod and then use' add experience to level x' and bring them up to match your main. With enemy scaling set you can even crank everyone up to level nine and see how the higher level abilities work. 1
SaruNi Posted December 2, 2017 Posted December 2, 2017 (edited) Just figured out how to add abilities and attributes to the Mercenary companions we start out with. Refer to the mercenary companions as: Companion_Generic_Priest Companion_Generic_Rogue Companion_Generic_Fighter Companion_Generic_Wizard The full name is actually Companion_Generic_Priest(Clone) but the UI will interpret it as that for you. The full commands are (except as noted) the same as PoE 1, AddAbility Companion_Generic_Priest Ability_Name and so on. I find it easier to just kill off the starting companions and then using the mod in this thread, use the 1,000,000 gold to just recruit companions made to your specifications and then outfit them from the expanded store in the mod and then use' add experience to level x' and bring them up to match your main. With enemy scaling set you can even crank everyone up to level nine and see how the higher level abilities work. Yes, but there's a limit on the number of adventurers you can hire (8 maybe?) and sometimes it's just more convenient to go with the initial mercenaries. Also easier to keep track of different saves since the name you give each save doesn't show up on the menu to load them. I think half of my 64 hours so far have been in character creation and leveling.... Edited December 2, 2017 by SaruNi 1
Boeroer Posted December 2, 2017 Posted December 2, 2017 I read through these posts rather quickly so maybe I missed it, but did nobody but me find the coral great sword? I mean with the console? You can use tab to complete commands and then cycle through all options. Therefore it's quite easy to cycle through a lot of items that are in the beta. For example type Giveitem great_sword and then press tab several times. Each time it suggests a different great sword, like great_sword_fine until it suggests the coral version. Check it out, it's good. Used it with an Assassin... 1 Deadfire Community Patch: Nexus Mods
AndreaColombo Posted December 2, 2017 Posted December 2, 2017 What’s the name of the Watcher for the purpose of adding abilities? Also, when using GiveItem is there a way to specify the number of items you want? I was browsing potions and there are some interesting ones, including one whose base bonus is +5 Penetration (!!!). "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
DozingDragon Posted December 2, 2017 Posted December 2, 2017 “Player” usually works to refer to the watcher in the console. Anyone else add Shadowflame? It would be worth using a special grimoire.
Dr. Hieronymous Alloy Posted December 2, 2017 Posted December 2, 2017 I read through these posts rather quickly so maybe I missed it, but did nobody but me find the coral great sword? I mean with the console? You can use tab to complete commands and then cycle through all options. Therefore it's quite easy to cycle through a lot of items that are in the beta. For example type Giveitem great_sword and then press tab several times. Each time it suggests a different great sword, like great_sword_fine until it suggests the coral version. Check it out, it's good. Used it with an Assassin... Thanks for spelling that out, just spent a half hour generating all sorts of weird things I suspect the coral sword is a monster item not a "real" item though.
Boeroer Posted December 2, 2017 Posted December 2, 2017 It looks like a great sword (more like a big sabre) made from coral though. Maybe it's the Black Isle Bastard's special item...? Deadfire Community Patch: Nexus Mods
Katarack21 Posted December 2, 2017 Posted December 2, 2017 (edited) It looks like a great sword (more like a big sabre) made from coral though. Maybe it's the Black Isle Bastard's special item...? Heh. We asked for an obsidian item, but Obsidian can make it anything they want, so who knows. Edited December 2, 2017 by Katarack21
Dr. Hieronymous Alloy Posted December 2, 2017 Posted December 2, 2017 It looks like a great sword (more like a big sabre) made from coral though. Maybe it's the Black Isle Bastard's special item...? Thing is, there's also a Coral Naga Bow: http://steamcommunity.com/sharedfiles/filedetails/?id=1219352046
Boeroer Posted December 3, 2017 Posted December 3, 2017 (edited) I guess the name alone gives a big hint who will be attacking us with those weapons. If you can loot them: even better! Edited December 3, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
AndreaColombo Posted December 3, 2017 Posted December 3, 2017 (edited) The sword has no scabbard, unlike all other weapons we know we can use; somehow I doubt we can legitimately put our hands on bags weapons Edited December 3, 2017 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
wolfstriked Posted December 3, 2017 Posted December 3, 2017 Please for the love of life and liberty do not ship the game with a console.This ruined Skyrim for me as I am weak and just console in whatever I want.
Boeroer Posted December 3, 2017 Posted December 3, 2017 There will be a console command that will shout down the console... Deadfire Community Patch: Nexus Mods
wolfstriked Posted December 3, 2017 Posted December 3, 2017 There will be a console command that will shout down the console... Even better is at start of a new game have an option to turn off permanently,like POTD.
Boeroer Posted December 4, 2017 Posted December 4, 2017 That solution sounds reasonable to me. Deadfire Community Patch: Nexus Mods
dunehunter Posted December 4, 2017 Posted December 4, 2017 Anyone figured out how to add an ability to ranger animal companion? I wanna add Takedown Combo to it but result in add it to my main character.
Serdan Posted December 4, 2017 Posted December 4, 2017 (edited) Anyone figured out how to add an ability to ranger animal companion? I wanna add Takedown Combo to it but result in add it to my main character. Use: FindCharacter animal Should return something like "CRE_Lion_Animal_Companion(Clone)" Edited December 4, 2017 by Serdan 1
wolfstriked Posted December 4, 2017 Posted December 4, 2017 That solution sounds reasonable to me. If its permanent then yes I agree.
dunehunter Posted December 4, 2017 Posted December 4, 2017 Anyone figured out how to add an ability to ranger animal companion? I wanna add Takedown Combo to it but result in add it to my main character. Use: FindCharacter animal Should return something like "CRE_Lion_Animal_Companion(Clone)" Thanks! that worked.
fortuntek Posted December 4, 2017 Author Posted December 4, 2017 One quick tip: for finding unique items, most uniques have _U_ somewhere in its ID, example: Head_U_Helm_Itemname, etc I'm at work so I don't remember if that's the exact format but searching _U_ with console commands will return a quick list of uniques No coral sword though
SaruNi Posted December 4, 2017 Posted December 4, 2017 (edited) No coral sword though Great_Sword_Naga_Coral Edited December 4, 2017 by SaruNi
Boeroer Posted December 5, 2017 Posted December 5, 2017 It's not unique I guess but a standard weapon for some nagas. You can actually cycle through all items with tab if you know how to start. For example headgear always starts with Head<tab> and so on. Deadfire Community Patch: Nexus Mods
CENIC Posted December 5, 2017 Posted December 5, 2017 I'm excited about faction specific armor! The Huana variants we can see using the console in the beta are pretty neat. Can't wait to see Vailian and Rauataian variant armor! Aloth massages his temples, shaking his head.
JerekKruger Posted December 5, 2017 Posted December 5, 2017 Interestingly there are two versions of the Great_Sword_Naga_Coral, one of which is one handed. If you equip it on a Stoic character they will immediately stab themselves in the chest with it. I suspect this tells us that that version is not intended as a player usable weapon, but perhaps the two handed version is.
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