Normal interruption mechanics (so far as I've been able to tell):
1) 25 Base Interrupt + Perception modifier
2) Add the value from step 1 to a random 1-100 roll
3) If that number is greater than 75 + the target's Resolve modifier, then an interrupt occurs
There seems to be some confusion about how Interrupting Blows works (is it an additive 15 to the roll, so that 25 becomes 40? Is it applied to the base roll, so that [25+9]*1.15? Is it applied to total roll so that [25+9+51]*1.15?)
So to test, I gave both Sagani and my PC Interrupting Blows and tested the outcome by having them attack another party member until an interrupt occurred.
Before taking the talent, interruption worked as I outlined in steps 1-3 above. After taking the talent, the "25 Base Interrupt" went away. The roll only used the Perception modifier + the random. 15% was not added to anything.
Conclusion: Interrupting Blows not only doesn't work, it actually breaks Interruption.
I have screen shots and save games if you need them, however unless I'm missing something, you should be able to reproduce this yourselves.
Steps to Reproduce the Issue:
1) Advance any party member until they are at an odd number level
2) Assign them Interrupting Blows talent.
3) Have the party member attack something (preferably another party member so that you don't have to engage in combat and can just watch the combat log)
4) Once a non-graze, non-crit interrupt occurs, mouse over the entry to see that the base value matches the party member's Perception modifier only.
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Normal interruption mechanics (so far as I've been able to tell):
1) 25 Base Interrupt + Perception modifier
2) Add the value from step 1 to a random 1-100 roll
3) If that number is greater than 75 + the target's Resolve modifier, then an interrupt occurs
There seems to be some confusion about how Interrupting Blows works (is it an additive 15 to the roll, so that 25 becomes 40? Is it applied to the base roll, so that [25+9]*1.15? Is it applied to total roll so that [25+9+51]*1.15?)
So to test, I gave both Sagani and my PC Interrupting Blows and tested the outcome by having them attack another party member until an interrupt occurred.
Before taking the talent, interruption worked as I outlined in steps 1-3 above. After taking the talent, the "25 Base Interrupt" went away. The roll only used the Perception modifier + the random. 15% was not added to anything.
Conclusion: Interrupting Blows not only doesn't work, it actually breaks Interruption.
I have screen shots and save games if you need them, however unless I'm missing something, you should be able to reproduce this yourselves.
Steps to Reproduce the Issue:
1) Advance any party member until they are at an odd number level
2) Assign them Interrupting Blows talent.
3) Have the party member attack something (preferably another party member so that you don't have to engage in combat and can just watch the combat log)
4) Once a non-graze, non-crit interrupt occurs, mouse over the entry to see that the base value matches the party member's Perception modifier only.
5) Have a sad
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