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Posted (edited)

All intended for potd party play. Initially i just wanted to make one or two, then i started thinking what could be the ideal build for them, and made some more, was fun.

Don't hesitate to use whatever you need, that especially goes for armors, front liners have to rock the plate or very close to it, and guys in the back may need to use it as well, if there is a real of chance of getting overrun, but usually their choice of attire can be more greedy.

 

Wizard

"You thought Aloth was weak"

 

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"I go down in every fight that matters"

 

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Druid
 
"I can do everything"

 

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Priest

"As long as i don't die we are in it"

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Chanter
 

"Just wait until the ogres show up"

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Rogue
 
"I can still cut people"

 

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"Buckshot"

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Fighter

 

"I thought i was the dps"

 

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Paladin

 

"I joined the Kind Wayfarers to kill people"

 

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Cipher

 

"Puppeteer"

 

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"I am no baby like the Puppeteer"

 

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Barbarian

"Conan"

 

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Ranger

 

"Bounty hunter"

 

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"Knight of the Black Army"

 

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"Adventurer"

 

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Monk

 

"Fisticuffs"

 

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Edited by Nadrac
  • Like 3
Posted
  On 4/22/2015 at 12:46 AM, voad1 said:

Why wf noble for the barb?

It gives access to two accurate fast weapons, exactly what we want with damage bonus, also no one else picks Wf: Noble and great weapons are limited. Runner up would be Wf: Ruffian, it's a strong alternative but becomes weaker if other party members hope to use some of those melee weapons.

Posted

I loved my glass-cannon wizard on PotD, probably the least gear-dependant character with higher damage output. Obviously, not an option for a solo run but it's really fun to wipe packs of moves with just a few spells :D

Posted

I'm glad someone else appreciates the damaging repertoire on the Druid, though I prefer mine with much higher Dexterity. On my PotD run, one of my favorite tactics once I hit level 9+ was opening combat by spamming Winter Wind from between and slightly behind my tanks. So much damage for a first level spell (especially with Secrets of the Rime), and that push effect keeps knocking them back so they run forwards into the next one. Hail Storm isn't bad either, for when you need to cause pain over a truly massive area. I was lucky enough to find a Ring of Overseer for my Druid.

Posted
  On 4/22/2015 at 2:24 AM, Nadrac said:

 

  On 4/22/2015 at 12:46 AM, voad1 said:

Why wf noble for the barb?

It gives access to two accurate fast weapons, exactly what we want with damage bonus, also no one else picks Wf: Noble and great weapons are limited. Runner up would be Wf: Ruffian, it's a strong alternative but becomes weaker if other party members hope to use some of those melee weapons.

 

 

I was going to say but possibly the two best weapons for dw are in ruffian. Stiletto and sabre.

Posted
  On 4/22/2015 at 2:48 AM, drumther said:

I loved my glass-cannon wizard on PotD, probably the least gear-dependant character with higher damage output. Obviously, not an option for a solo run but it's really fun to wipe packs of moves with just a few spells :D

Can't argue with that :)

 

  On 4/22/2015 at 3:10 AM, Kaigen42 said:

I'm glad someone else appreciates the damaging repertoire on the Druid, though I prefer mine with much higher Dexterity. On my PotD run, one of my favorite tactics once I hit level 9+ was opening combat by spamming Winter Wind from between and slightly behind my tanks. So much damage for a first level spell (especially with Secrets of the Rime), and that push effect keeps knocking them back so they run forwards into the next one. Hail Storm isn't bad either, for when you need to cause pain over a truly massive area. I was lucky enough to find a Ring of Overseer for my Druid.

You can cut even up to 6-8 res and 2 con to get more dex, my builds are intended to be on the safe side and for the whole game, for the majority of the game you can't really spam and you can always use the fast casting foe only Talon's Reach if you want to. Later i like walking in and zapping them with storm, more squishy druid may have seconds thoughts about standing in the middle of the fight with Relentless Storm. Resolve and Dexterity also similar, Dexterity helps you act more frequently, Resolve helps not getting interrupted therefore act more frequently, but chance of interruption gets lower farther away from the front. You may even want to run in and use Nature's Vigor, extremely good heal, Tangelefoot is also nice for -20 reflex roll, rogues might like it too.

  On 4/22/2015 at 3:50 AM, voad1 said:

 

  On 4/22/2015 at 2:24 AM, Nadrac said:

 

  On 4/22/2015 at 12:46 AM, voad1 said:

Why wf noble for the barb?

It gives access to two accurate fast weapons, exactly what we want with damage bonus, also no one else picks Wf: Noble and great weapons are limited. Runner up would be Wf: Ruffian, it's a strong alternative but becomes weaker if other party members hope to use some of those melee weapons.

 

 

I was going to say but possibly the two best weapons for dw are in ruffian. Stiletto and sabre.

 

In general yes, but not if you have +20 damage from One Stands Alone, in that case, speed and accuracy is clearly better.

Posted

Love this guide.

 

One question, no minor blight spell for the wizard nuker?  Got a lot more mileage from the blast this way and staying power was the main issue to me for casters.

Posted
  On 4/22/2015 at 7:58 PM, MoxyWoo said:

Love this guide.

 

One question, no minor blight spell for the wizard nuker?  Got a lot more mileage from the blast this way and staying power was the main issue to me for casters.

Good question, i did consider including it and i used it as well, when you hit level 5 it's a strong pickup replacing your crappy fine wand, it turns you into a decent auto attacker, but when you get to level 9 and your level 1 spells become per encounter use, you just want to cast all of them in every single fight, so less auto attacking. At level 11 i was not even tempted to use it, also wizard picks up 4 1-2 spell slots from items, and at this stage of the game you probably have a superior wand, it's still worse than the spell, but makes it less of an upgrade.

 

I prefer casting Essential Phantom over it, that guy hits for avg 25 shock to a small aoe with a fast attack and has nothing else to do, he can get buffed, he can tank a bit, he is the only summon of the wizard, clearly a must have.

 

Between level 5-8 Kalakoth's Minor Blights is good for offensive wizard, after that i didn't find it that useful.

 

Updated my post to include it.

  • Like 1
Posted

Nice guide, thanks for posting it.

 

I have a question: What weapon(s) is the monk supposed to use? I assume WF-Peasant is for fists, but then you're taking 2 weapons and/or weapon + shield styles... Care to explain?

 

PS: Call me nitpicky, but I'd put the class names in the original post in a different colour. Dark blue is hard to read on a dark background.

Posted

There's no reason to stick to small shields on your wizard build, AFAIK. The accuracy penalty from shields only applies to attacks.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

Posted (edited)
  On 4/24/2015 at 12:48 PM, gkathellar said:

There's no reason to stick to small shields on your wizard build, AFAIK. The accuracy penalty from shields only applies to attacks.

According to combat log that is not true, but you can get away with it on priest and chanter, they usually don't target their opponents at all or much so don't need an accuracy roll.

 

  On 4/24/2015 at 12:44 PM, CriticalFailure said:

Nice guide, thanks for posting it.

 

I have a question: What weapon(s) is the monk supposed to use? I assume WF-Peasant is for fists, but then you're taking 2 weapons and/or weapon + shield styles... Care to explain?

 

PS: Call me nitpicky, but I'd put the class names in the original post in a different colour. Dark blue is hard to read on a dark background.

I appreciate feedback, i lost the right the edit my original post, not sure whats the deal with that, seemingly can't be edited after certain time. Anyway, i intended talents to be taken from top to bottom, and if i included more in one line i did it for the reason so you can think about picking it as an alternative.

 

Basically if you are a Fire godlike pick Scion of Flame, and i did check out Vulnerable Attack, it's still worth it slightly, so pick it and finish with Bloody Slaughter, if you are pushed into a more tanky role pick Weapon and Shield Style plus One-Handed Style.

 

 

Getting the right to edit my own topic would be nice, Mods *wink wink*

Edited by Nadrac
Posted (edited)
  On 4/24/2015 at 2:49 PM, Nadrac said:

i intended talents to be taken from top to bottom, and if i included more in one line i did it for the reason so you can think about picking it as an alternative.

 

Yeah, I get that part, but I was referring to the weapon talents specifically:

 

  Quote

Two Weapon Style

Wf: Peasant

Scion of Flame (w Fire Godlike) / Bloody Slaughter / Weapon and Shield Style + One-Handed Style

Bloody Slaughter / Weapon and Shield Style / Bull's Will

 

So, to clarify:

 

- Even though TWS is on a different line, I assume you wouldn't take it if you're planning to take Shield Style, right?

 

- If you choose to go unarmed (which I hear is worse in the long run, but whatever), does any of the weapon style talents have any effect on fists?

 

- About WF-Peasant, I can see taking it if you're going unarmed or with a hatchet + shield, but if you're dual wielding, aren't there better weapon types? Assuming there's no overlap with the rest of the party, would you still take Peasant over, say, Ruffian or Noble?

 

I want to try a monk but I haven't got round to it yet, so I'm wondering if I'm missing something here or it's just one of those things you can't edit.

Edited by CriticalFailure
Posted (edited)
  On 4/24/2015 at 3:50 PM, CriticalFailure said:
  Quote

Two Weapon Style

Wf: Peasant

Scion of Flame (w Fire Godlike) / Bloody Slaughter / Weapon and Shield Style + One-Handed Style

Bloody Slaughter / Weapon and Shield Style / Bull's Will

 

So, to clarify:

 

- Even though TWS is on a different line, I assume you wouldn't take it if you're planning to take Shield Style, right?

 

- If you choose to go unarmed (which I hear is worse in the long run, but whatever), does any of the weapon style talents have any effect on fists?

 

- About WF-Peasant, I can see taking it if you're going unarmed or with a hatchet + shield, but if you're dual wielding, aren't there better weapon types? Assuming there's no overlap with the rest of the party, would you still take Peasant over, say, Ruffian or Noble?

 

I want to try a monk but I haven't got round to it yet, so I'm wondering if I'm missing something here or it's just one of those things you can't edit.

 

You can easily take shield after two weapon style for versatility to on occasion transition into an offtank or even a main tank with priest buffs and still do decent damage. Fist is a great weapon with crush damage which is often the best against harder opponents, i didn't do the math but it's good enough, what you will really miss out on is unique effects such as extra critical and lifesteal. Do one run with fist other with sabres and stilettos, or maybe pick up both weapon talents ? They have different damage types.

Edited by Nadrac
  • Like 1
Posted

Did they ever fist the carnage bug for barbarian? I stopped playing awhile back after I beat the game.

 

strongest build in game is the "jolting touch barbarian". Jolting touch works with carnage, and there are three ways to get jolting touch

 

1. Azureith's Stilleto that procs jolting touch on crit. Can be bought very early in game from first town

2. Animancer's boots that give 3 casts of jolting touch on rest. Can be found very early in the game

3. craft a jolting touch scroll. You only need lvl 2 lore skill to cast it.

 

with the correct build, jolting touch does 78 to 107 points of damage, and it bouces twice for 64-88 dmg. So casting jolting touch with Barbarian's Carnage (either by critting with the dagger or using the spell) will cause you to use jolting touch versus everyone in range. So if 8 people are in range, it'll hit the 8 people, and then jump twice more for a total of 24 hits. This kills all mobs in one hit, even boss level mobs. Carnage also works with retaliate, and there are several armor pieces that give retaliation.

 

Because of this, you want a tanky & high damage barbarian with high accuracy. Most of your DPS will come from jolting touch, and anyone that hits you will be retaliated. You don't need high dex. Try to find a glove that gives accuracy. At the start of the fight, cast +acc on hero and -deflection on enemy (either by paralyze, prone, etc.).

 

Stats

Hearth Orlan for increasing crit chance

Mig 18
Con 8
Dex 4
Per 18
Int 12
Res 18

 
Abilities

Frenzy or Barbaric Yell for first skill (doesn't matter since you'll never use them)

Accurate Carnage

Savage Defiance

One Stands Alone

Brute Force

Threatening presence

Thick Skinned

 

Talents

Weapon and shield style

Weapon focus Ruffian (for +6 acc with the jolting-touch stiletto)

Vulnerable attack

Heart of the Storn (for +20% lightning dmg with jolting-touch)

Bull's will (for +10 willpower, we need to reduce the chance of being charmed)

Posted
  On 4/28/2015 at 1:44 AM, themell said:

Because of this, you want a tanky & high damage barbarian with high accuracy. 

 

I'm guessing you would want that on any build. :D

 

Back on the build, barbarian with retaliation doesn't need further explanation. You just need one stands alone and retaliation. 

 

I've finished a PotD solo with a Barbarian and I felt like when you play with relatiation + one stands alone, you turn the game into 'I can win' mode and doesn't really matter what you do afterwards. Accurate carnage won't make any difference so you might as well get any other.

 

Also, Frenzy it's probably the best tanky skill the barbarian has in my opinion!

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