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Bottomless omnipresent stash in Eternity?


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I dunno Osvir, I think some are addicted to being butthurt.

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"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

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"I love cheese despite the pain and carnage." - ShadySands

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I'll wager that one of the first mods available is an inventory anywhere mod

1. Nude mod2. Romance mod3. Healing potion mod4. Rest anywhere5. Inventory anywhere
 Ive got my fingers crossed that one of the people that ponied up for Beta access is also a modder. Maybe a rest anywhere fix can be made before the game is released to the public.
I'm trying to work out if you are being serious or joking?? A rest anywhere mod would immediately devalue any sense of challenge or achievement. I'd have zero interest in this game if you could rest anywhere anytime. I wouldn't even bother to  download it for free if that was the case. I presume you are being sarcastic and laughing at people who'd need a silly feature like that? If not...words fail me.
Im serious as a heart attack. Hell, Ill toss somebody a crisp new fiver to make the mod and teach me how to map it to the "R" button. The rest mechanic sounds like a major imposition to me and just off the top of my head involves the following other mechanics: to replenish per rest abilities, to replenish per rest spells, to replenish Health, to get un-Maimed, to access the "deep stash" inventory, and who knows what else by the time the game is done. I don't mind resource management, I just don't want to have to trek across the damn map to do it. But with that in mind, a "pop tall after every battle fully healed and with all abilities" mod that doesn't require me to press the "R" button is an even better idea! Also, FAST TRAVEL please, oh god please. By the 50th time Ive schlepped back to a rest spot Im going to be ready to punch kittens.
You have my full support!

 

On the contrary, Darklands resting mechanic is despite being complicated the most interesting one I know of

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As I understand it, you can camp in the countryside and rest in inns or taverns.  When you choose to do so you have to choose what you're characters are going to do - for example regain strength by resting a full day, training or guarding the camp.

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I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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its OT i know but since it was mentioned... why would people want rest anywhere or inventory/stash anywhere mods? ... doesnt that detract from the inherent difficulty of the game? ... i mean, these limitations dont seem to be put there for the sake of it. The inventory/stash one i might understand though why it would be needed at all i dont get. Do people actually go about changing gear on their characters for specific encounters? ... i never do as i cant say ive ever needed to.

 

Well hopefully most times we won't need to. But surely you've had game combat where you needed every advantage and ended up optimizing your weapon usage? To me it's just equivalent to an aircraft loadout.

 

The rest anywhere one is another cookie altogether. From my understanding there will be abilities that are limited in number /rest which adds a layer of difficulty to the game in the sense that you have to know when to use one ability or another so as not to "waste" them only to realize you'd have needed them at a later stage in the same area (not having a rest zone between two encounters for instance). This seems to be a core mechanic to the way PoE treats spell/ability use. Why would you want to circumvent that?

 

Yes it will make the game easier. So do cheat codes. Some people just like to play that way... but it's their nickel. :)

"It has just been discovered that research causes cancer in rats."

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"I agree. Why so butthurt because people like playing games differently than you, Kain Parker so much so you feel the need to bash them?"

 

No.

  • Like 1

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"I love cheese despite the pain and carnage." - ShadySands

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Ni?

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

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Neigh!

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"I love cheese despite the pain and carnage." - ShadySands

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its OT i know but since it was mentioned... why would people want rest anywhere or inventory/stash anywhere mods? ... doesnt that detract from the inherent difficulty of the game? ... i mean, these limitations dont seem to be put there for the sake of it. The inventory/stash one i might understand though why it would be needed at all i dont get. Do people actually go about changing gear on their characters for specific encounters? ... i never do as i cant say ive ever needed to.

I'm with you in failing to comprehend the basis for people's desire for this. Because... The thing is... you can already do that. Firstly, you've got your limited inventory for each character. THEN your actual equipped/ready-for-quick-use equipment and items. And they've talked about weapon-swapping and such in combat, so you've GOT to be able to at least carry one extra weapon, minimum, in the limited space of your not-immediately-equipped inventory for a given character.

 

Secondly, when you've got Weapon A equipped, and you're carrying Weapon B, and you come upon Weapon C in the form of loot, but your inventory's full... if you want to have Weapon C at your disposal because it's better or something, you can simply put Weapon C in place of either A or B, and send the replaced one to the stash.

 

There is absolutely no reason to have to send that weapon to the stash, then, 2 minutes later, need to retrieve it from the stash to equip it. Plus, you already get to access the stash at campsites, which have to be placed frequently enough for the game to not be on Impossible Mode with regard to making your Health last to the next campsite (rest spot).

 

The rest anywhere one is another cookie altogether. From my understanding there will be abilities that are limited in number /rest which adds a layer of difficulty to the game in the sense that you have to know when to use one ability or another so as not to "waste" them only to realize you'd have needed them at a later stage in the same area (not having a rest zone between two encounters for instance). This seems to be a core mechanic to the way PoE treats spell/ability use. Why would you want to circumvent that?

Yeah... in a small way, it's like wanting infinite ammo/infinite health potions (not infinite health, because you still take damage in combat, but people apparently want to never ever not be at absolutely full health immediately after every single battle, which is a bit strange, since almost every video game ever, that utilizes health and damage, has some sort of limitation upon when and how often you can heal back up, for very good reason. Our Stamina will already replenish to full, automatically, after every combat encounter.

 

It's not the sheer desire to wipe away limitations that I fail to get. I get that. It's the "that's just wrong; thank goodness someone will 'fix' such injustice with a mod" attitude that some seem to have.

 

I'm always amazed at how pissy some folks get when someone else plays a game differently than they do.

I'm always amazed at how, apparently, it's perfectly fine for someone to say "I don't understand why people wouldn't want to be able to rest anywhere; thank goodness for mods!", but the second someone says "I don't understand why people would want to circumvent that limitation," they're apparently being "pissy."

 

Double Standard, much?

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Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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Don't like the mod?

 

Don't download it.

 

Saying you won't buy the game (even if it was free) because some mod exists somewhere that adds a new function is ridiculous. Do you also dislike games where there are mods for spiders? Those stupid arachnophobes should just get over their fear already and stop ruining my fun!

 

 

I'm always amazed at how, apparently, it's perfectly fine for someone to say "I don't understand why people wouldn't want to be able to rest anywhere; thank goodness for mods!", but the second someone says "I don't understand why people would want to circumvent that limitation," they're apparently being "pissy."


Double Standard, much?

Well, to be perfectly fair, Corn's attitude and posts towards others in general have always been pissy. The guy goes out of his way to be as rude as possible.

Edited by Bryy
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As I understand it, you can camp in the countryside and rest in inns or taverns.  When you choose to do so you have to choose what you're characters are going to do - for example regain strength by resting a full day, training or guarding the camp.

I thought that was only when resting at the stronghold. I could be wrong, though. Also, I think everyone gets to rest, when you do it at the stronghold, and you get a passive bonus (based on what kind of training, etc, you chose for that person at the time) that lasts until the next time you rest.

 

That might be the case for any resting/camping, but, I was under the impression that that's what differentiated resting at the stronghold from resting at not-the-stronghold. The training bonuses, at least.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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Interesting. Does that mean that those that trained or pulled sentry duty do not receive the benefits of resting?

Yeah that exactly. You have Stamina and Strength in that game. Stamina is your temporary hit points, Strength your permanent that mean death and limit max stamina. When you rest you regain all your stamina and 1-2 Strength each night. So strongly hurt characters need to rest a whole week with all the dangers...
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As I understand it, you can camp in the countryside and rest in inns or taverns.  When you choose to do so you have to choose what you're characters are going to do - for example regain strength by resting a full day, training or guarding the camp.

I thought that was only when resting at the stronghold. I could be wrong, though. Also, I think everyone gets to rest, when you do it at the stronghold, and you get a passive bonus (based on what kind of training, etc, you chose for that person at the time) that lasts until the next time you rest.

 

That might be the case for any resting/camping, but, I was under the impression that that's what differentiated resting at the stronghold from resting at not-the-stronghold. The training bonuses, at least.

 

^^ Sorry, I missed the one post about that being the Darklands resting mechanic. My bad.

 

I excitedly thought I had missed info about the PoE resting mechanic, heh. I was like "CAMP GUARD DUTY?! YEAH!!!!"

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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Well hopefully most times we won't need to. But surely you've had game combat where you needed every advantage and ended up optimizing your weapon usage? To me it's just equivalent to an aircraft loadout.

 

Yes it will make the game easier. So do cheat codes. Some people just like to play that way... but it's their nickel. :)

 

 

I honestly can't remember a lot of times where i absolutely needed specific gear to beat an encounter. It may have happened but i can't say of the top of my head. In IE games i literally sold everything my party didnt actually use. Some gear might have made certain encounters easier (i.e. the weapons tailored to fighting dragons for instance) but they were never mandatory as you could beat the encounters without them... so i just sold them more often then not. Requiring a very specific setup to beat an encounter is bad design imho.

 

When it comes to spells its a bit different because there were cases when i needed to rest so i'd have the whole arsenal at my disposal for an encounter. Having said that, in PoE the game seems designed with this in mind as you have abilities /rest and also /encounter. So it's just a matter of using them smartly as i see it. Or rather, not using your most powerful spells (which are likely to be /rest) on encounters where you dont need them just cause it's easier that way. The game seems to be designed to encourage forethought and tactical thinking which imho is great. I'm not judging anyone mind you...im looking for an explanation. Why would someone want to take away this fundamental part of the game's design?

 

As to your second quote... you're right. To me it does seem like cheating which for me isn't fun. You can't even claim to have beaten the game afterwards because in truth it would have been a watered down "EZ mode" version and didnt provide the challenge that was in fact intended. Again, im not here to berate anyone...just wondering what the motivation is.

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Not a fan myself really.

 

I think the game should try to guide/teach us away from pack-ratting and looting everything in sight.

It makes little sense from a realistic standpoint  - and from realistic character behavior - to go collect every broken down sword and everything that isn't nailed down (with NPCs naturally NOT reacting to you robbing them of everything).

 

 

Going back and forth to collect trash to sell for 1 copper SHOULDN'T be fun.

Some players insist on doing the most boring and mundane and pointless and un-logical stuff and then complain that it's tedious and that the developers should "fix" that and make their "playstyle" ... "viable".

 

I see this backwards.

There is nothing to fix except the players head.

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Chuck Norris was wrong once - He thought HE made a mistake!

 

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Not a fan myself really.

 

I think the game should try to guide/teach us away from pack-ratting and looting everything in sight.

 

So you don't want to hoard all the trash items? Ironic...your name is Trash Man after all... hehe. But yeah...i agree with what you're saying for the most part.

Edited by Valci
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I think the game should try to guide/teach us away from pack-ratting and looting everything in sight.

It makes little sense from a realistic standpoint  - and from realistic character behavior - to go collect every broken down sword and everything that isn't nailed down (with NPCs naturally NOT reacting to you robbing them of everything).

 

To be fair, a primary motivation for adventuring (and banditry, and warfare) during the medieval era was money. So looting is a meaningful exercise. The game doesn't need to 'guide' us in that manner--if a player wants to collect and sell 100 soiled and damaged pieces of goblin armor worth a few coppers, then let them. It's their gaming time.

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"It has just been discovered that research causes cancer in rats."

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Well, combat experience is pretty much null.. maybe trash-quantity-wealth is null in PoE as well in a conceptually similar fashion?

- Objective Experience
- Objective Economy? (Wealth is accumulated from Stronghold/taxes, Quests & Tasks, Faction-work, Bounties etc. etc.)

A store with few weapons in an isolated area in a forest might buy weapons for a higher price when bandits are hanging around in the nearby area. Or underarmed caravan merchants, though they would probably pay better price just hiring you as an escort rather than paying for some shoddy, dented & used swords.

Could this work?

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Yes, in terms of game economy, the lack of combat experience may balance out the possibility of excess loot collection. To get the loot you have to spend time culling the owners, at a cost to you in time and resources spent.

"It has just been discovered that research causes cancer in rats."

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Not a fan myself really.

 

I think the game should try to guide/teach us away from pack-ratting and looting everything in sight.

It makes little sense from a realistic standpoint  - and from realistic character behavior - to go collect every broken down sword and everything that isn't nailed down (with NPCs naturally NOT reacting to you robbing them of everything).

 

 

Going back and forth to collect trash to sell for 1 copper SHOULDN'T be fun.

Some players insist on doing the most boring and mundane and pointless and un-logical stuff and then complain that it's tedious and that the developers should "fix" that and make their "playstyle" ... "viable".

 

I see this backwards.

There is nothing to fix except the players head.

I agree with your sentiment. However, in all fairness, it's perfectly reasonable to assume there'll be more than you can carry, in a lot of overall areas that you'll adventure through, but only by a little bit instead of a crap-ton, and not because you can simply loot random pebbles and melted candles that you find lying around.

 

Or, to put it another way, you don't have to be able to loot 1,000 things, much less 1,000 junky things, for inventory management to become an issue.

 

And, valuables are valuables. Just because it's handled poorly in a lot of games doesn't make it inherently silly that your party would say "Hmm... I dunno... we should REALLY make use of this really good-quality armor that this guy was wearing."

 

In fact, with loot a lot more reasonable in quantity/quality/frequency, you'd think it'd be even MORE reasonable for your party to make the most of what they find. In Diablo world, where you're going to find 3 weapons and a gemstone on every 3rd enemy you slay out of 1,000, who really cares if you missed a couple valuable things? In a world where you only find 5 gold-filigreed swords throughout the entire campaign, how silly would it be to just shrug that off because you happen to be at capacity (which is also a lot more reasonable, instead of being able to carry 5 suits of armor and 3 bastard swords around per-character)?

 

So, *shrug*. I think that sentiment, as it applies to PoE, is really kind of conditional. IF there's stupid amounts of loot and junk everywhere, and the game viably sets things up for you to want to take everything and sell it for 1 copper, then yeah, that's dumb. But, I think if loot's handled a lot more reasonably, then it's a lot more reasonable for there to be some abstraction of "we're gonna acquire that valuable item, but we just aren't going to have it at our disposal right now."

 

Granted, I do hope it's at least simply explained in the game, instead of just "use your imagination, but you can take all this stuff and access it later."

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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