Hebruixe Posted February 22, 2017 Share Posted February 22, 2017 (edited) In POE1, friendly fire incidents make allied NPCs turn hostile. It's way too easy to make this happen and it doesn't make sense. Example. I sided with Mestre Verzano and fought the Doemenels to protect him and save his life. Without my intervention, Mestre Verzano would have been butchered by the Doemenels. He was begging for his life, pleading with me to save him. So I attacked the Doemenels when they showed up to kill Verzano. But due to a friendly fire incident -- I think Aloth might have sneezed on Verzano -- Verzano turned hostile and backstabbed me. It was hilarious, frustrating, and utterly nonsensical. Please fix this. Make NPCs in POE2 a bit more forgiving, for the love of Eothas. Thanks. Edited February 22, 2017 by Hebruixe 2 Link to comment Share on other sites More sharing options...
teenparty Posted February 22, 2017 Share Posted February 22, 2017 And let us heal them with spells that targets individual characters. 4 Link to comment Share on other sites More sharing options...
injurai Posted February 22, 2017 Share Posted February 22, 2017 Just because I have a ring of fire resist, doesn't mean you can get away with directing your flamethrower at me. You didn't even know about the ring. 2 Link to comment Share on other sites More sharing options...
Sonntam Posted February 22, 2017 Share Posted February 22, 2017 It's not so difficult to simply not to use AoEs that harm indiscriminately friends and foes. I don't see what's the big fuzz about this. And let us heal them with spells that targets individual characters. That would be cool, yeah. 2 Link to comment Share on other sites More sharing options...
Lord_Mord Posted February 22, 2017 Share Posted February 22, 2017 What is "this"? I didn't read. --- We're all doomed Link to comment Share on other sites More sharing options...
Hebruixe Posted February 22, 2017 Author Share Posted February 22, 2017 What is "this"? I didn't read. I'm pretty sure that a written response will not compensate for your illiteracy. 4 Link to comment Share on other sites More sharing options...
teenparty Posted February 22, 2017 Share Posted February 22, 2017 What is "this"? I didn't read. I'm pretty sure that a written response will not compensate for your illiteracy. Then why are you telling him that in writing? 4 Link to comment Share on other sites More sharing options...
Ark Evensong Posted February 22, 2017 Share Posted February 22, 2017 Regardless of snark, non-descriptive topic titles are pretty annoying. 8 Link to comment Share on other sites More sharing options...
hilfazer Posted February 22, 2017 Share Posted February 22, 2017 Obsidian has made an encounter with unique challange and people complain. BTW in POE2 you will be able to retarget (at least some) spells. 1 Vancian =/= per rest. Link to comment Share on other sites More sharing options...
Volvox Posted February 22, 2017 Share Posted February 22, 2017 That's what Area of Effect Highlighting is for. Incidents like the one the OP described are also easily avoidable by simply not using AoE spells or abilities that are very likely to backfire in crowded close quarters combat situations. 2 Link to comment Share on other sites More sharing options...
rjshae Posted February 22, 2017 Share Posted February 22, 2017 In POE1, friendly fire incidents make allied NPCs turn hostile. It's way too easy to make this happen and it doesn't make sense. No, it makes complete sense. But perhaps a plausible alternative would be to have them make a morale check and, if they fail, turn fearful and flee the battlefield. 2 "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
demeisen Posted February 22, 2017 Share Posted February 22, 2017 (edited) I don't have a problem with needing to avoid hitting allied NPCs - it makes some sense. It would, however, be nice if they would avoid charging headlong into an existing AOE DOT field. There have been times I've been very careful to avoid hitting them with anything, but then they seem to think it's a good plan to walk into a DOT area, start taking damage, and get angry. Oh - editing here to add that sometimes it happens even after a battle is over. I used AOE DOTs because no allied NPCs are there. Last enemy goes down, battle finishes, and some allied NPCs appear and walk over (I didn't know they would), run over into the still-running DOTs, and get mad at me. Edited February 22, 2017 by demeisen 2 Link to comment Share on other sites More sharing options...
Leferd Posted February 22, 2017 Share Posted February 22, 2017 If I'm not mistaken, isn't friendly fire also a product of the difficulty setting? "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
Hebruixe Posted February 22, 2017 Author Share Posted February 22, 2017 It's bad AI design. Having an ally mindlessly turn into an enemy is unrealistic and stupid. If it's not clear why, read my example in the original post. Good AI design would make an NPC aware of whether the friendly fire incident was his fault (by stupidly wandering into the fire) or a deliberate betrayal by the player (by recognizing being singled out and purposely targeted). Good AI design should allow the player to "apologize" if needed -- whether in dialogue or simply by clicking an apologize button. Good AI design should recognize the NPC's circumstances and adjust their behavior accordingly. An NPC like Verzano should realize that turning hostile against the player (his savior in that situation) is suicide. He depends on the player to save his life. Turning hostile is totally out of character for Verzano. So he should be much more forgiving toward the player. Not all NPCs need to be like Verzano. But their AI should be in character with their scripted personalities. I know it's possible to play the game "more carefully" in a way that bypasses these horrible AI glitches. But that doesn't make bad AI good AI. It's still awful. And I hope they change it in POE2. 1 Link to comment Share on other sites More sharing options...
Hebruixe Posted February 22, 2017 Author Share Posted February 22, 2017 (edited) Obsidian has made an encounter with unique challange and people complain. BTW in POE2 you will be able to retarget (at least some) spells. I'm all for unique and intelligently written encounters. But there's nothing intelligent about Verzano's petty and suicidal betrayal of the player. Edited February 22, 2017 by Hebruixe 1 Link to comment Share on other sites More sharing options...
Lord_Mord Posted February 27, 2017 Share Posted February 27, 2017 Then why are you telling him that in writing? Because I hate clickbait-titles. 2 --- We're all doomed Link to comment Share on other sites More sharing options...
Katarack21 Posted February 27, 2017 Share Posted February 27, 2017 Obsidian has made an encounter with unique challange and people complain. BTW in POE2 you will be able to retarget (at least some) spells. A "unique challenge" can still suck, you know. Unique isn't a synonym for "fun" or "awesome". This particular encounter can be very frustrating. Link to comment Share on other sites More sharing options...
Kirk Posted February 27, 2017 Share Posted February 27, 2017 (edited) Example. I sided with Mestre Verzano and fought the Doemenels to protect him and save his life. Without my intervention, Mestre Verzano would have been butchered by the Doemenels. He was begging for his life, pleading with me to save him. So I attacked the Doemenels when they showed up to kill Verzano. But due to a friendly fire incident -- I think Aloth might have sneezed on Verzano -- Verzano turned hostile and backstabbed me. So, roughly speaking, you went to the small room, you detonated a little bomb and now you're complaining that the owner of this place was a little bit upset and wasn't grateful enough, huh? Imagine the same situation in real life - for this poor fellow you were just the same threat to his life as Doemenels were and his behaviour was absolutely right. He was just defending himself and was afraid of you cause of stupidity of the action you undertook. Edited February 27, 2017 by Kirk 2 The owls are not what they seem. Link to comment Share on other sites More sharing options...
JerekKruger Posted February 27, 2017 Share Posted February 27, 2017 Then why are you telling him that in writing? Because I hate clickbait-titles. So you wouldn't be interested in my "seven weird tricks to make Ydwin love you" thread? 3 Link to comment Share on other sites More sharing options...
Lord_Mord Posted February 28, 2017 Share Posted February 28, 2017 So you wouldn't be interested in my "seven weird tricks to make Ydwin love you" thread? I would have a hard time ignoring it, but I would do my best to resist. --- We're all doomed Link to comment Share on other sites More sharing options...
Ninjamestari Posted February 28, 2017 Share Posted February 28, 2017 Then why are you telling him that in writing? Because I hate clickbait-titles. You're too quick to judge here. The OP might lack in the title, but the text does present a genuine, albeit minor, issue. The most important step you take in your life is the next one. Link to comment Share on other sites More sharing options...
Lord_Mord Posted February 28, 2017 Share Posted February 28, 2017 You're too quick to judge here. The OP might lack in the title, but the text does present a genuine, albeit minor, issue. Sadly I'll never find out. If it's an interesting issue, he could have mentioned it in the title. 1 --- We're all doomed Link to comment Share on other sites More sharing options...
Kirk Posted February 28, 2017 Share Posted February 28, 2017 The OP might lack in the title, but the text does present a genuine, albeit minor, issue. Like, "don't throw fireball here and there if you're in a small room"? The owls are not what they seem. Link to comment Share on other sites More sharing options...
Dr. Hieronymous Alloy Posted February 28, 2017 Share Posted February 28, 2017 It could be a decent idea to give you one or two "freebie" hits, the problem is that one freebie hit plus a second could instakill a lot of NPC's. Link to comment Share on other sites More sharing options...
rjshae Posted February 28, 2017 Share Posted February 28, 2017 I'm still not fond of the Monk class, even with the revisions in PoE. In AD&D, the class is a damage magnet, so it ended up consuming an inordinate amount of party healing resources. That's still true in PoE, and even though it is presented as a virtue for this class, it still seems to end up causing the party to need to rest more. But perhaps I played it wrong? "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now