fortuntek Posted November 17, 2017 Share Posted November 17, 2017 (edited) Thought I'd make a post for any interesting stuff you folks find. Here's a few things: Press ~ to open Console Command Iroll20s (you must enter this command to enable other commands) FindGameData Example_Search (ie. Sabre, Armor, Aloth, NPC) GivePlayerMoney x (where x is amount of money you want) GiveItem x (where x is an item found using FindGameData, ie. Great_Sword_Exceptional) When searching data using FindGameData pay attention to the tags in brackets after the search results, for example inventory items will be followed by (EquippableGameData) Item code structure: Robe_Armor Robe_Armor_Fine Robe_Armor_Exeptional ... Plate_Armor Plate_Armor_Fine Plate_Armor_Exceptional ... Sabre Sabre_Fine Sabre_Exceptional etc. Items stronger than exceptional are missing but there are some variations like Leather_Armor_Principi or Leather_Armor_Huana - For a look at the new fire weapon effect, check out: Great_Sword_Firebrand - Head_Helm_Huana_Guard -- looks like a metal headband Most items have no texture and info missing but it's pretty cool to see how a lot of the stuff works. Be careful for spoilers in the game data, I'm told that's all been cut from the backer beta but there's always the possibility something was missed. Go nuts Edited November 17, 2017 by fortuntek 8 Link to comment Share on other sites More sharing options...
Dimitri Berman Posted November 17, 2017 Share Posted November 17, 2017 Damnit! Well... now I don't actually know what we released to you guys! Spoilers, probably. 5 Link to comment Share on other sites More sharing options...
cheesevillain Posted November 17, 2017 Share Posted November 17, 2017 Now that is some armour fit for the Vailian Republic! 1 Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 17, 2017 Share Posted November 17, 2017 Yay! We get to look at cool armors and weapons :D "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
TheisEjsing Posted November 17, 2017 Share Posted November 17, 2017 Mark this thread with a spoiler tag please. Link to comment Share on other sites More sharing options...
fortuntek Posted November 17, 2017 Author Share Posted November 17, 2017 (edited) Damnit! Well... now I don't actually know what we released to you guys! Spoilers, probably. Yeah? Such as, what are... ... these Eothas Dawnstar folks who keep popping up? Oh, and may I just say: the new Armor designs look freakin' fantastic aesthetically. Really a huge step up (especially Padded Armor haha) Edited November 17, 2017 by fortuntek 1 Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 17, 2017 Share Posted November 17, 2017 Pics or it didn’t happen "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Xaratas Posted November 19, 2017 Share Posted November 19, 2017 Damnit! Well... now I don't actually know what we released to you guys! Spoilers, probably. No you don't! That console command list is so stripped … A few things I found out: The console has tab completion which helps really well. The „find“ command is your live saver, ever wondered what is all possible? Find finds it! (try find find) Also nice the group of toggles (find toggle) (navmesh, character, but beware of screenDrawTimes that spams the output log.) And debug stuff (find debug) * craftingdebug * giveallconsumableitems Whats currently not possible: Enable crafting, the stronghold, the ship, spawning monsters … 4 More modding for PoE II | How to Work with Stringtables Link to comment Share on other sites More sharing options...
fortuntek Posted November 19, 2017 Author Share Posted November 19, 2017 Very nice! I knew about using the Tab key to autocomplete entries but Find will come in very handy. Will give it a try Link to comment Share on other sites More sharing options...
Katarack21 Posted November 20, 2017 Share Posted November 20, 2017 Found out "AddTalent" doesn't work. Wondering what the replacement command is lol Link to comment Share on other sites More sharing options...
KDubya Posted November 20, 2017 Share Posted November 20, 2017 Will need to do this to be able to get a shield and a ranged weapon for my guys because THERE IS NO STORE! I still can't comprehend why they went to the effort to have the Dwarf shopkeeper but only having him sell a single pistol. At least it could have been "The Disappointer" which would have been worth a few laughs but they failed even here. 1 Link to comment Share on other sites More sharing options...
Katarack21 Posted November 20, 2017 Share Posted November 20, 2017 Honestly they need to have every weapon and every armor available so we can do proper testing. >.< Link to comment Share on other sites More sharing options...
mortimermcmire Posted November 20, 2017 Share Posted November 20, 2017 Honestly they need to have every weapon and every armor available so we can do proper testing. >.< I agree, so I made this uploading to nexus but they don't have a page for POE2 yet rip Adds nearly every equippable item to Vektor's vendor screen and 1000000 gold to buy things with in the fish rack how to install: Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\exported\design\gamedata copy your bb_items file and past it somewhere outside the directory overwrite it with this file and start a new game enjoy FAQ: why didn't you just add the items to the fish rack? -the loot screen isn't as nice as the vendor screen can I distribute this? -yes who made this? -mort did how do I add to this? save yourself. add the id's to the infinite item section and it'll appear on vektor some items are missing - let me know which ones some items are missing icons - whoops they probably weren't meant to be there but I'm too lazy to remove them https://www.dropbox.com/s/hsxcqzfqmp2xlko/bb_items.zip?dl=0 3 Link to comment Share on other sites More sharing options...
JerekKruger Posted November 20, 2017 Share Posted November 20, 2017 Found out "AddTalent" doesn't work. Wondering what the replacement command is lol The new command is "AddAbility". 1 Link to comment Share on other sites More sharing options...
Xaratas Posted November 20, 2017 Share Posted November 20, 2017 Honestly they need to have every weapon and every armor available so we can do proper testing. >.< I agree, so I made this uploading to nexus but they don't have a page for POE2 yet rip Adds nearly every equippable item to Vektor's vendor screen and 1000000 gold to buy things with in the fish rack how to install: Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\exported\design\gamedata copy your bb_items file and past it somewhere outside the directory overwrite it with this file and start a new game Somehow I'm to stupid to apply that, Vector hasn't changed his stuff, even after reload, restart, new char, correcting the json error, copying the trading post guids to the trading post backer beta entry … More modding for PoE II | How to Work with Stringtables Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 20, 2017 Share Posted November 20, 2017 I got the items on Vektor, but not the cash. Does anybody know the code for money? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
fortuntek Posted November 20, 2017 Author Share Posted November 20, 2017 I got the items on Vektor, but not the cash. Does anybody know the code for money? GivePlayerMoney x It's in the first post 1 Link to comment Share on other sites More sharing options...
mortimermcmire Posted November 21, 2017 Share Posted November 21, 2017 Honestly they need to have every weapon and every armor available so we can do proper testing. >.< I agree, so I made this uploading to nexus but they don't have a page for POE2 yet rip Adds nearly every equippable item to Vektor's vendor screen and 1000000 gold to buy things with in the fish rack how to install: Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\exported\design\gamedata copy your bb_items file and past it somewhere outside the directory overwrite it with this file and start a new game Somehow I'm to stupid to apply that, Vector hasn't changed his stuff, even after reload, restart, new char, correcting the json error, copying the trading post guids to the trading post backer beta entry … if you copy bb_items file and leave it in the same folder, it will overwrite it I believe. You need to put your backup in another folder entirely (like the desktop). At least, that's what worked for me. Link to comment Share on other sites More sharing options...
Katarack21 Posted November 21, 2017 Share Posted November 21, 2017 Honestly they need to have every weapon and every armor available so we can do proper testing. >.< I agree, so I made this uploading to nexus but they don't have a page for POE2 yet rip Adds nearly every equippable item to Vektor's vendor screen and 1000000 gold to buy things with in the fish rack how to install: Pillars of Eternity II - Public Beta\PillarsOfEternity2_Data\exported\design\gamedata copy your bb_items file and past it somewhere outside the directory overwrite it with this file and start a new game enjoy FAQ: why didn't you just add the items to the fish rack? -the loot screen isn't as nice as the vendor screen can I distribute this? -yes who made this? -mort did how do I add to this? save yourself. add the id's to the infinite item section and it'll appear on vektor some items are missing - let me know which ones some items are missing icons - whoops they probably weren't meant to be there but I'm too lazy to remove them https://www.dropbox.com/s/hsxcqzfqmp2xlko/bb_items.zip?dl=0 via Imgflip Meme Generator Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 21, 2017 Share Posted November 21, 2017 What about the console command to level up characters? I can't seem to use "FindCharacter" anymore to get the names to use for the level-up code. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
draego Posted November 21, 2017 Share Posted November 21, 2017 (edited) What about the console command to level up characters? I can't seem to use "FindCharacter" anymore to get the names to use for the level-up code. I thought AddExperienceToLevel <number> added experience to all characters to reach that level. I mean it worked for me the other day when i hired an adventurer from the store and did this command. Edited November 21, 2017 by draego 1 Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 21, 2017 Share Posted November 21, 2017 Ah, thanks for that. I'm a little rusty with the console commands "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
morhilane Posted November 21, 2017 Share Posted November 21, 2017 (edited) What about the console command to level up characters? I can't seem to use "FindCharacter" anymore to get the names to use for the level-up code. AddExperienceToLevel X still works, but you are capped to level 9 in the beta. edit: lol, I didn't saw the second page. Edited November 21, 2017 by morhilane Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity. Link to comment Share on other sites More sharing options...
Xaratas Posted November 27, 2017 Share Posted November 27, 2017 I think we need a new post Zoo here. Sadly deer, horse, cow and piglet could not be acquired for the Zoo. SpawnPrefabAtMouse cre_<abc> Works for this, and some more i did not test, quite a few are "sea fare" monsters, which are not ready yet. Many missing Strings in the Names, and some missing strings in the Character Debug for immunities. cre_dummycre_shade (missing string)cre_pwgracre_vithrackcre_vithrack_exarch (friendly nothingness)cre_tiger (missing string)cre_wardog (missing string)cre_wardog_babyCRE_Bear_Giantcre_boarcre_boar_eldercre_boar_youngcre_catcre_lioncre_impcre_pantercre_panter_eldercre_panter_youngcre_tigercre_tiger_eldercre_tiger_youngcre_tiger_corruptedcre_template (skeleton, explodes quite wet)cre_xaurip_skirmishercre_xaurip_high_priestcre_lagufaeth_broodmothercre_skluldrakcre_spider_crystal_eatercre_adragancre_animat_adracre_animat_adra_rangedcre_beetle_scarabcre_beetle_sandcre_beetle_grublingcre_blight_icecre_blight_flamecre_blight_earthcre_blight_storm (nothingness)cre_blight_sand (nothingness)cre_banshee 8 More modding for PoE II | How to Work with Stringtables Link to comment Share on other sites More sharing options...
SaruNi Posted December 2, 2017 Share Posted December 2, 2017 (edited) Just figured out how to add abilities and attributes to the Mercenary companions we start out with. Refer to the mercenary companions as: Companion_Generic_Priest Companion_Generic_Rogue Companion_Generic_Fighter Companion_Generic_Wizard The full name is actually Companion_Generic_Priest(Clone) but the UI will interpret it as that for you. The full commands are (except as noted) the same as PoE 1, AddAbility Companion_Generic_Priest Ability_Name and so on. Edited December 2, 2017 by SaruNi 1 Link to comment Share on other sites More sharing options...
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