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XCOM 2


NOK222

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Starting with all the Meld stuff in EW, I kind of don't get Firaxis' efforts to take out the "thinking tactically" portion of the game. There's a time and place for acting quickly and decisively (hostage situation or a flanking maneuver, for instance), but the whole making _everything_ time sensitive seems to me like persuading players to act recklessly so they can get on with losing people.

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“Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.”
 
-Jonathan Littell <<Les Bienveillantes>>
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"The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete."

-Rod Serling

 

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On the other hand some of the best missions in EW were time sensitive. The bomb disposals and the one where you had to place the transponder on the train. The big alien ship missions got a bit too long I think and could easily encourage you to get sloppy and walk into a bad situation simply because moving and going to overwatch on every turn was too cumbersome. 

 

I think terror missions were meant to be time sensitive in that civilians died inside the fog of war every turn but mostly because of the spawn system going after them in a concerted manner was never worth the risk so you were essentially just fighting the aliens and if you happened to walk into a civilian or two to rescue, great.

 

I'd like to see a little of both so you don't have to sacrifice combat effectiveness to complete objectives in every mission. That would be going too far. It all depends on how well the missions are crafted I guess. 

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

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Starting with all the Meld stuff in EW, I kind of don't get Firaxis' efforts to take out the "thinking tactically" portion of the game. There's a time and place for acting quickly and decisively (hostage situation or a flanking maneuver, for instance), but the whole making _everything_ time sensitive seems to me like persuading players to act recklessly so they can get on with losing people.

It's a turn-based strategy game. There's no such thing as "Quickly" - without analyzing a situation and making sound tactical calls, you'll likely be toast on higher difficulties. What Firaxis is trying to prevent is abusing the game's mechanics in a way which degenerates gameplay, like moving 3 tiles a turn because of how pack triggering worked in the original games. If anything, the concealment mechanic should give you a lot more tactical options than EU and EW ever did. Edited by Fenixp
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I am a bit hyped for XCOM2. The reboot XCOM fit my taste with mix of easy tactical, strateg layer cut to only important stuff, and a bit of plot with characters. The way dr Vahlen talk about speciment being useful before it expired was most delighful.

 

And it seems XCOM2 is just old stuff but improved.

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Wow, his crew got the promotions that best fit their appearances: the rugged girl with the bandanna became the ranger, the guy hidden in the half face mask became the sharpshooter, and the nerd in glasses became the specialist.

Edited by ktchong
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Ha! I never made the connection. V. Lols.

 

 

 

For Leferd ;)

 

https://www.youtube.com/playlist?list=PLX3Lrcp0eZlxDDCt-yK9j4fuiy3ct83ej

 

(will add more videos to the playlist later)

Edited by melkathi
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Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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  • 2 weeks later...

Whelp, I'm on the hype train.  I pre-purchased (for no reason in particular) and have a plan that involves me hiding out with my computer on Friday to get a good start on the game.  I'm pretty pumped, I played a few missions of Enemy Within to get in the mood, I was thinking about tanking to get the right feel.

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My copy is in the mail and it's probably a 50:50 chance it even gets here before the weekend. But if it doesn't, eh, I've been pushing my Long War campaign as far as possible because it's the first time I've gotten to the point of fielding MECs and psions. Would be a shame to abandon that save cold turkey but we'll see I guess.

L I E S T R O N G
L I V E W R O N G

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A shame you can't import a few sqaddies from EW. They made that a DLC. Cheap bastards. 

 

I can't find anything on that.  It just sounds like they have a character creator tool that lets you create custom soldiers, and then import them into the game.  Do you have a source?

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It's in the DLC pack description. You get some EW war 'survivors'. They don't actually import from EW, they are just high level operatives you can customise. That's what I think anyway. 

 

It's just one soldier with some special look. Similar to how their previous game had the old UFO haircut as a dlc.

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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