According to Josh, critical damage multiplier should apply to the total damage dealt by the attack, and the 30% bonus to crit damage granted by Durgan Steel should stack with the Annihilation weapon enchantment, which grants another 50% bonus damage to crits:
However, my test conducted on a Durgan-refined, Superb "Hours of St. Rumbald" Great Sword seems to indicate that either crit damage multipliers do not apply to the total damage of the attack, or Annihilation and Durgan Steel simply do not work.
Select the protagonist and activate Savage Attack.
Go to the character record screen and observe her damage output is 35 - 51 :
Quickly calculate what the damage range should be for a regular crit (+50%), a crit with Annihilation (+100%), and a crit with Annihilation and Durgan Steel (+130%). Unless my math is beyond terribad, it should look like this:
Crit: 52.5 - 76.5
Crit + Annihilation: 70 - 102
Crit + Annihilation + Durgan Steel: 80.5 - 117.3
Go to the inventory and observe the protagonist is wielding a Durgan-enhanced Hours of St. Rumbald great sword, which has the Annihilation enchant. According to Josh's tweet, Durgan Steel should stack with it, so the total bonus damage for critical hits should be 130%.
Summon a hostile creature close to Zahua so that he, Grieving Mother, and Devil of Caroc can keep it busy while you use the combat state to run your test (you could probably test outside of combat too, but Accuracy buffs make you crit a lot more often.)
Select Aloth and have him use a Scroll of Valor; make Durance cast Devotions for the Faithful on the protagonist. This should ensure that you crit almost 100% of the times when attacking Durance.
Select the protagonist and attack Durance; keep track of the damage output of critical hits.
Observe the damage from critical hits (before applying DR) falls within the 52.5 - 76.5 range, indicating a 50% bonus.
Here are some crits from my testing session:
Please check with designers/programmers if this is working as intended. If it is, please clarify how the mechanics work
Edited by AndreaColombo
2
"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
Question
AndreaColombo
According to Josh, critical damage multiplier should apply to the total damage dealt by the attack, and the 30% bonus to crit damage granted by Durgan Steel should stack with the Annihilation weapon enchantment, which grants another 50% bonus damage to crits:
However, my test conducted on a Durgan-refined, Superb "Hours of St. Rumbald" Great Sword seems to indicate that either crit damage multipliers do not apply to the total damage of the attack, or Annihilation and Durgan Steel simply do not work.
SAVED GAME: link
OUTPUT LOG: link
REPRO STEPS:
Load the attached saved game.
Select the protagonist and activate Savage Attack.
Go to the character record screen and observe her damage output is 35 - 51 :
Quickly calculate what the damage range should be for a regular crit (+50%), a crit with Annihilation (+100%), and a crit with Annihilation and Durgan Steel (+130%). Unless my math is beyond terribad, it should look like this:
Go to the inventory and observe the protagonist is wielding a Durgan-enhanced Hours of St. Rumbald great sword, which has the Annihilation enchant. According to Josh's tweet, Durgan Steel should stack with it, so the total bonus damage for critical hits should be 130%.
Summon a hostile creature close to Zahua so that he, Grieving Mother, and Devil of Caroc can keep it busy while you use the combat state to run your test (you could probably test outside of combat too, but Accuracy buffs make you crit a lot more often.)
Select Aloth and have him use a Scroll of Valor; make Durance cast Devotions for the Faithful on the protagonist. This should ensure that you crit almost 100% of the times when attacking Durance.
Select the protagonist and attack Durance; keep track of the damage output of critical hits.
Observe the damage from critical hits (before applying DR) falls within the 52.5 - 76.5 range, indicating a 50% bonus.
Here are some crits from my testing session:
Please check with designers/programmers if this is working as intended. If it is, please clarify how the mechanics work
Edited by AndreaColombo"Time is not your enemy. Forever is."
— Fall-From-Grace, Planescape: Torment
"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."
— Kvothe, The Wise Man's Fears
My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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