Rahelron Posted February 17, 2014 Share Posted February 17, 2014 Let's roll out the questions first, and then proceed with my thoughts about them. How many endings will PoE have? Will the player be able to make decisions that will radically change the game during the playthrough? How are the developers going to implement "real choices" in the game? When I talk about "choices that radically change the game" I mean choices that make the story branch out in a way that locks away a significant amout of content and opens up an equal amount. Chapter 2 in The Witcher 2 is a great example of what I mean. In the witcher 2 your choices not only have an impact on the story, but radically change the way you experience the game. You get to see different areas, you get to know different parts of the story and need to complete different quests to go on. The greatest part of the witcher 2 is that it doesn't allow the player to see all its content in a single playthrough. That's great because designing a game like that makes the player feel that his choices are real and that there is no "perfect playthrough", at least content wise. Let me explain this concept with 2 examples: In Baldur's Gate 2 you had pretty much 2 ways of getting back from Spellhold: with Saemon Havarian's ship or taking the portal to the underdark. You had a choice... in theory. But the truth was that if you chose to cross the portal you just lost a lot of content. The game made you end up in the underdark anyways, and choosing to go there directly made you loose quests, loot and a lot of story content just for the sake of roleplay ("I'm not a fool and I don't trust Seamon, so I prefer taking my chances with the portal"). This makes me say that it wasn't a real choice: the game was clearly meant to be played in a way and the developers had included a second solution just for the sake of saying "Do you see: we let you choose". Second example: in Mass Effect 2 there was a clear optimal sequence in which you had to do the quests, the one that allowed you to immediately follow your crew once it was abducted by the aliens. You also had to have the loyalty of every sqad member in order to make everyone survive during the last mission. If you did everything right not only you got the "No-One left behind" achievement and a better ending, but you also gained the possibility to experience everything that Mass effect 3 had to offer. If a member of your crew died during Mass Effect 2 you didn't meet him during the next game, loosing content that you had paid for. ---------------------------------------------------------------------------- I think that every real choice within a game should open up some content and permanently close some other content. This is the only way in which you prevent your game from having "optimal" playthroughs and force the player choose for real and not just think about how he will be able to get everything in the game. 2 Link to comment Share on other sites More sharing options...
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