jackyjackyjackychan Posted March 18, 2015 Share Posted March 18, 2015 I have noticed in a lot of screenshots of the game that there is often narration in the text window rather than just dialogue. Like from the first line in this screenshot:http://media.obsidian.net/eternity/media/updates/0062/pe-conversation-inn.jpgI think it is awkward and, from looking at other screenshots, overused. I would prefer to have just the dialogue or at least an option to turn off this narration (Is there one? I haven't actually played the beta).While these descriptions are natural in a book, with a visual medium like a video game it feels tedious to me. I get that in an isometric game without full voiced characters that it is hard to be detailed, but I still would prefer less detail to reading narration in nearly every npc conversation.What do the rest of you think? Link to comment Share on other sites More sharing options...
Lord of Riva Posted March 18, 2015 Share Posted March 18, 2015 nope i love that, i dont need the costly animations for something like that if the writing conveys the situation way better. 10 Link to comment Share on other sites More sharing options...
Leferd Posted March 18, 2015 Share Posted March 18, 2015 It worked very well in Planescape: Torment and these descriptors provide nuance and tone that you otherwise wouldn't have from straight prose only --let alone from awkwardly animated cutscenes. Plus I like reading film screenplays, and it gives off nearly the same type of aesthetic. 9 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
GreyFox Posted March 18, 2015 Share Posted March 18, 2015 I think you'll find yourself alone in this opinion as it harkens back to PnP where all you have is descriptions and your imagination. This, along with the scripted encounters should go along way to making this feel like an actual RPG that most of us are used to. Also almost always you hear people say "the book was better than the movie"....there's a reason for that ya know....give me those descriptions over crappy cut scenes and turble 3D. 7 Link to comment Share on other sites More sharing options...
pswendel Posted March 18, 2015 Share Posted March 18, 2015 Complete disagreement, for various similar reasons as already stated above as well as: The entire point of my interest in these games is story, character development, theme and context. All things that are enhanced by narration. Even if there was unlimited budget for animations and even if you could see them on a tiny character in an isometric game - I have never seen a universal animation that conveys the depth that the writing in PoE does. Keep in mind that this game is being sold to the world. Not just your culture. 1 Link to comment Share on other sites More sharing options...
mute688 Posted March 18, 2015 Share Posted March 18, 2015 I would prefer to have just the dialogue or at least an option to turn off this narration (Is there one? I haven't actually played the beta). There is an option, your option to not read any line you choose. Personally, the more writing the better. Link to comment Share on other sites More sharing options...
dorkboy Posted March 18, 2015 Share Posted March 18, 2015 It's a text-heavy cRPG. I think the devs have been pretty clear about this on several occasions. 1 This statement is false. Link to comment Share on other sites More sharing options...
Quadrone Posted March 18, 2015 Share Posted March 18, 2015 What do the rest of you think? I think you are completely wrong and have bad taste. Descriptive text like that sets up the entire scene in your mind and provides detailed information that would be insanely expensive to animate ingame. Like already mentioned, PS:T used this as well and is widely loved for it's narrative. 1 Link to comment Share on other sites More sharing options...
jackyjackyjackychan Posted March 18, 2015 Author Share Posted March 18, 2015 When I played BG1 and BG2 I would always imagine myself as my character during the conversations, reacting to the npcs dialogue. I guess the extra narration just takes away that immersion since it is more like reading a book than just me being in a conversation. I liked to use my imagination and infer from the dialogue when it came to behavioral details. I can understand people liking the extra text though...I do enjoy reading in general myself. There is an option, your option to not read any line you choose. Personally, the more writing the better. Well since the narration is mixed with dialogue that isn't really the case. You can't distinguish it from dialogue without reading it in the first place. Link to comment Share on other sites More sharing options...
Tartantyco Posted March 18, 2015 Share Posted March 18, 2015 It's color coded. "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth] Link to comment Share on other sites More sharing options...
Leferd Posted March 18, 2015 Share Posted March 18, 2015 Moving from BG to PST took some initial adjustment for me as the presentation of narrative text was certainly different. When you sit down and really immerse yourself to this style, you'll get used to it and I imagine you'll appreciate the extra writing. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle Link to comment Share on other sites More sharing options...
Sedrefilos Posted March 18, 2015 Share Posted March 18, 2015 I'm mixed about this, but it's not that big of a problem. I could do with or without it. Link to comment Share on other sites More sharing options...
Sonntam Posted March 18, 2015 Share Posted March 18, 2015 The narration in PS:T was one of the things I liked the most about the game. It described the appearance of the characters better than any cutscene could. Smells, unique appearances for every NPC, their single move was described with a lot of detail. Here in POE you can still imagine a lot what concerns the delivery of your character's lines. It's just what the NPCs say (or how they say it) is not up to debate. I'm really okay with that, because I don't see why your character would butt while the NPC says their few lines. Link to comment Share on other sites More sharing options...
Voss Posted March 18, 2015 Share Posted March 18, 2015 (edited) I have noticed in a lot of screenshots of the game that there is often narration in the text window rather than just dialogue. Like from the first line in this screenshot: http://media.obsidian.net/eternity/media/updates/0062/pe-conversation-inn.jpg I think it is awkward and, from looking at other screenshots, overused. I would prefer to have just the dialogue or at least an option to turn off this narration (Is there one? I haven't actually played the beta). While these descriptions are natural in a book, with a visual medium like a video game it feels tedious to me. I get that in an isometric game without full voiced characters that it is hard to be detailed, but I still would prefer less detail to reading narration in nearly every npc conversation. What do the rest of you think? The opposite. Having context and description is amazing and vastly superior than listening to a voice actor drone on for several minutes after I finished reading the same thing for myself. Full voice is an (expensive) ship that sailed to the overwhelming detriment to games. The detail and description isn't kept in modern games (in either animation, cut scenes or full voice acting)... instead it has simply been abandoned, leaving a lot of what is going on left lacking any sort of coherence or direction. Which makes them feel either trivial or horrendously dumbed down for an illiterate audience. Edited March 18, 2015 by Voss 1 Link to comment Share on other sites More sharing options...
grumpymoose Posted March 18, 2015 Share Posted March 18, 2015 (edited) Narration and Dialogue go hand in hand as anyone that reads a book might tell you, but even in games this works quite well. For instance Quest for Glory IV had a narrator, but also had speaking characters with dialogue. The game seamlessly went from the narrator to the speaking dialogue and back, and it offered the game a lasting auditory flavor. Like most things, however, such an approach is all about how it's handled, so whether PoE has handled it in an awkward manner, an average manner or an exceptional manner is not something I'd know yet. I only know it is not something that automatically results in bad or awkward, as I've seen it done well. Edited March 18, 2015 by grumpymoose “I cannot forget the follies and vices of others so soon as I ought, nor their offenses against myself. My feelings are not puffed about with every attempt to move them. My temper would perhaps be called resentful. My good opinion once lost is lost forever.” - Pride and Prejudice Link to comment Share on other sites More sharing options...
Grivenger Posted March 18, 2015 Share Posted March 18, 2015 Although I understand that it could be considered distracting, I really do enjoy the narration mixed in with the dialogue. It gives me the impression I'm reading a book accompanied with interactive visuals. Link to comment Share on other sites More sharing options...
Night Stalker Posted March 19, 2015 Share Posted March 19, 2015 I quite like the narration. Link to comment Share on other sites More sharing options...
jackyjackyjackychan Posted March 19, 2015 Author Share Posted March 19, 2015 I never played PS:T, just the BG games. Maybe that is part of the reason it seems weird to me. If the color of the text is really different maybe it won't be so bad, but in that screenshot I linked in the OP it is all the same color. I hope its just because that was an early build. Link to comment Share on other sites More sharing options...
teknoman2 Posted March 19, 2015 Share Posted March 19, 2015 When I played BG1 and BG2 I would always imagine myself as my character during the conversations, reacting to the npcs dialogue. I guess the extra narration just takes away that immersion since it is more like reading a book than just me being in a conversation. I liked to use my imagination and infer from the dialogue when it came to behavioral details. I can understand people liking the extra text though...I do enjoy reading in general myself. There is an option, your option to not read any line you choose. Personally, the more writing the better. Well since the narration is mixed with dialogue that isn't really the case. You can't distinguish it from dialogue without reading it in the first place. the naration is about what the npc looks like and what he does while he talks to you, not what you do while you talk to him if that is your concern. The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder. -Teknoman2- What? You thought it was a quote from some well known wise guy from the past? Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born! We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did. Modern democracy is: the sheep voting for which dog will be the shepherd's right hand. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now