-
Posts
22 -
Joined
-
Last visited
Reputation
22 ExcellentAbout G2Revelation
-
Rank
(1) Prestidigitator
-
Accuracy
G2Revelation replied to redneckdevil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This information is more-or-less accurate, except that the bonus for using a one-handed weapon without a shield is +12, not +5. (Unless that was changed recently. If it was, my apologies). Weapon enchantments also improve accuracy. (+4 for Fine, for example). -
I believe, and I'm less certain about this because I haven't been able to finish testing it, but I believe rings, belts, amulets and so on don't use percentages, they provide raw bonuses. So, for example, the belt that increases your piercing and slashing resistance by 5 is a flat +5 bonus to them, regardless of any other percentages or bonuses.
-
I'm not sure you're entirely correct. It is my understanding that DR works as follows: Leather Armor has a DR of 6. This means that it automatically reduces ALL incoming damage (regardless of type) by 6 points. This includes slashing, crushing, piercing, freezing, burning, shocking and corrosive but does not include RAW damage (which always ignores DR). However, if there is a specific damage shown, then that value REPLACES the default value. So, for example, Plate Armor has a base DR of 10 but a shock DR of 6. This means that it only resists 6 damage of the shocking type but will resist 10 of everything else, etc.
-
You will always have those in a crowd that complain that it is too hard. You will always have those in a crowd that complain that it is too easy. You have the group that maximizes attributes and talents, calculates every advantage and builds accordingly. Subsequently, these same individuals often find the game too easy because they've already maximized their character and party to the point that everything else is made substantially easier. You have the group that doesn't maximize attributes and talents (either intentionally or not) and so they often have "sub-optimal" builds that make the game more challenging. Members of this group sometimes complain the game is too hard. You have the group that emphasizes RP and builds characters for flavor and feel rather than power and advantage. This group often faces a more challenging game experience than the min/max group but rarely complains about the difficulty of the game because it's self-imposed and they know and accept that. Point being, disregard the opinions of others and play the game the way you want to play it; that's the beauty of a single player game. To the OP; You offer an interesting perspective and something to consider. Perhaps an increase in the game's difficulty would increase immersion.
-
It's difficult to judge oneself fairly sometimes, but here's my attempt: Male Mountain Dwarf - Paladin - Shield of St. Elga Might: 15 Constitution: 16 Dexterity: 10 Perception: 13 Intellect: 13 Resolve: 16 Favored Dispositions: Benevolent, Honest, Diplomatic Disfavored Dispositions: Cruel, Aggressive Culture: Aedyr - Laborer
-
Why would you put high lore on a Barbarian then? If it's bad for RP and immersion? Does your Barbarian need to cast scrolls? Is he going to have a lot of knowledge about obscure things? I'd say "no" to all of the above in general, unless it's a very specific character concept. The only mechanical benefit is casting from scrolls and the occasional conversation addition...which fits right in with the RP of the skill. Don't need it, don't take it.