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Dragon Age: Inquisition


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Shamelessly copied from MC's intro post of past threads (give me a yell if it needs updating):

 

dragon-age-inquisitiongeneraljpg-30bee4_

 

Official Website

 

 

 

 

 

 

A cataclysmic event has plunged the land of Thedas into turmoil. Dragons now darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages have broken into an all-out war against the oppressive Templars. Nations rise against one another. It falls to you to restore order as you lead the Inquisition and hunt down the agents of chaos - your choices will forever change the Dragon Age.

The Fire's Above - trailer.

 

 

From IGN:

 

 

 

 

As the Chantry’s oppression of the mages comes to a head in the opening of Inquisition, a Fade tear splits the sky, leading dragons and other monsters into the fray, “and that kicks off the events." Following that, nations plunge into war, and “the decision is made to bring back an inquisition to find out what’s going on and stop this,” Flynn explains.

 

Release Date: Fall 2014

Supported: PS3, PS 4, XBox 360, XBox One, PC

Engine: DICE's Frostbyte

 

 

 

 

-----------------------------

 

Why Dragon Age: Inquisition isn't Called DA 3 - article

 

Open-World Re-Imagining - video interview

 

First Look: DA:I Concept Art - blog

 

DAI Wallpapers

 

A Look Inside Dragon Age: Inquisition's Development

 

Dragon Age: Inquisition Coverage Trailer - Game Informer

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein

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I approve of the detail in the OP.  I vote a 100000% raise to your moderator wages.

 

Obsidian big-wig: "Hrmmm... 5 cents an hour it is, and not a penny more!"

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"Turned wrong way round, the relentless unforeseen was what we schoolchildren studied as 'History,' harmless history, where everything unexpected in its own time is chronicled on the page as inevitable. The terror of the unforeseen is what the science of history hides, turning a disaster into an epic.”

 

-Philip Roth, The Plot Against America

 

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From the old leaked document last year. Remember that bearded warden? Apparently that's Stroud, the Freddy Mercury looking guy you run into a few times in Da2

Edited by NKKKK

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My biggest unanswered question is why am I seeing this media bliz now. Was this scheduled before they moved the release or something?

You're a cheery wee bugger, Nep. Have I ever said that?

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My biggest unanswered question is why am I seeing this media bliz now. Was this scheduled before they moved the release or something?

 

I've been thinking about this too.  It sounds like they're targeting a holiday 2014 release, right? So possibly this is just standard AAA mega-game PR strategy: talk about the game early and often.  But it's also probably the last chance they'll have to make any major changes before they're locked-in designwise.  If some non-central aspect of what they're talking about met with horribly negative fan reaction now, they might still have time to course correct.  (Which would be unfeasible once we're within 9 months or so of release.)  Ergo, this could be an attempt to avoid another Dragon Age 2 where possible.

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RPS Laidlaw Interview

 

 

RPS: Will there be any cameos by the cave from Dragon Age II? The infamous cave?

 
Laidlaw: Oh, the cave. No, I don’t expect that cave will return. I think we’ve probably used it enough.

LOL.

 

This game does sound good.  I hope they do deliver this time.

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I honestly think that cave should make a reappearance. It'd be a funny easter egg or somethin'. They could even have a line like, "I'm having an odd feeling of deja vu here..."

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I made a 2 hour rant video about dragon age 2. It's not the greatest... but if you want to watch it, here ya go:

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I honestly think that cave should make a reappearance. It'd be a funny easter egg or somethin'. They could even have a line like, "I'm having an odd feeling of deja vu here..."

Agreed.  That would be awesome.

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RPS Laidlaw Interview

 

 

RPS: Will there be any cameos by the cave from Dragon Age II? The infamous cave?

 
Laidlaw: Oh, the cave. No, I don’t expect that cave will return. I think we’ve probably used it enough.

LOL.

 

This game does sound good.  I hope they do deliver this time.

 

It is kinda funny how they can joke about being lazy and yet get away with it repeatedly. They've been reusing levels since Mass Effect.

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I honestly think that cave should make a reappearance. It'd be a funny easter egg or somethin'. They could even have a line like, "I'm having an odd feeling of deja vu here..."

 

They should add it as its own level, sort of like Infernal Mode in Diablo or any of the Insanity modes in various Bio games.  The entire game, everything takes place in that one cave.

 

Oh, and Anders hits on you non stop while Leliana sings that song in the background.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

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I have one question about DAI. Will it use Origins?

 

what-you-did-there-i-see-it.thumbnail.jp

 

 

Not quite sure what I did there myself that earned me that reply... :unsure:

 

EDIT: Ah wait is it because, now that I reread what I typed, it sounds like a pun on Dragon Age Origins due it having part of the name that the download client uses?

 

 

 

I have one question about DAI. Will it use Origins?

 

Yes. To all the questions self contained in this one question. 

 

 

I thought as much. If the game turns out to be worth getting, I guess I'll have to figure out a way to remove Origins from the requirement after buying it.

 

'course that's assuming it's worth buying this time around and not a repeat of DA2 or ME3. /InherentlySkeptical

Edited by Augusta Corvina
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"It is kinda funny how they can joke about being lazy and yet get away with it repeatedly."

 

How many times does this have to be covered? It wasn't laziness; it was about lack of time. DA was made in 5+ years.  DA2 was made in less than 2. They are about the same length. Obviously, 'compromises' and 'sacrifices' have to be made. That isn't laziness. That said,  it backfired because that is easily the #1 complaint about the game. Followed by the equipment shenaningins and the fubar ending. And, I agree, those are all negatives. But, the reactity (aka C&C), characters, writing, and actual combat are pretty damn good.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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"It is kinda funny how they can joke about being lazy and yet get away with it repeatedly."

 

How many times does this have to be covered? It wasn't laziness; it was about lack of time. DA was made in 5+ years.  DA2 was made in less than 2. They are about the same length. Obviously, 'compromises' and 'sacrifices' have to be made. That isn't laziness. That said,  it backfired because that is easily the #1 complaint about the game. Followed by the equipment shenaningins and the fubar ending. And, I agree, those are all negatives. But, the reactity (aka C&C), characters, writing, and actual combat are pretty damn good.

 

Then why didn't they make more time? Oh yeah, EA. 

 

Anyway my point was that aside from Baldur's Gate, they've never been good with area design. Mass Effect recycled. Mass Effect 2 and Origins were on the rails linear. At least they're trying n DA:I

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"It is kinda funny how they can joke about being lazy and yet get away with it repeatedly."

 

How many times does this have to be covered? It wasn't laziness; it was about lack of time. DA was made in 5+ years.  DA2 was made in less than 2. They are about the same length. Obviously, 'compromises' and 'sacrifices' have to be made. That isn't laziness. That said,  it backfired because that is easily the #1 complaint about the game. Followed by the equipment shenaningins and the fubar ending. And, I agree, those are all negatives. But, the reactity (aka C&C), characters, writing, and actual combat are pretty damn good.

 

Lol the writing was terrible. What on Earth are you talking about.

 

I would agree that it wasn't laziness, though.  It was greed.  It was "Let's churn this out as fast as possible because EA is the boss now and the shareholders want to get paid!"

 

Edited: DA2 is a great example, by the way, of how a big publisher with no concern for the medium they are working in can just swoop in and hose things up, all to make a few more bucks per share.  In this case the joke was one them, though, considering DAII sales were lower than DA:O sales. Which, in the world of video games, is almost impossible.  Sequels almost always make the same amount of money as the original, or more.  The game has to suck really bad for it to make less.

Edited by decado
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The Qunari aren't COOL ENOUGH. The need to be COOLER. Let's COOL THEM UP. Let's give them some HORNS so they will be WAY COOLER. And we'll explain it away with the worst retconning since Klingons got headridges. Don't worry, it will be SUPER X-TREME COOL!

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The Qunari aren't COOL ENOUGH. The need to be COOLER. Let's COOL THEM UP. Let's give them some HORNS so they will be WAY COOLER. And we'll explain it away with the worst retconning since Klingons got headridges. Don't worry, it will be SUPER X-TREME COOL!

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"It is kinda funny how they can joke about being lazy and yet get away with it repeatedly."

 

How many times does this have to be covered? It wasn't laziness; it was about lack of time. DA was made in 5+ years. DA2 was made in less than 2. They are about the same length. Obviously, 'compromises' and 'sacrifices' have to be made. That isn't laziness. That said, it backfired because that is easily the #1 complaint about the game. Followed by the equipment shenaningins and the fubar ending. And, I agree, those are all negatives. But, the reactity (aka C&C), characters, writing, and actual combat are pretty damn good.

Wait, what do you mean the C&C was pretty damned good? I found that no matter my choices, everything turned out mostly the same. don't get me wrong, I enjoyed the game, but the C&C was not one of the high points.

The area between the balls and the butt is a hotbed of terrorist activity.

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