Jump to content

Recommended Posts

sounds pretty terrible actually. How often do you get a disengagement attack? Not very often and it's only a 5 second prone on a class that can somewhat dump int. Though it does mention damage and accuracy bonuses but not how big they actually are.

They can dump INT, but I've found that investing a couple points in it can be a good deal for damage dealing warriors.

 

But then, those are extremely unlikely to be disengaged anyway, so...

Link to comment
Share on other sites

How do you fit INT in a damage dealing fighter build? You're obviously going to need to max might, dexterity and perception before it so how many points do you have left for int? Do you take some out of con or resolve? Because you're going to have to get the points to max those from somewhere. And there's no way int could provide more damage increase than those 3 stats. Is there any point in increasing int at all before Might, Dexterity and Perception are maxed?

Link to comment
Share on other sites

How do you fit INT in a damage dealing fighter build? You're obviously going to need to max might, dexterity and perception

No, you don't need to max them :p. Why should you need to? And you only need a couple points on INT, no need to max it.

 

And there's no way int could provide more damage increase than those 3 stats. Is there any point in increasing int at all before Might, Dexterity and Perception are maxed?

Well, Disciplined Barrage gives +20 accuracy, Outlander's Frenzy +3 MIG and +25% attack speed, INT affects scrolls(which is very good when your base accuracy is top notch) and spells from items like Forgemaster Gloves, makes your CC last longer, which is very helpful if you don't have many casters, and also makes constant recovery last longer, which is useful even though it isn't really that powerful on itself.

 

I am not saying you should max INT, but depending on your party and playstyle it could help much more to have mid-high INT and non-maxed stats than getting slightly better DEX or PER by maxing them.

Edited by DreamWayfarer
Link to comment
Share on other sites

I don't think Fighters get enough from int to make it worth it not to dump it. if you compare 10 int to 3 you're only losing 4.2 seconds of Frenzy and 5.2 seconds of Barrage, that's nothing. I don't know about scrolls or other usable items because I never use them, but you could just let someone who actually gets something from int use them. Maybe i'm just going at it too min/max focused.

I just don't see it is all i'm saying. There's of course no right way of building a toon.

Edited by Francis Ironwood
Link to comment
Share on other sites

I don't think Fighters get enough from int to make it worth it not to dump it. if you compare 10 int to 3 you're only losing 4.2 seconds of Frenzy and 5.2 seconds of Barrage, that's nothing.

Well, we would have to take into account how many attacks you would get during those seconds, but I feel that it is not nothing if your character is not a slow hitter. It also depends on how long the battle lasts, since shorter fights will allow the Fighter with highter INT to make better use of such skills, and even on some longer fights often the most decisive part of a battle is the beggining. And said discrepances get even greater if said Fighter has 16 INT instead of 3 or 10. So the value of INT depends directly on how long your fights last compared to the duration of the buffs.

 

And on comsumables and items, I think that if my Fighter has good Dextery and Might, is the frontliner with the second hightest accuracy, gets +20 from an instant buff, and stands right on my enemies' faces without dying, then he is the one who is best equiped to unload some Fan of Flames scrolls on my foes or summon Firebrand. In that case, I'd rather leave PER at base and not max MIG and DEX so I could empower that initial burst and make Firebrand itself last the whole fight. So Fighters do benefit from INT.

 

I don't know if minmaxing so that I have maxed PER, DEX and MIG is better, as I am no pro and no minmaxer, but as far as I am seeing it, the effort is paying off on PoTD with my current party.

Edited by DreamWayfarer
  • Like 1
Link to comment
Share on other sites

Fighters are actually the best class to use offensive scrolls thanks to Barrage, way higher accuracy than a wizard ever could get with them. Same with the watcher ability that causes AoE paralyse if it's your main character.

 

I feel perception of fighter doesn't really do that much, even on PotD between Barrage and having a priest around fighter never has any trouble hitting things with 10 perception and interrupts aren't that big a deal unless you are a barbarian. Might of course you need and a little Dex helps but using speed enchant weapons and durgan etc. mattters so much more for attack rate than Dex. It's not so much that Int does so much as it is that you'd basically be fine with 20 might and 10 in every other attribute on a fighter so why not?

  • Like 2
Link to comment
Share on other sites

I can definitely see the benefit of int for usable items like scrolls and charge stuff. I never ever use them so I didn't really factor that in and I know attack speed calculations can be pretty interesting in this game. You're making good points for int though. Probably not worth it for me though because I don't use anything but the abilities that scale with it. On perception though, does it matter that you have barrage and priest buffing accuracy already? It's not like the extra accuracy from perception is going to waste right? maybe it not doing that much is just your perception of it.

Link to comment
Share on other sites

On perception though, does it matter that you have barrage and priest buffing accuracy already? It's not like the extra accuracy from perception is going to waste right?

It does not goes to waste, but it becomes unnecessary to invest in it, leaving you the option to put those points elsewhere if it better suits your playstyle. Like more CON or RES to last longer, or more INT for the initial burst of power from frenzy, barrage and scrolls, or even your CC if you have few casters. For a more passive damage dealer, I suppose maxing PER is still the best choice.

Edited by DreamWayfarer
Link to comment
Share on other sites

 

I don't think Fighters get enough from int to make it worth it not to dump it. if you compare 10 int to 3 you're only losing 4.2 seconds of Frenzy and 5.2 seconds of Barrage, that's nothing.

Well, we would have to take into account how many attacks you would get during those seconds, but I feel that it is not nothing if your character is not a slow hitter. It also depends on how long the battle lasts, since shorter fights will allow the Fighter with highter INT to make better use of such skills, and even on some longer fights often the most decisive part of a battle is the beggining. And said discrepances get even greater if said Fighter has 16 INT instead of 3 or 10. So the value of INT depends directly on how long your fights last compared to the duration of the buffs.

 

And on comsumables and items, I think that if my Fighter has good Dextery and Might, is the frontliner with the second hightest accuracy, gets +20 from an instant buff, and stands right on my enemies' faces without dying, then he is the one who is best equiped to unload some Fan of Flames scrolls on my foes or summon Firebrand. In that case, I'd rather leave PER at base and not max MIG and DEX so I could empower that initial burst and make Firebrand itself last the whole fight. So Fighters do benefit from INT.

 

I don't know if minmaxing so that I have maxed PER, DEX and MIG is better, as I am no pro and no minmaxer, but as far as I am seeing it, the effort is paying off on PoTD with my current party.

 

This is probably a derail of the thread, but I would be interested to see the stats you would take for such a Fighter, as I am considering playing a 'smart' Fighter for roleplay reasons and curious to see how others balanced it.

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

Link to comment
Share on other sites

 

well atleast all the stats are somewhat useful even for a fighter. Now back on topic... So barbarian still sucks right?

Hey, barbs don't suck! :p

 

They are bad for soloing and take more knowledge of unique items and class synergies than other classes, but are very invaluable when well built.

 

Still one of the most powerful classes for party play if you know what you have to do - in my opinion. Just the combination of spell chance + carnage is superpowerful. Try Galvino's Hut with a barb wielding St. Ydwen's Redeemer and then do the same with a fighter or rogue...

  • Like 1

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

I always wanted to do a fighter build around Defender and Wend-Walker - but every test just revealed that disengagement attacks were crap. Maybe this new talents that lets them cause prone will make it worthwhile.   

  • Like 1

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

sounds pretty terrible actually. How often do you get a disengagement attack? Not very often and it's only a 5 second prone on a class that can somewhat dump int. 

 

For a dps warrior, indeed it is. AI hardly disengages from damage-dealers in this game. But for something like 2/15/3/20/18/20 wild orlan it could be found useful. 

On a pure tank you don't care for might anyway. Thus we can invest in other 'areas'. With higher int, figher has increased duration on all his buffs (like Disciplined Barage, Vigorous Defense, Triggered Immunity). And with higher Perception, he can finally (reliably) land those knockdowns, prones and Clear Outs. 

 

With that starting acc, high per, disciplined barrage, and high int, you can not only stun for longer, but make a great use of paralysis/confuse scrolls, various gloves with cc-spells binded to them, Aspirant's mark, and maybe even from Starcaller.

Edited by MaxQuest
  • Like 1
Link to comment
Share on other sites

This is probably a derail of the thread, but I would be interested to see the stats you would take for such a Fighter, as I am considering playing a 'smart' Fighter for roleplay reasons and curious to see how others balanced it.

Afraid I can't really help you right now, since I am a serial re-starter, am no minmaxer, still haven't played the patch 3.0 official release, and was still testing the build for the first time when it hit.

Link to comment
Share on other sites

Is a crowd control specialist fighter viable?

 

A Barbarian will be much better at this due to carnage. Get a priest and use  brute force with Mabec's morning star and you'll either stun or interrupt everyone.

 

Even a Monk will be better with stunning fist and Force of Anguish which prones for like double the duration of a fighter and is spammable for two wounds.

 

A fighter gets 2 knockdowns, maybe into the fray, clear cut might be per rest. The new ability might prone if someone disengages from you. I t seems pretty situational. On top of it all of their CC is from prones which is a common immunity for foes.

Link to comment
Share on other sites

I always wanted to do a fighter build around Defender and Wend-Walker - but every test just revealed that disengagement attacks were crap. Maybe this new talents that lets them cause prone will make it worthwhile.

Does a high Int prolong the prone durations for Fighter talents/abilities?

No matter which fork in the road you take I am certain adventure awaits.

Link to comment
Share on other sites

 

I always wanted to do a fighter build around Defender and Wend-Walker - but every test just revealed that disengagement attacks were crap. Maybe this new talents that lets them cause prone will make it worthwhile.

Does a high Int prolong the prone durations for Fighter talents/abilities?

 

Yes of course it does. That's what int does, make stuff last longer.

Link to comment
Share on other sites

 

This is probably a derail of the thread, but I would be interested to see the stats you would take for such a Fighter, as I am considering playing a 'smart' Fighter for roleplay reasons and curious to see how others balanced it.

Afraid I can't really help you right now, since I am a serial re-starter, am no minmaxer, still haven't played the patch 3.0 official release, and was still testing the build for the first time when it hit.

 

Am not interested in min-maxing myself, was just nosy to see what you had done to be honest.  Never mind then, I seem unable to get the time to play it myself at the mo, and when I do I spend more time trying to decide race rather than actually playing. :D

"That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail

"Space is big, really big." - Douglas Adams

Link to comment
Share on other sites

Am not interested in min-maxing myself, was just nosy to see what you had done to be honest. Never mind then, I seem unable to get the time to play it myself at the mo, and when I do I spend more time trying to decide race rather than actually playing. :D

Well, in that case I will just drop the attribute spread that I am using. My Scholar of Pain served me well enough in a party without hirelings at act 2 PoTD, even against those Forge Knight bastards.

 

Pale Elf

 

17 MIG

08 CON

19 DEX

10 PER

16 INT

08 RES

 

I think that maybe I could get better damage from lowering DEX to max MIG, and that Island Aumana could be a more effective race choice, if less aestheticaly pleasing to me.

 

Compared to Edér, my Scholar of Pain dies slightly earlier, but does much more damage during the beggining of the fight, and the greater duration of Barrage is quite noticeable. I equiped her with Tall Grass, since I had no barbarians, but she really did shine with Firebrand.

 

Maybe it is not an as effective user of Tall Grass and Firebrand as a properly built Barbarian or Rogue, but the Scholar of Pain proved herself versatile, durable enough to hold the line against multiple foes, and very good at throwing Fans of Flame throught entire mobs.

  • Like 1
Link to comment
Share on other sites

r2L9RIf.jpg

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...