anubite Posted July 16, 2013 Share Posted July 16, 2013 Have you guys played Fallout New Vegas lately...? What happens when you approach a general-populace NPC and try to talk to him? Does he... A) Introduce himself. B) Say Hello. C) Comment about some inane thing because hey he's not a person he's a vehicle for narrative or exposition. If you picked C, you're right. Most of the time, in Obsidian games, "generic peasant" characters don't even try to pretend that they're not exposition vehicles. This is pretty much nitpicking, but... Why? It's a bit jarring to approach a character and for him to say something totally non-sequitur to a stranger like myself. This is such a small request, and it's probably an extra burden on the writing staff, but... could they just say Hi? Could the expoisition dialog be written a little more natural for those "masses" characters? Guy at the bar: "Hi, how're you? Need somethin'? I'd offer ya a drink, but I don't have any money since the Wall fell." That to me, is an example of short and simple yet natural exposition. Yet, some games would have this same character simply say, "Hey, did ya hear about the Wall falling?" Any steps made to flesh out these lowly unimportant NPC characters are good, worthwhile steps. It's not easy to give life to generic characters you can talk to, but I think a little more effort could be paid to them, if time allows. They are good exposition vehicles, but when you abuse them so... it kind of hurts the experience. It's kind of become a video game trope at this point. 15 I made a 2 hour rant video about dragon age 2. It's not the greatest... but if you want to watch it, here ya go: Link to comment Share on other sites More sharing options...
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