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Great music !


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#41
Ineth

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I meant specifically the player soundsets which we can choose during character generation for the Watcher and hired companions.



#42
Justin Bell

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The voice set thing ultimately came down to budget limitations.   We had a small amount of time with our actors which we needed to maximize as much as possible.  But I do agree, there's lots of room for improvement there.


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#43
Gairnulf

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I agree with this, but the cities also lack houses.  BG I had a lot of useless houses or houses you couldn't go into to.  That made it feel like an actual city.  They're only in a tiny part of the docks and copperlane.


I'll make a separate topic about the cities and their weak spots in PoE. From what I know about the development, Defiance Bay's districts were one of the first the team did, so they were sort of learning on the fly with them. You can see for example the uneven size of Brackenbury's map, or the way tall buildings often cover ground that's traversable for the party, and make a map feel claustrophobic. If you notice how the city maps in BGII are designed, tall buildings are usually drawn in the edges of the map, so they don't obstruct the view. The IE games have a slightly different viewing perspective though, with the "camera" being set more from above, whereas PoE's viewing perspective is lower on the Y axis.

Regarding the voice sets, I think it's on purpose they sound a bit more in the BG variety of heroic/slightly goofy style of fantasy. There wasn't enough voice sets in the IE games either. I hope they are moddable for PoE2, that should help things and encourage people to either record their own sets, or compose new voice sets by grabbing sounds from other games. I remember I played BGII with a voice set with sounds from Thief The Dark Project and it was great.

Edited by Gairnulf, 22 February 2016 - 10:46 PM.

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#44
Eisenheinrich

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Makes my inner baby jesus cry to hear that Justin Bell considers "Caed Nua" one of the worst tracks he's done for the game. I think it's one of the best. I often hear it whilst doing studies or just for relaxing. It captures the soothing feeling of coming home, that I associate with my keep. Great track. 



#45
Justin Bell

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Makes my inner baby jesus cry to hear that Justin Bell considers "Caed Nua" one of the worst tracks he's done for the game. I think it's one of the best. I often hear it whilst doing studies or just for relaxing. It captures the soothing feeling of coming home, that I associate with my keep. Great track.


I think that's really all that matters at the end of the day :)

#46
juanval

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For me "Defiance Bay" theme is the best.

 

I like to enter in taverns an listen "The Black Hound" :no: .

 

The soundrack is a masterpiece made for a game that is a masterpiece too.


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#47
anameforobsidian

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I really like the Dyrford music.


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#48
Justin Bell

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I really like the Dyrford music.

 

That was the first piece of music I wrote for Eternity.


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#49
demeisen

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I've just gotten to the first WM area and have started to explore a bit.  I hadn't experienced any of the new expansion music yet before tonight.  I'm digging it.  I've heard only a little of it so far, but I was particularly struck by the music in

Spoiler


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#50
Justin Bell

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Thank you!  I'm glad you like the music for Gref's Rest.  I had always wanted to write folk songs for the world of Eora for the base game, but I never got around to it.   When we started the expansion I talked to Josh about it and asked him if he'd be willing to write the words.  The result was a collaboration between he and I, where I wrote the music and he wrote the lyrics.

 

The idea was that bards were the newscasters of their time, and that they would express the state of the world through song.  The lyrics of the inn song are about Ondra and Abydon.  Since you just started playing the expansion I won't spoil it, but the meaning of the lyrics are significant.  

 

The singer we hired was incredible, though she wished to remain anonymous for various reasons.


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#51
demeisen

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Cool.  If you have any way to pass along the message "nice work" to said anonymous singer, please do :).  Nice composition work too: I'm a sucker for that style.

 

That kind of detail (lyrics matching in-game events as a bard might do to deliver news) is the kind of little detail that makes worlds like PoE come alive.  I see it a lot in the artwork too: lots of things that might have been left out or not bothered with in a lesser game, but someone put that extra effort into.

 

I discovered that if you pause the game the music keeps playing but all the voices shut up, so you can listen to the music on its own.


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#52
house2fly

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The song is great, and worked really well for the White March 2 trailer.
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#53
Ineth

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I love the Gref's Rest's bard song as well. Whenever I go into that inn and that song starts playing, I feel compelled to let my party stand around idle so I can listen to the whole thing and enjoy the atmosphere... :)


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#54
Messier-31

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The lyrics of the inn song are about Ondra and Abydon.  Since you just started playing the expansion I won't spoil it, but the meaning of the lyrics are significant.  

 

Gref's Rest soundtrack is gr8. Are these lyrics available somewhere to read?


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#55
house2fly

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Actually even though the singer is amazing I kind of wish Sawyer had sung it himself. It would be a fun tradition to have Sawyer-directed games feature the man himself singing at some point. Definitely get him to do one if there's a POE2
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#56
Mazisky

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Nobody mentioned the prologue music. That is really atmospheric and sets (in combo with the narrator) a perfect mood for game start.


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#57
Justin Bell

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The lyrics of the inn song are about Ondra and Abydon. Since you just started playing the expansion I won't spoil it, but the meaning of the lyrics are significant.


Gref's Rest soundtrack is gr8. Are these lyrics available somewhere to read?

I can post them here:

The sea beheld her love
Shinning bright from on high
She bade him come down
From his palace in the sky
Her love could not be swayed
So she took a piece into her heart
And all who saw her grief that day
Sleep in her bosom still


At least I think that's it.
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#58
Ineth

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So she took a piece into her heart

 

What does this line mean?



#59
Justin Bell

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Ondra (i.e. the sea) tore off a piece of the moon (i.e. the Abydon) out of jealousy which caused the moon to crash into the sea. 


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#60
Abel

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I remember that something like two years ago, all people was not ok with the first bits of music we had. But i'm happy to see that in the end, we now all agree: Justin had to do the music for Pillars. No one, but him. Well, i was kind of sure it will turn out like this. Indeed, the music is great.

 

And indeed, Defiance Bay lacks something. Gainulf pointed the ambient sound problem. He's right: battle sounds are very noticeable, so i use to not listen other ambiant sounds correctly. Oh! by the way. It seems that the battle music in Ondra's Gift (my favorite track in the game) is tied to the sound effects volume, not the music one. When i try to turn music volume up, it has no effect. But when i turn the sound effects up, both the battle sounds and the music are turned up. Since it's my favorite track, it's a bit of a bother: i can't really put the music sound volume very high with more discrete battle sounds. Did not look at it in 3+ version, but it was still there in 2.03. Don't know if i should do a bug report.

 

To me, another thing that is bad in Defiance Bay is that there is way too much opened space. Streets are way too wide, and now, it all feels empty. I would have expected narrower streets, alleys and passageways, even if there was one large avenue. I know it is very USA to have many large ways in their cities, but it does not feel quite right in a fantasy game like PoE. Baldur's Gate, and even Atkhatla had some narrow streets with piled up houses on each sides. For all these reasons, Defiance Bay looks there is barely any inhabitants.

 

And damn, the town is meant to be full of refugees? Full to the brim? No way... There is barely any refugees, any townfolks there. These two problems are, to me, the most important in the town. Yet, better handled ambient sound (as describes Gainulf) would have improved the whole city even further.


Edited by Abel, 03 March 2016 - 09:46 AM.

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