October 31, 20178 yr Since multiclassing would be the most anticipating feature in Deadfire and since I’ve always had a soft spot for warrior/mage hybrids; what would be your ideal melee/magic combination? Of course currently I am theorizing with the classes as they are in the original POE. Initially I was thinking a Barbarian/Wizard multiclass specializing in self buffs before wreaking havoc in the front lines. But afterwards I was leaning more towards a Fighter/Priest hybrid using the fighter’s passives for survivalability and endurance while supporting from the frontlines. Adding some god weapon talent too it can be really effective in attack too. What about your ideas?
October 31, 20178 yr If talking specifically about melee/magic hybrids that are able to deal decent damage with weapons: - A Devout/Priest might indeed work nicely. Having somewhat decent melee auto-attack dps, augmented by deity specific +acc talents and Minor Avatar. Plus ability to cast Beacons with Cleansing Flames; although we don't know yet how will lower power level will impact their damage. Other option could be: taking Devotions for the Faithful. Also Triumph of the Crusaders will become much more useful in Deadfire, since there is no health limit. - A Barbarian/Skald. Hit a lot, crit a lot, invoke a lot. At least that's the idea. - A Barbarian/Wizard. Get Concelhaut's Parasitic Staff, and later the Citzal's Lance. Wreck havok. - Ascendant/Shifter - build focus when shaped, or with Firebrand. - Shattered Pillar/Soul Blade, Devout/Soul Blade. Kinda self explanatory. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
October 31, 20178 yr A Druid/Ranger combo might be interesting. Toss a few damaging area elemental spells while your animal companion engages the foe, then go all beast mode and join him in the attack. "It has just been discovered that research causes cancer in rats."
October 31, 20178 yr Going to try a Ghost Heart/Soul Blade combo myself. Now that base rangers are getting more melee options this time around.
October 31, 20178 yr Rogue/Cipher should be able to hit like a ton bricks in melee. No matter which fork in the road you take I am certain adventure awaits.
October 31, 20178 yr I don't tend to overanalyze it and think about it yet and I'll probably go with mood when I start the character creation, but I'm definately gonna multiclass my returning wild Orlan Barbabrian. If I go for melee/spellcasting hybrid, it's gonna be either barbarian/wizard, barbarian/chanter or barbarian/druid with the latter the most probable if only for theme (wild orlan matches good with barbarian and druid imo). Edited October 31, 20178 yr by Sedrefilos
November 1, 20178 yr Author If talking specifically about melee/magic hybrids that are able to deal decent damage with weapons: - A Devout/Priest might indeed work nicely. Having somewhat decent melee auto-attack dps, augmented by deity specific +acc talents and Minor Avatar. Plus ability to cast Beacons with Cleansing Flames; although we don't know yet how will lower power level will impact their damage. Other option could be: taking Devotions for the Faithful. Also Triumph of the Crusaders will become much more useful in Deadfire, since there is no health limit. - A Barbarian/Skald. Hit a lot, crit a lot, invoke a lot. At least that's the idea. - A Barbarian/Wizard. Get Concelhaut's Parasitic Staff, and later the Citzal's Lance. Wreck havok. - Ascendant/Shifter - build focus when shaped, or with Firebrand. - Shattered Pillar/Soul Blade, Devout/Soul Blade. Kinda self explanatory. will we be able to reach the level of something like minor avatar if we multiclass though? Can't wait for the class details to be out
November 1, 20178 yr One of the class combos I'm considering is Monk/Wizard, probably Shattered Pillar/Illusionist.
November 1, 20178 yr I'm hoping for a Transmuter/barbarian - or let's say ogre/barbarian. Deadfire Community Patch: Nexus Mods
November 1, 20178 yr will we be able to reach the level of something like minor avatar if we multiclass though? Can't wait for the class details to be out If it's still a rank 7 spell in Deadfire, it should become accessible on character lvl 19 for a x/priest multiclass. Can't wait either. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
November 4, 20178 yr To many good combos on the way also for me, can't decide... Skald rogue ( max crits/ spam invocations) ? Barbarian/wizard ( evocated weapons + carnage)? Brabarian shifter druid ( druid dps in aoe, without a strict time limit and with autohealing when you change form)? Monk/chiper (you alternate between unlimited focus/wounds)? Rogue / chiper ( will it be the best single target dps in game?) We have to decide the testing order...
November 4, 20178 yr I don't think you need to multiclass to make a magic/melee hybrid. Skald, Trickster and Soul Blade are all hybrid already and you could make a melee Wizard in the first game too. Saying that Helwalker/Evoker would probably make a good start of combat nuker, if you can get enough might increase to cover the difference in class levels from pure Evoker. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
November 4, 20178 yr I do wonder about the Evocation combo... you still get Illusions for Defense. So combine with Fighter or Paladin and you could make a melee oriented evoker.
November 4, 20178 yr One of the class combos I'm considering is Monk/Wizard, probably Shattered Pillar/Illusionist. This sounds really cool.
November 6, 20178 yr Author I don't think you need to multiclass to make a magic/melee hybrid. Skald, Trickster and Soul Blade are all hybrid already and you could make a melee Wizard in the first game too. Saying that Helwalker/Evoker would probably make a good start of combat nuker, if you can get enough might increase to cover the difference in class levels from pure Evoker. true you don't need to multiclass to melee/spell but now we have way more options. I was playing a melee Priest in the first game but now with the addition of Fighter or Paladin levels I can make him even more effective
November 6, 20178 yr Cleric did have the buffs I suppose but really the buffs were so good. Edited November 7, 20178 yr by Skaddix
November 7, 20178 yr Author I'm aminly talking about passive abilities that will make the character able to fight from the frontlines while being able to cast spells too
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