folks will tell you that such attributes is wrong
Really? Looks totally normal to me.
You really don't need to build your paladin as if he would have to tank a dragon in every encounter.
our build can tank a dragon quite well, thank you.
as for pneumatic's queries:
1) having at least 15 in an attribute makes almost all dialogue options attainable with the augmenting gear you find as you play.
inn bonuses to attributes can be significant, and food bonuses last a goodly amount of time. there aren't many dialogue-based attribute checks higher than 18 in the core game. even if you do not feel comfortable metagaming, with our suggested attribute spread, early in the game it is ez to achieve all 18s in the cerebral attributes for virtual all dialogues.
but seriously, don't forget food bonuses.
2) pale elf or moon godlike are both excellent options for a tanky paladin. the wm expansions have added a few interesting helmets, so keep that in mind when deciding 'tween elf and godlike.
3) ok, this is where things get complicated. as we noted, Gromnir's potd paladin is a dracozzi paladini with intellect as the attribute score we boost the most, even more so than resolve. intellect increases durations and area of effect o' many/most o' our paladin auras and abilities. a shortcoming of paladin auras is that they are a bit limited in the amount of acreage they cover. high intellect offers a significant boost to your aoe size. intellect can also substantially increases the duration of your buffs. so, beyond the obvious sword and shield talent choice, for abilities we make sure to take lay on hands, zealous focus, liberating/inspiring exhortation, hastening exhortation and sacred immolation for late game... but there are so many different choices with arguments in favor of many alternative choices. inspiring exhortation, for example is of major benefit up until the late portions of the game when you may become rather dismissive of the +10 accuracy boost. by level 12, we also got flames of devotion and fires of darcozzi palace. why? we like to burn things. *shrug* is not a particular effective ability, but we figured, "what the hell."
we tend to switch things up a bit each time we play. there aren't many bad abilities for a paladin tank who is also interested in buffing... although inspiring triumph and kill related abilities are not gonna be all that useful.
HA! Good Fun!
Edited by Gromnir, 24 February 2016 - 04:04 AM.