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Posted (edited)

How do you rate it in relation to other Bioware games?

Edited by Drowsy Emperor

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

How do you rate it in relation to other Bioware games?

Under BG2, DAO, ME, NWN(+expansions and modules)and BG1

 

Above DA2, ME2, ME3, and vanilla NWN

 

Ultimately, it should be good for what it is after a few patches, but if you're looking for something like a modernized BG2 look elsewhere.

  • Like 1

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"I love cheese despite the pain and carnage." - ShadySands

Posted

How do you rate it in relation to other Bioware games?

 

I would rate it somewhere in upper part of middle of their whole product range, I would say that it is quite equal level with DA:O. From their fantasy RPG's only Baldur's Gate 2 and Neverwinter Nights: Hordes of the Underdark are definitely better products as whole.  

  • Like 1
Posted

Combat gameplay is acceptable but not anything special or really enjoyable, although I have played game so that I try complete every side quest that there is which is caused my characters be 7-8 levels higher than is recommendable in main missions and combat has become non-challenging and effortless thing that one can't even argue to take any time. Even hardest dragon in the game was easy pickings.

 

What difficulty are you playing at? I get beaten up by dragon 4 levels below me. :/

Posted (edited)

That's more or less what I expected it to be from what I've seen in the videos. 

 

What interests me most is if there is any originality in the story or is it firmly stuck in generic fantasy conventions and Dragon Age lore "dilemmas" (mages, chantry, templars etc. etc.)? 

Edited by Drowsy Emperor

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

I'm getting the 360 version for Christmas (I'm waiting for Win10 to change OS's from XP.)

 

Silly question: Have they changed, or allow you to change the size of the text/subtitles back to the nice big size of DA:O/ME1?

 

Murdered: Soul Suspect is frustrating as hell. I can barely read a dang thing.

You see, ever since the whole Doritos Locos Tacos thing, Taco Bell thinks they can do whatever they want.

Posted

How do you rate it in relation to other Bioware games?

 

I'm only 30 hours in

 

1. Baldur's Gate 2

2. Dragon Age Origins

3. Dragon Age Inquisition

4. Knights of The Old Republic

5. Mass Effect

6. Baldur's Gate

7. Mass Effect 2

8. Neverwinter Nights

9. Mass Effect 3

10. Dragon Age 2

  • Like 3
Posted

That's more or less what I expected it to be from what I've seen in the videos. 

 

What interests me most is if there is any originality in the story or is it firmly stuck in generic fantasy conventions and Dragon Age lore "dilemmas" (mages, chantry, templars etc. etc.)?

 

It's fairly standard save the world stuff without straying too far from fantasy conventions. Nothing particularly game changing, but aside from Sera and romances nothing particularly cringe worthy.

 

Although it does seem to shift lore around, similarly to how ME changed from guns having unlimited ammo to guns using heatsinks as ammo. It just seems weird that blood magic(the supah controversial stuff from the first 2 games) is skimmed over most of the time, garnering a mention at best. Also the Qunari now use toxic warpaint instead of helmets, something never mentioned in previous games. Just feels a bit strange.

  • Like 1

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"I love cheese despite the pain and carnage." - ShadySands

Posted

 

That's more or less what I expected it to be from what I've seen in the videos. 

 

What interests me most is if there is any originality in the story or is it firmly stuck in generic fantasy conventions and Dragon Age lore "dilemmas" (mages, chantry, templars etc. etc.)?

It's fairly standard save the world stuff without straying too far from fantasy conventions. Nothing particularly game changing, but aside from Sera and romances nothing particularly cringe worthy.

 

Although it does seem to shift lore around, similarly to how ME changed from guns having unlimited ammo to guns using heatsinks as ammo. It just seems weird that blood magic(the supah controversial stuff from the first 2 games) is skimmed over most of the time, garnering a mention at best. Also the Qunari now use toxic warpaint instead of helmets, something never mentioned in previous games. Just feels a bit strange.

 

 

To be fair they did all have warpaint on in the second game, we just didn't know it was toxic or not. I like the changes they've added to the Qunari over time though.

 

Blood magic is quite important in the initiation of the Mage-Templar war and you can have some interesting conversations about it with Dorian and Solas, but there's so many other themes in the game that I don't think they needed to spend any more time on blood magic. Shame is isn't a specialisation now though.

Posted

"What difficulty are you playing at? I get beaten up by dragon 4 levels below me. :/"

 

I bet the eprson died to dragons or almost died or had companions fall during dragon battles but is now bragging how 'easy' they are to sound cool. Or use cheese to win ala BG2 dragon braggers. It wouldn't be the first time.

 

I haven't faced a dragon myself yet.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

 

Combat gameplay is acceptable but not anything special or really enjoyable, although I have played game so that I try complete every side quest that there is which is caused my characters be 7-8 levels higher than is recommendable in main missions and combat has become non-challenging and effortless thing that one can't even argue to take any time. Even hardest dragon in the game was easy pickings.

 

What difficulty are you playing at? I get beaten up by dragon 4 levels below me. :/

 

 

Normal or what ever is name of that difficulty level that game offers as default.

 

Dragons become easy when you get high level gear, you find only little of good gear for dragon hunting, but if you gear up your party with self crafted weapons and armors that are made from tier 3 schematics and materials, and max up your heal and regeneration potions you will find out that dragons to be quite easy pickings, and it probably also help to rise your resistance against that element which dragons uses as its breath attack.

Posted

Well, if you did maximize everything, its hardly surprising you crushed them. I suppose the difficulty is adjusted to the whatever corporate research designates as the average player, and the average player doesn't go out of his way to improve the party as much as possible.

 

Even I, after so many years of playing these type of games (and usually trying to maximize everything like you do) just can't bother with the likes of weapon crafting, collecting the best loot etc anymore - prefer to play the game now, not the numbers. 

 

Plus no one seems to do loot design for **** now. No flavor on the weapons, its either tons of good items all around, or tons of percentile generic loot you replace within minutes (with similar percentile generic loot). Baldur's Gate 1 had one of the best loot systems ever, keeping the fancy stuff sparse (and divided between 6 characters).

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

"What difficulty are you playing at? I get beaten up by dragon 4 levels below me. :/"

 

I bet the eprson died to dragons or almost died or had companions fall during dragon battles but is now bragging how 'easy' they are to sound cool. Or use cheese to win ala BG2 dragon braggers. It wouldn't be the first time.

 

I haven't faced a dragon myself yet.

 

Dragons can kill you if you don't prepare you anyway against them, but with right equipment and right potions they are quite easy.

 

If you have high resistance against their breath attack you can quite easily ignore it.

With high bonus damage against guard you can remove dragon's guard quite fast making their ability to call hundreds of points of guard protection much less annoying.

Close combat rogues deal most damage in the game, so you should have least one of them in your party (killing blow, shadow strike, etc. abilities do 1000-4000 damage against dragon depending on other damage bonuses you have, if you have maxed out 3-tier weapons, with master runes) 

Mages with revive spell and barrier keep your party alive even most harsh situations, but you should watch that they don't die when dragons call dragonlings to help them

Maxed out regeneration potions heal its user self and all other character's in party so if all four members drink one you can be quite sure that your party members will not die for next 70 seconds and then you drink next potion. You can carry at least 5 per character, so it is quite while before you run out.

Maxed heal potions give heal your party members from brink of death to full health. Your party can carry 12 them with inquisitor perk that rises your carry capacity from 8 to 12.

 

 

And that is all that you need to know how to deal with the dragons.

 

 

 

dragonbragger.png?psid=1

 

 

Posted

"Baldur's Gate 1 had one of the best loot systems ever, keeping the fancy stuff sparse (and divided between 6 characters)."

 

Define 'sparse'. BG1 was full of ph@t lewt.

 

 

"Maxed out regeneration potions heal its user self and all other character's in party so if all four members drink one you can be quite sure that your party members will not die for next 70 seconds and then you drink next potion. You can carry at least 5 per character, so it is quite while before you run out.

Maxed heal potions give heal your party members from brink of death to full health. Your party can carry 12 them with inquisitor perk that rises your carry capacity from 8 to 12."

 

So you drink a  bunch of potions and claim it is easy.  That's not easy at all. Going in with a well laid out plan,  looted up, drinking potions en masse doesn't make it easy. It means you played smart and were rewarded. As Drowsy claims many players  aren't going to be at your level. That's why there are different dicculty levels. Do you also have friendly fire on or off? Also, there was no need to provide proof you killed the dragons. I never doubted that.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

Had an easy time killing that Dragon in the Hinterlands with my Knight-Enchanter. Ran into some roadblocks(kept spinning to reach a targets limb) but with more upgrades I should be able to kill more without much trouble. Thinking of respecing Cassandra to a 2-Hander, those any good?

 

Some cool abilities are currently bugged, any word on the next patch?

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"I love cheese despite the pain and carnage." - ShadySands

Posted

 2handers do a lot of damage but if you are doing friendly fire, whirlwind is a bad idea to use if you have an ally in melee with you. I know because I had FF, had Cass use whirlwin and she was doing mondo damage to my PC. L0L

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

 

 

That's more or less what I expected it to be from what I've seen in the videos. 

 

What interests me most is if there is any originality in the story or is it firmly stuck in generic fantasy conventions and Dragon Age lore "dilemmas" (mages, chantry, templars etc. etc.)?

It's fairly standard save the world stuff without straying too far from fantasy conventions. Nothing particularly game changing, but aside from Sera and romances nothing particularly cringe worthy.

 

Although it does seem to shift lore around, similarly to how ME changed from guns having unlimited ammo to guns using heatsinks as ammo. It just seems weird that blood magic(the supah controversial stuff from the first 2 games) is skimmed over most of the time, garnering a mention at best. Also the Qunari now use toxic warpaint instead of helmets, something never mentioned in previous games. Just feels a bit strange.

 

 

To be fair they did all have warpaint on in the second game, we just didn't know it was toxic or not. I like the changes they've added to the Qunari over time though.

I wanted to make hulking guy in a plate, not in warpaint. :(

 

Though, I'm more bummed out by the Inquisitor and Iron Bull having more human faces than Qunari in DA:O and DA2. I miss those grumpy looking guys.

Posted

"Baldur's Gate 1 had one of the best loot systems ever, keeping the fancy stuff sparse (and divided between 6 characters)."

 

Define 'sparse'. BG1 was full of ph@t lewt.

 

 

"Maxed out regeneration potions heal its user self and all other character's in party so if all four members drink one you can be quite sure that your party members will not die for next 70 seconds and then you drink next potion. You can carry at least 5 per character, so it is quite while before you run out.

Maxed heal potions give heal your party members from brink of death to full health. Your party can carry 12 them with inquisitor perk that rises your carry capacity from 8 to 12."

 

So you drink a  bunch of potions and claim it is easy.  That's not easy at all. Going in with a well laid out plan,  looted up, drinking potions en masse doesn't make it easy. It means you played smart and were rewarded. As Drowsy claims many players  aren't going to be at your level. That's why there are different dicculty levels. Do you also have friendly fire on or off? Also, there was no need to provide proof you killed the dragons. I never doubted that.

 

Sparse in magical, valuable loot, particularly named weapons and such. Standard weapons, gems and a little gold were all over the place.

 

You could still accumulate a lot if you were thorough but other games tend to wallow in magical loot from the start.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

"Sparse in magical, valuable loot, particularly named weapons and such. Standard weapons, gems and a little gold were all over the place.

 

You could still accumulate a lot if you were thorough but other games tend to wallow in magical loot from the start."
 

Your definition of 'sparse' is vastly different than mine. BG1 was loaded with ph@t lewt.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

"Sparse in magical, valuable loot, particularly named weapons and such. Standard weapons, gems and a little gold were all over the place.

 

You could still accumulate a lot if you were thorough but other games tend to wallow in magical loot from the start."

 

Your definition of 'sparse' is vastly different than mine. BG1 was loaded with ph@t lewt.

 

Every other RPG I played since probably had twice as much loot (that is replaced near instantly), particularly after crafting, alchemy and similar busywork became a thing that had to be included in every game. 

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

To anyone who's far into the game: Is there any use for all this Power? I've opened up all side areas, and some restricted areas in them, but I still have over 100.

There are tons of small little operations that cost Power, plus Act 2 and 3 main missions cost upwards of 50.

Posted

 

"Sparse in magical, valuable loot, particularly named weapons and such. Standard weapons, gems and a little gold were all over the place.

 

You could still accumulate a lot if you were thorough but other games tend to wallow in magical loot from the start."

 

Your definition of 'sparse' is vastly different than mine. BG1 was loaded with ph@t lewt.

 

Every other RPG I played since probably had twice as much loot (that is replaced near instantly), particularly after crafting, alchemy and similar busywork became a thing that had to be included in every game. 

 

without context, such comments is less than helpful. bg1 were an ad&d game that took you to level 7ish. the loot for such levels o' a d&d game were monty haul. am not gonna go through all such items, but 7 tomes and manuals in addition to multiple rings o' wizardry, the balduran items and multiple +2 weapons with either elemental damage or an additional power (e.g. free action) is only sparse in a campaign run by the absolute worst kinda monty haul dm.   seven tomes and manuals? 

 

now, because bg level'd slower than many other crpgs you has played, perhaps it felt to you as if the loot were sparse, but given the relative power o' your enemies, and the rules system bg were utilizing, bg were rather extreme monty haul rather than sparse.

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

Just tried MP today.

 

I think we finally have a game (even beyond ME3) where MP doesn't hurt the single-player one bit. I mean, DA3 alone is filled with quality. Hundred hours of it. How they still managed to pop out MP is beyond me.

Posted

"Baldur's Gate 1 had one of the best loot systems ever, keeping the fancy stuff sparse (and divided between 6 characters)."

 

Define 'sparse'. BG1 was full of ph@t lewt.

 

 

"Maxed out regeneration potions heal its user self and all other character's in party so if all four members drink one you can be quite sure that your party members will not die for next 70 seconds and then you drink next potion. You can carry at least 5 per character, so it is quite while before you run out.

Maxed heal potions give heal your party members from brink of death to full health. Your party can carry 12 them with inquisitor perk that rises your carry capacity from 8 to 12."

 

So you drink a  bunch of potions and claim it is easy.  That's not easy at all. Going in with a well laid out plan,  looted up, drinking potions en masse doesn't make it easy. It means you played smart and were rewarded. As Drowsy claims many players  aren't going to be at your level. That's why there are different dicculty levels. Do you also have friendly fire on or off? Also, there was no need to provide proof you killed the dragons. I never doubted that.

 

When there is infinity supply of free (you need to use herbs to craft them but those grow every where and you are hard pressed to run out of them) potions in your use I don't see why one would not use them. You don't need them to win fights against dragons but using them removes any fear that dragon somehow could kill your party members.

 

I say that those fights are easy because I compare them to dragon fights in other Bioware games, like BG2 and DA:O where one needs much more control over fight to win even in high levels and with good preparing (if you don't use cheese tactics). But point in my critique was that by doing all the side content in game your character's level (including gear) rises so high compared to offered content that it removes challenge from the combat. I am know that those dragon fights are quite hard if you try them low level character's and low level gear as dragon in Hinterlands, which is level 12 dragon handed my ass to me when I tried it first time with level 8 characters, and hardest dragon in game (level 23), I killed in my first try with my 23 level characters.

Posted (edited)

I just started to play DAI and I feel completely lost. The last time I felt this lost at a game was when I tried a professional flight simulator. 

 

I feel like spastic. I'm constantly trying to make my character not wave his sword around in the air which leads to playing cat and mouse with the fast moving enemies. I also find myself spamming the mouse button like in a hack'n slash game. This is so demanding and frustrating that there is no time to control the other party members. 

 

What makes it even more frustrating is that the rest of the game is absolutely beautiful. 

 

I really want to play this game but I cant. 

 

Oh, and my character is broken, people think I'm a woman now, so I probably have to make a new character. 

Edited by Woldan

I gazed at the dead, and for one dark moment I saw a banquet. 
 

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