Uomoz Posted September 7, 2014 Posted September 7, 2014 (edited) How can you say that the random creatures in the wild area of poe are more boring than the ones in BG1. I mean, gibberling = xvart = gnolls = etc. There wasn't absolutely any difference in approaching 90% of the standard combats in BG1. O_o EDIT: at least the beetles have some tactical POI (fear the poison) Edited September 7, 2014 by Uomoz
Sensuki Posted September 7, 2014 Posted September 7, 2014 (edited) I compared them directly against their creature types from the IE games - what's wrong with that? Why would you make a step backwards in creature design instead of a step foward ? Pillars of Eternity has removed all of the 'trash mob' type humanoid races such as Orcs, Goblins, Kobolds etc except for Xaurips, which sound cool. Icewind Dale 1 in general did much better than BG1 and IWD2 regarding creatures (but IWD2 made up for this with AI and scripting). BG2 had it's share of trash creatures and awesome++ creatures. Edited September 7, 2014 by Sensuki
Uomoz Posted September 7, 2014 Posted September 7, 2014 Still, even not assuming that there are more types of wolves, I disagree. The small sample of creatures in the beta have more varied stats and are definitely more interesting than most of the standard BG1 wildlife already.
Sensuki Posted September 7, 2014 Posted September 7, 2014 (edited) I know how many types of Wolves there are because I've seen them all in the game files. I'd say *most* of the creature files are in the game files too. There's a few of them. Not as many as BG2 though obviously (which imported some from BG1). Edited September 7, 2014 by Sensuki
Shevek Posted September 7, 2014 Posted September 7, 2014 (edited) Why memorize more than one haste when you can just mash rest real quick and get it back? Edit: Also, its pretty unfair to assume poe will have as much creature variety as the ie titles (bg1+2,iwd1+2,xpacs,pst). IE games and expansions got to that expansive creature list over many titles with several teams over years. If it matches BG1+totsc, then we are good. Edited September 7, 2014 by Shevek
Sensuki Posted September 7, 2014 Posted September 7, 2014 Not everyone plays that way. I play the full length of the adventuring day in the IE games - usually go until my characters get fatigued. You're given enough healing potions to do that, and you don't need to use spells in every encounter.
Shevek Posted September 7, 2014 Posted September 7, 2014 Maybe not everyone does but many do rest spam. I am willing to say most folks zerg and rest spam the ie games. Until they die, then they metagame the tough encounter that killed them.
Sarex Posted September 7, 2014 Posted September 7, 2014 Maybe not everyone does but many do rest spam. I am willing to say most folks zerg and rest spam the ie games. Until they die, then they metagame the tough encounter that killed them. That's a pretty big statement there. "because they filled mommy with enough mythic power to become a demi-god" - KP
Sensuki Posted September 7, 2014 Posted September 7, 2014 That type of play is not necessary in the IE games unless you are bad at the game IMO. 1
Shevek Posted September 7, 2014 Posted September 7, 2014 (edited) Necessary? No. Possible and common? Yes. Experienced players who have replayed the entire IE catalogue a dozen times do not rest often but they are in the minority. When these games came out zerg+rest spam was common. http://forum.baldursgate.com/discussion/18370/i-rest-after-every-battle Edited September 7, 2014 by Shevek
Monte Carlo Posted September 7, 2014 Posted September 7, 2014 We need to form some sort of special agency to police how others choose to play a non-competitive single player game. 1
Tartantyco Posted September 7, 2014 Posted September 7, 2014 We need to form some sort of special agency to police how others choose to play a non-competitive single player game. Because having players have to police themselves in order to get enjoyment out of the game is just great design. 1 "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Sarex Posted September 7, 2014 Posted September 7, 2014 Because having players have to police themselves in order to get enjoyment out of the game is just great design. I hope you realize how stupid that sounds. "because they filled mommy with enough mythic power to become a demi-god" - KP
Tartantyco Posted September 7, 2014 Posted September 7, 2014 "I really want to play as class X, but it's overpowered due to bad design, so I guess I should just restrict myself to a smaller portion of the game content." Great idea, Sarex. "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
ManifestedISO Posted September 7, 2014 Posted September 7, 2014 Given enough healing potions ... I can't even buy enough healing potions. The Vale of Shadows, or whatever, at the beginning of IWD, literally has platoons of undead: skeletons, ghasts, ghouls, mummies, bone guardians ... and only one or two Cure Light Wounds potions per dungeon. My low-level four-person party--really two and a half, with a mage and thief in tow--is up to their necks in survival combat. Rest healing after clearing a dungeon is the only way, that I know of. It is really strange to see the time stamp: You Have Rested 35 Days, 16 Hours. All Stop. On Screen.
PK htiw klaw eriF Posted September 7, 2014 Posted September 7, 2014 In the BGT games, I would usually rest after completing the map or dungeon. If the map was fairly light, I would continue on and kill more stuff. I'm fine with the Stamina/Health system in principle, but the ratios need tweaking. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Sarex Posted September 7, 2014 Posted September 7, 2014 "I really want to play as class X, but it's overpowered due to bad design, so I guess I should just restrict myself to a smaller portion of the game content." Great idea, Sarex. What was stupid about your statement is that you think that the player will police him self to enjoy the game. He will either play the game how he likes it and it will be fun for him, or he will drop it as soon as he realizes that it's boring to him. "because they filled mommy with enough mythic power to become a demi-god" - KP
Sensuki Posted September 7, 2014 Posted September 7, 2014 (edited) People generally only abuse stuff in games if they can't win otherwise, I've found. Sure, there's people that cheese the curd out of everything though. Edited September 7, 2014 by Sensuki
Tartantyco Posted September 7, 2014 Posted September 7, 2014 "I really want to play as class X, but it's overpowered due to bad design, so I guess I should just restrict myself to a smaller portion of the game content." Great idea, Sarex. What was stupid about your statement is that you think that the player will police him self to enjoy the game. He will either play the game how he likes it and it will be fun for him, or he will drop it as soon as he realizes that it's boring to him. You do realize that you're making my argument for me right now? If you have to "roleplay" around bad design, that is not a good thing. People will play the game the developers make, not "roleplay" the game that they want. 2 "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Sarex Posted September 7, 2014 Posted September 7, 2014 You do realize that you're making my argument for me right now? If you have to "roleplay" around bad design, that is not a good thing. People will play the game the developers make, not "roleplay" the game that they want. I have no idea how you think that anything I said is supporting your argument. 1 "because they filled mommy with enough mythic power to become a demi-god" - KP
Tartantyco Posted September 7, 2014 Posted September 7, 2014 You do realize that you're making my argument for me right now? If you have to "roleplay" around bad design, that is not a good thing. People will play the game the developers make, not "roleplay" the game that they want. I have no idea how you think that anything I said is supporting your argument. Well, you seem unable to follow the actual discussion so far, so that doesn't come as a surprise. 1 "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Sarex Posted September 7, 2014 Posted September 7, 2014 Well, you seem unable to follow the actual discussion so far, so that doesn't come as a surprise. That still doesn't explain how you connected having fun in a game with policing one self. I think you got lost in your own words. "because they filled mommy with enough mythic power to become a demi-god" - KP
Dirtymohl Posted September 17, 2014 Posted September 17, 2014 Hi all! Long time listener first time caller I would just like to say to those (OP) and others who are complaining about the devs not listening and or game at this point, that I would like you to please remember that as Beta Backers, Obsidian is asking you to be part of their team now to help them make this game everything they, and us have envisioned it to be! You are their 'external Quality Assurance officers.' You are a part of the team now, and as such the team require you to formulate intelligent, and informative feedback about any gameplay issues you encounter, any constructive ideas you think may be beneficial. They are extremely busy working to resolve issues, implement fixes all the while listening to your feedback, and if they have to take time reading unconstructive whinging, you have to appreciate then, that is taking time away from reading proper feedback from those that are trying to help, and therefore they could address and attempt to implement! Work with the team and the team will work with you! This game is still very much a work in progress, and you as Backers have been given a wonderful opportunity to help them make this game great! 2
morhilane Posted September 17, 2014 Posted September 17, 2014 Given enough healing potions ... I can't even buy enough healing potions. The Vale of Shadows, or whatever, at the beginning of IWD, literally has platoons of undead: skeletons, ghasts, ghouls, mummies, bone guardians ... and only one or two Cure Light Wounds potions per dungeon. My low-level four-person party--really two and a half, with a mage and thief in tow--is up to their necks in survival combat. Rest healing after clearing a dungeon is the only way, that I know of. It is really strange to see the time stamp: You Have Rested 35 Days, 16 Hours. I hope you read the Kickstarter pitch carefully, their influence for encounters and combat space was IWD not BG1/BG2. People keep on comparing PoE to BG1/BG2 combat-space-wise, when they really should take a good long look at IWD instead... Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Sensuki Posted September 17, 2014 Posted September 17, 2014 I can go through a dungeon level or two without resting in those games, so either way - something is still off.
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