The Josip Posted April 11, 2015 Share Posted April 11, 2015 1. I read in the forum it reduces the deflection bonus of the shield which makes sense, and it also fits the description of the flail. Wiki however says: "+ 30 % grazes to hit range". Is this one of the cases where Wiki is talking nonsense? I quite like flail as a weapon, it looks cool, and it's unorthodox, and would like to use it. 2. I know many say Aumaua racial bonus of +1 weapon is useless unless constantly switching ranged weapons, but wouldn't this be a perfectly OK option for melee dps class? I mean, Human racial bonus gives what, +15% dmg and some accuracy when endurance drops below 50%. I think overall the ability to switch weapon in battle depending on the current enemy would give bigger bonus- even if I'm a monk and already have fists as well. For example, I need reach weapon because positioning failed - weapon switch. Then I get hit hard and I need leech weapon - weapon switch. Then I need weapon with different attack (slash / crush / pierce) because enemy group doesn't consist of one enemy type, then I need more accuracy so I switch to fist+1handed in off-hand. And if flail works then against shield enemy I switch to flail. I know some of this might be avoided by knowing the enemy stats but I don't want to browse a website before every battle on a first playthrough. And I also don't want to spend 1min before every battle switching everything cause time is valuable. If however +1 weapon slot is really not needed then what is better for a monk: - Coastal Aumaua - Dwarf - Pale Elf - Human - A mix of coastal/dwarf/elf to not put all eggs in one basket regarding resistances) I'm not interested in other racials because for melee dps wood elf is useless, godlike race is so ugly (no wonder considering all the gods in this game are twisted and none seem normal), and that gremlin race is just as repulsive. Link to comment Share on other sites More sharing options...
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