In the known issues, they mentioned that a lot of people find the system unintuitive. I think that this could be improved to some extent by simply swapping the way they're displayed; it seems strange that stamina is represented by a growing red bar of doom, whereas a character's actual life is represented by a small green bar that doesn't look so important - more like a mana bar that happens to be green.
Health is more important in this game than in most others, since it's harder to get back, so I think it should be that that gets the big red warning display.
On the other hand, given its rapid regeneration, I feel that stamina is more like a resource, and should be displayed in a way that's more like resource bars in other games; it also probably shouldn't be red (or green), as red and green are colours that are usually reserved for showing health. Right now it's hard to describe what exactly the red means - 'lack of stamina'? I'm calling it 'exhaustion'.
Assuming that the way the system works remains unchanged, my alteration to the UI for it would be that health is the red bar covering the portrait, and it would start form the bottom - in both cases because that's familiar to a wide number of players, and I think more intuitive that red represents damage more than exhaustion. I'd put the stamina bar where health currently is, very slightly wider to emphasise it a touch more, and not green:
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Waywocket
In the known issues, they mentioned that a lot of people find the system unintuitive. I think that this could be improved to some extent by simply swapping the way they're displayed; it seems strange that stamina is represented by a growing red bar of doom, whereas a character's actual life is represented by a small green bar that doesn't look so important - more like a mana bar that happens to be green.
Health is more important in this game than in most others, since it's harder to get back, so I think it should be that that gets the big red warning display.
Assuming that the way the system works remains unchanged, my alteration to the UI for it would be that health is the red bar covering the portrait, and it would start form the bottom - in both cases because that's familiar to a wide number of players, and I think more intuitive that red represents damage more than exhaustion. I'd put the stamina bar where health currently is, very slightly wider to emphasise it a touch more, and not green:
Thoughts, anybody?
Edited by Waywocket17 answers to this question
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