swordofthesith Posted September 29, 2014 Posted September 29, 2014 (edited) Busting 301 with Yan-Ti: The Rogue Greatsword Swinging Orlan Wunderkind! Excuse the crap graphics card and frame rate! Enjoy the short and sweet combat videos! Check out the build here! Edited September 29, 2014 by swordofthesith 1
swordofthesith Posted September 29, 2014 Author Posted September 29, 2014 Sneak Attack Massacre Cont'd. Check out the build here! 2
IndiraLightfoot Posted September 29, 2014 Posted September 29, 2014 swordofthewish: Very fun videos to watch. Thx for posting them. Don't worry about the quality, the important thing is that you got your point across. I love when your Orlan in underwear hit that Norglar fellow for 57 with a crit. I can imagine the BB 301 will see plenty of swift Orlan rogues now out on killing sprees. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
swordofthesith Posted September 29, 2014 Author Posted September 29, 2014 (edited) swordofthewish: Very fun videos to watch. Thx for posting them. Don't worry about the quality, the important thing is that you got your point across. I love when your Orlan in underwear hit that Norglar fellow for 57 with a crit. I can imagine the BB 301 will see plenty of swift Orlan rogues now out on killing sprees. Thanks Indira! For some reason Take 1 with the Rival Party glitched out and you can't see my party hilariously wipe towards the end of the video! It was ugly! It began the moment the Rogues drew aggro from Nargo. I got my revenge on that chap during Take 2. Hit him with Sneak Attacks from my main and the BB Rogue for a total of 120+ points of damage in the span of a second or two. ^_^ Edited September 29, 2014 by swordofthesith
Captain Shrek Posted September 29, 2014 Posted September 29, 2014 Hmm. So which of the two things is right? Can someone who has the context make an argument? 1) The encounters earlier were meant by devs to be easy but made hard due to underbalanced stats. SOmething that has been corrected in the new build. 2) The encounters earlier were meant to remain hard and are now easy due to underbalanced stats. "The essence of balance is detachment. To embrace a cause, to grow fond or spiteful, is to lose one's balance, after which, no action can be trusted. Our burden is not for the dependent of spirit."
Hiro Protagonist II Posted September 29, 2014 Posted September 29, 2014 I don't have any facts to back me up. Having played the different beta iterations, the enemies feel very toned down in this new update. I've been using the same build for my BB companions since the Beta went live and these guys are now massacring everything. I've had fights where my BB Fighter and BB Rogue can pretty much do everything on their own, something they couldn't do in previous iterations. 1
Malignacious Posted September 29, 2014 Posted September 29, 2014 (edited) When I played the game, the experience was awful enough. But with your horrible framerate and crap graphics it really brought it to a whole new level of utter crap. Please don't post such videos again, negative publicity is a real thing. Edited September 29, 2014 by Malignacious
swordofthesith Posted September 29, 2014 Author Posted September 29, 2014 When I played the game, the experience was awful enough. But with your horrible framerate and crap graphics it really brought it to a whole new level of utter crap. Please don't post such videos again, negative publicity is a real thing. Just because you asked so nicely, I plan on uploading a lot more gameplay videos. 11
Marinus Posted September 29, 2014 Posted September 29, 2014 swordofthesith thank you for posting these video's. As someone who is not in the beta himself, it is nice to see some video's of every patch to get an insight of the progress being made. Keep it up! regards Marinus
swordofthesith Posted September 29, 2014 Author Posted September 29, 2014 (edited) I don't have any facts to back me up. Having played the different beta iterations, the enemies feel very toned down in this new update. I've been using the same build for my BB companions since the Beta went live and these guys are now massacring everything. I've had fights where my BB Fighter and BB Rogue can pretty much do everything on their own, something they couldn't do in previous iterations. That's been my experience too HIro. All you really need is a Tank and Rogues and 301 is absolute cake. In my game, I imagine my BB Priest and Wizard standing on the sidelines of combat decked out in cheerleader outfits screaming GO ROGUE! GO! as they WTFpwnroll the whole world. ^_^ Edited September 29, 2014 by swordofthesith 1
IndiraLightfoot Posted September 29, 2014 Posted September 29, 2014 In my game, I imagine my BB Priest and Wizard standing on the sidelines of combat decked out cheerleader outfits screaming GO ROGUE! GO! as they WTFpwnroll the whole world. ^_^ That's incredibly funny when you close your eyes and imagine that sweet scene! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Malignacious Posted September 29, 2014 Posted September 29, 2014 It's really a shame that there isn't enough flexibility for a rogue or fighter to be ranged characters.
Kjaamor Posted September 29, 2014 Posted September 29, 2014 When I played the game, the experience was awful enough. But with your horrible framerate and crap graphics it really brought it to a whole new level of utter crap. Please don't post such videos again, negative publicity is a real thing. Christ, man, just bail on the forums completely and go and see how the next DA is coming along. Or the new Hobbit film, it will have similar gameplay. Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management
archangel979 Posted September 29, 2014 Posted September 29, 2014 (edited) All I got from these videos is that characters still don't stand apart from background and that although you spend more time paused then not, what is happening in combat still looks confusing. Where are party buffs? Where are enemy disablers? Why does rogue just run straight forward and looks just as another fighter? Even in D:OS they managed to implement flanking for rogue attacks. Edited September 29, 2014 by archangel979
Sensuki Posted September 29, 2014 Posted September 29, 2014 You should see how it looks when a bunch of tall monsters are standing in front of your characters in an outside environment, you can't see what's going on. lower camera angle = terrible idea for combat
mutonizer Posted September 29, 2014 Posted September 29, 2014 Even in D:OS they managed to implement flanking for rogue attacks. Flanking mechanic is there but a bit buggy currently. However, from what I understand concept is that each mob has a number of potential engages maximum around him, and once that number is surpassed, he'll the flanked affliction, which will be effective for everyone targeting him at this point. So it's called "flanked" but really it's just more "overwhelmed" by attackers and positioning doesn't matter whatsoever.
archangel979 Posted September 29, 2014 Posted September 29, 2014 Even in D:OS they managed to implement flanking for rogue attacks. Flanking mechanic is there but a bit buggy currently. However, from what I understand concept is that each mob has a number of potential engages maximum around him, and once that number is surpassed, he'll the flanked affliction, which will be effective for everyone targeting him at this point. So it's called "flanked" but really it's just more "overwhelmed" by attackers and positioning doesn't matter whatsoever. which is bad as it turns a rogue into a different hairstyle fighter. They need to provide different play experience for melee rogue players. 3.5e D&D forced rogues to always look for for flanking positions. IE games forced them to do hit and run or open combat by dealing a massive first strike. How effective it was can be argued but it cannot be argued that they played similar to fighters.D:OS I mentioned really feels like playing a Scoundrel/Rogue, I want something similar.
Monte Carlo Posted September 29, 2014 Posted September 29, 2014 I'm getting no character sounds on my game.... hmmmm. and my feedback circles are green not blue.
Malignacious Posted September 29, 2014 Posted September 29, 2014 All I got from these videos is that characters still don't stand apart from background and that although you spend more time paused then not, what is happening in combat still looks confusing. I find this very odd too. It's like they can't fix the damn washed out color palette. Surely they must realize that the beta testing would go much smoother then. There sure are a lot of red flags about this game development.
swordofthesith Posted September 29, 2014 Author Posted September 29, 2014 Where are party buffs? Where are enemy disablers? Why does rogue just run straight forward and looks just as another fighter? Even in D:OS they managed to implement flanking for rogue attacks. Yan-Ti the great rogue has no need for puny buffs or fancy disablers. Just a Greatsword and a tank and it's OMGWTFWN Time.
Sensuki Posted September 29, 2014 Posted September 29, 2014 (edited) Rogue Sneak Attack + Reckless Assault + Crippling Strike with guns/arbalest = LAUGHS Edited September 29, 2014 by Sensuki 2
swordofthesith Posted September 29, 2014 Author Posted September 29, 2014 Rogue Sneak Attack + Reckless Assault + Crippling Strike with guns/arbalest = LAUGHS Pretty much. Mutonizer had written that he was wiping out entire encounters with a 4 man rogue party armed with arbalests. I really do think Sneak Attack is due for a nerf. It is crazy OP at the moment. They need to make the conditions needed to setup a Sneak Attack a little more challenging to arrange.
archangel979 Posted September 29, 2014 Posted September 29, 2014 (edited) Rogue Sneak Attack + Reckless Assault + Crippling Strike with guns/arbalest = LAUGHSThat is cool, but a archetype rogue is a melee character that backstabs. In NWN2 you could buff your Tumble so high nobody ever got AoO vs you and you could play this archetype easily, running between enemies and looking for Sneak Attack opportunities. In PoE you get one per encounter ability that lets you disengage... I am only one that finds this wrong?! Edited September 29, 2014 by archangel979
Sensuki Posted September 29, 2014 Posted September 29, 2014 It's not really sneak attack it's the fact that you can get like four stackable multipliers at once. damage roll x 1.2 (reckless assault) x 1.25 (crippling strike) x sneak attack x arbalest x 1.25 (fine) It's got nothing to do with Perception, it's the freaking ridiculous damage stacking 2
swordofthesith Posted September 29, 2014 Author Posted September 29, 2014 It's not really sneak attack it's the fact that you can get like four stackable multipliers at once. damage roll x 1.2 (reckless assault) x 1.25 (crippling strike) x sneak attack x arbalest x 1.25 (fine) It's got nothing to do with Perception, it's the freaking ridiculous damage stacking You're right Sens, when you have all those conditions applied to your damage roll you start to see stupid silly numbers. But I never needed to activate Crippling Strike. I just toggled Reckless Assault and rolled on through the neighborhood without breaking a sweat.
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