With apologies for the deliberately inflammatory title
Making Survival useful is great but the new resting bonuses:
May make the game (even) easier,
Seem gamey, EG becoming an expert in slaying XYZ overnight (more suitable for an action RPG than a cRPG?),
Cause confusion with Inn/Stronghold bonuses,
Raise the question of why the whole party has to take the same resting bonus at (EG) a fully developed stronghold (10 options) when camping bonuses are chosen per character,
Have too many options.
Discuss…
EDIT: For reference I play on normal and appreciate that the situation may be different with other difficulties.
Question
HawkSoft
With apologies for the deliberately inflammatory title
Making Survival useful is great but the new resting bonuses:
Discuss…
EDIT: For reference I play on normal and appreciate that the situation may be different with other difficulties.
Edited by HawkSoft32 answers to this question
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