Doppelschwert Posted September 26, 2014 Posted September 26, 2014 Could anyone be so kind to look up whether there are any new class specific talents? All I could see were some new general defensive talents, but I was only able to look at one class before I had to leave for work.
BlueLion Posted September 26, 2014 Posted September 26, 2014 From my initial look they seem to all share the same talents. Correct me if I'm wrong.
Serdan Posted September 26, 2014 Posted September 26, 2014 From my initial look they seem to all share the same talents. Correct me if I'm wrong. You're wrong. E.g. Cipher has a talent that increases the points gained from attacking.
Caladian Posted September 26, 2014 Posted September 26, 2014 Yep, saw class specific talents for both the ranger and the paladin, and that is just off the top of my head.
Marceror Posted September 26, 2014 Posted September 26, 2014 From my initial look they seem to all share the same talents. Correct me if I'm wrong. You're wrong. E.g. Cipher has a talent that increases the points gained from attacking. That's not a new talent. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Serdan Posted September 26, 2014 Posted September 26, 2014 From my initial look they seem to all share the same talents. Correct me if I'm wrong. You're wrong. E.g. Cipher has a talent that increases the points gained from attacking. That's not a new talent. I know. BlueLion stated that there are no class-specific talents.
Marceror Posted September 26, 2014 Posted September 26, 2014 Right, but I thought this thread was about the new talents specifically. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
mutonizer Posted September 26, 2014 Posted September 26, 2014 Hmm, am I the only one that thinks that weapon spec/new talents should be separate from class abilities? With only 1 to choose from, and quite rarely, don't see much reason to pick any of them, and instead always go for the class one. If acquisition process was separate between core class abilities and others, might actually be able to spec properly, but as it is, I don't see the point :/ 1
Sensuki Posted September 26, 2014 Posted September 26, 2014 Yeah some talents give a very small benefit, and some give a pretty good benefit. Not very balanced atm.
Doppelschwert Posted September 26, 2014 Author Posted September 26, 2014 Hm, I was hoping to get a nice list about the new talents as soon as I get home. Looks like I have to look into the game myself now.
morhilane Posted September 26, 2014 Posted September 26, 2014 It's hard to remember all of them when you are no in the game. From what I remember. There are a few that increase defense against a bunch of stuff. There are some that reads like D&D 3.5e feats thematically: Savage Attack is pretty much Power Attack for example. There is one that add poison damage to all your weapon attacks. The rest I don't remember properly. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Sensuki Posted September 26, 2014 Posted September 26, 2014 Perhaps the game needs Talents (Optional Abilities) and Feats (small passive bonuses). 2
Captain Shrek Posted September 26, 2014 Posted September 26, 2014 Instead of that can't just the talents have both passive and active members? Like D&D feats. Frankly that is where the talents seem to be inspired from. "The essence of balance is detachment. To embrace a cause, to grow fond or spiteful, is to lose one's balance, after which, no action can be trusted. Our burden is not for the dependent of spirit."
Fiebras Posted September 26, 2014 Posted September 26, 2014 (edited) D&D rules in IE gave you weapon specialization points. At the moment the class-specific talents are so much better for your class and abilities than the general/"available-to-everyone" weapon and defense talents that its not even a contest (with the exception of the defense against prone talents). The problem is that without weapon specialization accuracy bonuses you are doomed to tickle everything to death unless you put serious points in Perception. I really think we should be able to have a separate selection for "weapon + defense" talents every 2 or 5 levels or a bonus talent every 2 or 5 levels so we can take a weapon specialization and defense talent. Since 10 Perception means ALL your hits will be grazes I think its pretty necesary for classes to take a specialization unless you have 22 perception like the BB Rouge. In addition to this Base Accuracy for all classes should maybe be a bit higher so you arent just grazing everything. Edit: All the characters in my party had 10 perception except for the Wizard´s 12 and the Rouge´s 22, with no weapon specializaton that Im aware off. Also the Rouge ha Reckless assault (+10 ranged accuracy, + 1.2 damage): Considering enemies have +200 hp at minimum this can get silly. Edited September 26, 2014 by Fiebras
Matt516 Posted September 27, 2014 Posted September 27, 2014 10 Perception doesn't make all your hit Grazes. The attack resolution chances are determined by the value of Accuracy minus Defense. Perception gives you Accuracy, but it doesn't operate in a vacuum. Here's how the attack resolution mechanics work: http://pillarsofeternity.gamepedia.com/Attack_Resolution
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