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[v3.00.929 PX1-Steam] Resting Bonuses are a Mess!


HawkSoft

Question

With apologies for the deliberately inflammatory title :blush:

 

Making Survival useful is great but the new resting bonuses:

  • May make the game (even) easier,
  • Seem gamey, EG becoming an expert in slaying XYZ overnight (more suitable for an action RPG than a cRPG?),
  • Cause confusion with Inn/Stronghold bonuses,
  • Raise the question of why the whole party has to take the same resting bonus at (EG) a fully developed stronghold (10 options) when camping bonuses are chosen per character,
  • Have too many options.

Discuss…

 

 

EDIT: For reference I play on normal and appreciate that the situation may be different with other difficulties.

Edited by HawkSoft
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I agree that the camping bonuses are not required to beat the final boss or any of the rest of the game. What a new player probably won't know when they finally meet Theos is that he is a bit of a kitten compared to some of the fights they will already have won.

 

My point is not that the camping bonus is needed but that it should be pretty easy for OBS to add some kind of *signpost* to help first time players choose the most appropriate one and so have them finish the game with best possible impression. Don't forget OBS are trying to widen the appeal of the game by including a story mode, to allow those players an opportunity to exercise a little more agency in the final fight should be no bad thing ;)

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If i did a game it would always take into account metagaming and ways to limit it.

 

For example i would never make an enemy boss target fortitude and allow players to max out fortitude and then get +15 accuracy vs that enemy type if they were metagaming.

 

Instead i would treat the game more like an adventure where the key isnt the reload mechanics or metagaming.

 

Id make it so a boss would be close to the same difficulty if you fought him the first time or the 5th.

 

I would then use difficulty settings to determine the success of the adventure. For example my "very hard" would always be very hard, no matter gear, previous experiences etc . And my very easy the opposite

 

This is something that gaming studios are having great problems on getting right.

Edited by Tennisgolfboll
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I do not think it is reasonable for veteran players to dismiss this issue or say that everyone who plays the game FOR THE FIRST TIME has to consult a walkthrough

I think the suggestion was more along the lines of "if you don't know what you're going to fight, might as well roll with a more generic resting bonus". I mean, those of us who played on release couldn't use that added bonus anyway. Edited by WorstUsernameEver
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I do not think it is reasonable for veteran players to dismiss this issue or say that everyone who plays the game FOR THE FIRST TIME has to consult a walkthrough

I think the suggestion was more along the lines of "if you don't know what you're going to fight, might as well roll with a more generic resting bonus". I mean, those of us who played on release couldn't use that added bonus anyway.

I agree that you do not need any more bonuses to beat the game or cheese the final battle if that is your desire.

 

I am thinking about some of the *game reviews* I have read on Steam (I assume other online game channels are similar), many of which are short on analysis and long on spleen :(

 

What I am suggesting is that a small change by OBS, that should have not effect on veteran players, might result in new players having a better *game end experience* (please use the provided bag…) resulting in a somewhat better overall rating.

 

V3 is probably going to be the last major update to POE (roll on POE2) and camping bonuses are featured in the preview video, what does it hurt to ensure new players, who may only play the game once get the best from the final battle ?

 

 

 

My gut says the accuracy bonuses are pure cheese and should be scrapped as superfluous but I don't expect that to happen, Survival needed buffing and they will benefit the (vocal) power gamers who want to meta-game the system.

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Accuracy remains unchanged. Healing has been buffed. DR nerfed

:(

 

DR needed nerfing, it was a fantastic *free* perk for monks in the v3.00.929 beta.

The accuracy bonus should be served on toast with lots of pickle, it's too good and too flexible.

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Agreed. Accuracy bonus needs nerfing.

 

Good changes on DR and healing, though.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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