Mr. Magniloquent Posted November 25, 2013 Share Posted November 25, 2013 I very much enjoyed the cosmology of D&D. I liked the different planes (prime, elemental, negative, abyss, hell, etc.) and felt they really worked well in both constructing "the beyond", but explaining concepts of after-life, divinity and general frame work of existence. Given that these guys were largely responsible for Planescape: Torment, I imagine that some planar distinctions will exist, but how far will they deviate from prior/earlier concepts? I personally liked what Dragon Age:Origins attempted to do with "The Fade", but the delivery was awful. Is there anything you guys want out of a certain cosmology or is it not particularly important to you? What kind of concepts do you guys have which might refine or go beyond convention, or break molds entirely? 1 Link to comment Share on other sites More sharing options...
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