Any idea for a good Cipher Melee build. I'd prefer something in between glass cannon and uber-health. I want medium survivability, solid damage, and prefer to use Estocs.
Suggestions?
Any idea for a good Cipher Melee build. I'd prefer something in between glass cannon and uber-health. I want medium survivability, solid damage, and prefer to use Estocs.
Suggestions?
Edited by MaxQuest, 25 April 2016 - 12:16 PM.
That all makes sense to me.
I'll try it with Estocs for early game and switch to dw sabres later on. For race, I've really always liked Death Godlike, so I think I'll stick with that.
Thanks for the help!
Grieving mother has nice stats for a melee cipher. Might is not as important for a melee cipher as it may appear. With biting whip any weapon will have +40% dmg bonus + enchantment + lash. So for me something like this works:
10 Mig
10 Con
Max Dex
10 Per
Max Int
10 Resolve
As talents I usually choose biting whip, sword and shield style, one handed style, apprentice sneak attack and vulnerable attack. With zealous focus is a 45% graze-to-hit conversion. With resolution it raises to 65%. Sword of daenysis is also a good choice. Starting a battle with interdiction + psychovampiric shield is enough to buff deflection to a decent level. Late game with retaliation items you'll have more focus that you can spend. For this kind of build, humans are the best choice IMO. Having +7 accuracy and +15% dmg for 30 seconds +- is invaluable and you can cheese it a bit if you have a paladin in your party.
Edited by indika_tates, 25 April 2016 - 12:56 PM.
Grieving mother has nice stats for a melee cipher. Might is not as important for a melee cipher as it may appear. With biting whip any weapon will have +40% dmg bonus + enchantment + lash. So for me something like this works:
10 Mig
10 Con
Max Dex
10 Per
Max Int
10 Resolve
As talents I usually choose biting whip, sword and shield style, one handed style, apprentice sneak attack and vulnerable attack. With zealous focus is a 45% graze-to-hit conversion. With resolution it raises to 65%. Sword of daenysis is also a good choice. Starting a battle with interdiction + psychovampiric shield is enough to buff deflection to a decent level. Late game with retaliation items you'll have more focus that you can spend. For this kind of build, humans are the best choice IMO. Having +7 accuracy and +15% dmg for 30 seconds +- is invaluable and you can cheese it a bit if you have a paladin in your party.
Retaliation no longer gets you focus.
Might might not have as big of an effect on your weapon damage due to your +40% from whips but it is still the only way to up the damage on your spells. If you will be using spells for damage you'll want more Might. If you will primarily be doing CC, buffs and debuffs then Might can be kept at base 10.
For melee dual-wielders ( or 2 handed uses ) i like to go with Sanguine Plate gives the sturdiness you need and compensates for its high recovery penalty with built in frenzy .
Edited by Blunderboss, 26 April 2016 - 02:28 AM.
You could use bittercut and small shield with sanguine plate + shoed in faith. It has decen't survivability and decent damage due to higher base damage of the sabre with corrode main type. Latter on you can duplicate bittercut with mold and go dual if you prefer.
Exactly!Might might not have as big of an effect on your weapon damage due to your +40% from whips but it is still the only way to up the damage on your spells. If you will be using spells for damage you'll want more Might. If you will primarily be doing CC, buffs and debuffs then Might can be kept at base 10.
To sumarize, what are current ways to increase focus generation?Retaliation no longer gets you focus.
Edited by MaxQuest, 26 April 2016 - 06:43 AM.
I kinda agree that if you want to experience ciphers real power you want 2 of them , or the cipher ends up in a supportive role as they cant use their op abilities on themselves .
Best way i found to increase ciphers Focus Generation ( except the obvious Might, Draining Whip and Talisman ) is stacking +Damage Items ( +Ranged Damage or + Melee Damage and + Damage to Flanked targets ) .
Cipher's Phantom Foes gives most reliable flanking in game , you can stack survival to give +30% damage to flanked targets and using some item will give you another 10% .
Consider that all the abilities that increase focus gain only work on 33% of the damage i believe stacking damage modifiers is better than Focus Gain modifiers , for example on ranged cipher i would use Cloak that gives +10% ranged damage instead of Talisman that gives more focus , even if i loose some focus ( not sure if you do tho , needs to be counted ) i gain pure damage in the first place
Edited by Blunderboss, 26 April 2016 - 06:57 AM.
I'm just playing around with my unarmed twin ciphers and did cast recall agony. I have the impression that it's damage generates focus for you. Could that be?
Edited by Braven, 26 April 2016 - 10:42 AM.
Psychovampiric Shield is really help- and powerful in the early game. +25 at low levels is huge. Later on I skip it most of the time because you'll have more endurance and +25 is less powerful (percentage wise) - but from early to mid game it is really great.
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