Uomoz 200 Posted September 17, 2014 Share Posted September 17, 2014 (edited) Making a mod like this is not something that inspires the developers, it's simply something you and some others like and want to use. It's a mod, modification, not vanilla, hence unusable in a beta context. You should really focus the effort on vanilla gameplay, modifying the game is completely wrong for the purpose of this release. The developers won't download it, so this is only directed to players. Edited September 17, 2014 by Uomoz Link to post Share on other sites
Sensuki 9,773 Posted September 17, 2014 Author Share Posted September 17, 2014 It's the same as the next patch. Get over it. 5 Link to post Share on other sites
Headbomb 314 Posted September 17, 2014 Share Posted September 17, 2014 Yeah so? Don't want to use it, then don't use it. I for one will use it because the current inventory system is terribad, and this improves it to just plain bad instead. 3 Link to post Share on other sites
Uomoz 200 Posted September 17, 2014 Share Posted September 17, 2014 It's the same as the next patch. Get over it. You simply can't read my post? I don't care about this particular modification, mine was a general statement. Get down from your throne plz. Link to post Share on other sites
Sensuki 9,773 Posted September 17, 2014 Author Share Posted September 17, 2014 Your posts in the thread say otherwise: For instance Modifying a game that's supposed to be tested vanilla is so stupid, I don't even. Link to post Share on other sites
Uomoz 200 Posted September 17, 2014 Share Posted September 17, 2014 So? That's my point all along. They didn't change the inventory number because you modified the game, they did it because there was coherent feedback about it. Modifying a beta game is bad in all possible ways. Link to post Share on other sites
Sensuki 9,773 Posted September 17, 2014 Author Share Posted September 17, 2014 I find it funny that you think I have that delusion, but suit yourself. 1 Link to post Share on other sites
Uomoz 200 Posted September 17, 2014 Share Posted September 17, 2014 I find funny that you didn't understand my point at all. Whatever. Link to post Share on other sites
Roarkkk 44 Posted September 17, 2014 Share Posted September 17, 2014 (edited) Great work Sensuki. Thank you. 16 slots definitely feels better to me. I think that this space below the char model could be reworked a bit. A couple of improvements that i think would be good: Add 8 slots for quest item space insted of the pop-up button (scrollable for moar space ofc) Add 8 slots for ground items (just like BG/IWD to drop items, and that would show gear that you are standing on top of) Also the stash icon could be resized and moved to another place dunno. Also rethinking where to put gold and supplies counter. Anyone agree? Edit: Stupid me i can't properly insert images into text, they all get the broken image icon. help? Edited September 17, 2014 by Roarkkk Link to post Share on other sites
Roarkkk 44 Posted September 17, 2014 Share Posted September 17, 2014 I find funny that you didn't understand my point at all. Whatever. Modifying the beta allows intelligent people to add value to the beta findings in a way that is not posible otherwise. If you don't find it useful don't use it. 2 Link to post Share on other sites
Matt516 1,248 Posted September 18, 2014 Share Posted September 18, 2014 Reporting bugs from playing a modded version : BAD. Testing out mechanic "feels" and tuning using a modded version: GOOD. It doesn't have to be all bad or all good. 3 Link to post Share on other sites
Corto81 24 Posted September 19, 2014 Share Posted September 19, 2014 They want inventory to be "tactical" ... lol I don't know if this is true or not, but they're definitely going the wrong way about it. Inventory management can be such a pain it actually puts people off playing the game itself. I don't mind being limited by weight and/or space (with option to enhance it - Bags of Holding etc.), but 8 slots per character just feels like they're intentionally giving me ridiculously little space it's actually insulting. Like, seriously. I feel stupid and offended after I fill the space out after 4 combat encounters, 5 minutes after exiting the town. 1 Link to post Share on other sites
Sensuki 9,773 Posted September 19, 2014 Author Share Posted September 19, 2014 16 Slots should feel better the next patch, but I really think the system needs another look at further down the track, I find it incredibly annoying to use. 3 Link to post Share on other sites
Serdan 113 Posted September 19, 2014 Share Posted September 19, 2014 I do not see the point of per-character inventory at all. There's no encumbrance and as far as I know there's no range limit on moving items between characters. Could just as well make a shared inventory. Link to post Share on other sites
Mr. Magniloquent 667 Posted September 19, 2014 Share Posted September 19, 2014 I do not see the point of per-character inventory at all. There's no encumbrance and as far as I know there's no range limit on moving items between characters. Could just as well make a shared inventory. That would be a logical conclusion. Disallowing (un)equipping of items, or use of items not in a quick-slot during combat would keep the tactical element intact as well. 2 Link to post Share on other sites
Sensuki 9,773 Posted September 19, 2014 Author Share Posted September 19, 2014 Yeah I suggested that (although I tbh I'd remove the pack and just have the stash) http://forums.obsidian.net/topic/68039-sensukis-suggestions-014-non-terrible-inventory-mockup/ 2 Link to post Share on other sites
GreyFox 264 Posted September 19, 2014 Share Posted September 19, 2014 (edited) I agree with some of the other people that no encumbrance = no per character inventory.... If we are going the non weight route....use that whole screen as a singular party inventory.... I'd just do it the IE game way if it was up to me but a full party inventory system may work out just fine...it just ...looks/feels weird with a screen like that but each character with 16 slots.... Edited September 19, 2014 by GreyFox Link to post Share on other sites
Hiro Protagonist II 1,437 Posted September 20, 2014 Share Posted September 20, 2014 Yeah I suggested that (although I tbh I'd remove the pack and just have the stash) http://forums.obsidian.net/topic/68039-sensukis-suggestions-014-non-terrible-inventory-mockup/ Totally agree with your mockup. Doesn't make sense to have individual inventories when there's no ammo, no encumberance, etc. Just change it to the stash in your mockup that we can access outside of combat. 1 Link to post Share on other sites
Shadenuat 633 Posted September 26, 2014 Share Posted September 26, 2014 May not be inventory we truly need, but one we really deserve Link to post Share on other sites
Karkarov 3,693 Posted September 26, 2014 Share Posted September 26, 2014 Nice find, hopefully this is popular enough for them to consider going this route. Link to post Share on other sites
Hormalakh 1,547 Posted September 26, 2014 Share Posted September 26, 2014 Nice find, hopefully this is popular enough for them to consider going this route. They already did. New beta version has 16 slots. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html Link to post Share on other sites
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