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Divinity: Original Sin Kickstarter


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I think this is going to make the 800k stretch goal.  It's going to make it.  It's going to make it.  It's going to make it.  Think positive thoughts.  Send out positive energy...

 

/rubs power crystal

//chants unintelligibly 

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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Silly question that I always forgot to ask. Where am I supposed to tell people that I have upped my pledge by 6? :p

On the KS comment section. Or here if you don't use ks. ;)

 

 

I always forget to go to KS :) Made an account at the weresheepwiki thingie though :)

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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The last 48 hours, 700K stretch goal achieved and something special...

Update #28 · Apr 24, 2013 · 44 comments
 
 
The last 48 hours

Thanks to you, we had a great campaign. The result so far exceeds our initial expectations and it's really been a great ride. You can't imagine how excited we are that we're going to be able to make our game so much better, and the motivation we took with us from this campaign is going to be worth a lot more gameplay than mere money can buy.

As we enter the last 48 hours of Divinity: Original Sin's Kickstarter we're going to give everything we've got  to further spread the word and who knows, perhaps we'll even manage to reach our final stretch goal!

Thank you!

 

700K reached, Kirill gets a symphonic orchestra

 

If we include Paypal in the total amount, the 700K goal goal is reached already and that means that the music of our brilliant composer, Kirill Pokrovsky, will now be performed by a symphonic orchestra! 

This will be a first in the history of the Divinity games and we'll release moving pictures once the recordings are in progress. You can imagine that Kirill is very happy!!! Or perhaps not...his love for writing sheet music is legendary ;)

To celebrate this goal, ALL our Kickstarter backers will receive a free digital copy of a very unique Divinity audio CD with remastered and remixed music from "Beyond Divinity" and "Divine Divinity".

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Something special

In supporting Divinity: Original Sin, you're not just supporting one RPG, but several RPGs that we are planning to make. Here's the full story of what we at Larian Studios are up to. 

You'll be surprised at some of the footage you'll see, in a pleasant nostalgic way. Anybody moderately interested in making his own RPG adventure should watch this video!

 

 

 

Remember, this is not an announcement, but obviously, it's something we're strongly thinking about. Who knows, maybe with your help it can even become reality. We're going to be making RPGs for some time still, so anything is possible :)

 

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Congratulations to Vincent & Liesbeth!!!

Vincent, a wonderful level designer and

, can add a beautiful daughter to his list of achievements! Congratulations from all of us at Larian. You are entitled to smoke one cigar, and then you need to quit smoking!!!    Add-ons & rewards overview

We support adding extras to your pledge and give you one or more add-ons for it. This way you can customize your rewards.

How? After you pledge, add one (or more) of the following amounts to your pledge. To do this after you have already pledged, click the "Manage Pledge" button and add the amount of the add-on to your pledge. Keep your selected reward tier. Once this Kickstarter is over, we will contact you so you can specify what add-on(s) you wish to receive.

Digital add-ons require a base pledge of $25. Physical add-ons require a physical tier (starting at $65).

Digital add-ons

  • Divine Divinity Digital Version (HD): add $5
  • Weresheep Forum Badge, In the Credits as a Weresheep, a hint: add $6
  • THE Hint concerning the Weresheep: add $666
  • Digital Artbook featuring the Art of Divinity Original Sin: add $8
  • Digital Map of the World of Divinity Original Sin: add $8
  • Digital Soundtrack of Divinity Original Sin: add $10
  • Extra Digital Copy of Divinity Original Sin: add $20
  • Beta Access for Divinity Original Sin: add $20
  • Alpha Access for Divinity Original Sin: add $50
  • Fanday Ticket: add $150
 
 
 
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The next Fanday will be in Gent, Belgium on friday August 9th 2013. 

  • Divinity Anthology (digital): add $20
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  • Divinity Dragon Commander (digital): add $40
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Physical add-ons

  • Cloth Map: add $25
  • Signed Poster: add $25
  • T-Shirt Weresheep Logo: add $25
  • T-Shirt Divinity Original Sin: add $25
  • Extra Box Copy of Divinity Original Sin: add $40
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Available in S, M, L, XL and XXLAvailable in S, M, L, XL and XXL. Weresheep models are also available.

Female T-Shirts now also available!!!

Shout outs!

We received support from a number of other developers here on Kickstarter throughout this campaign and we'd like to thank them all for their support. We suspect you know about them already, but if you don't, be sure to check them out. Pretty cool stuff and for them, it's the same story as for us - the more support you give them, the better their games will be. The better the games, the more successful the developers. The more successful the developers, the stronger the walls of their independence. The stronger their independence, the more gameplay innovation you can expect. This is a very worthwhile cause if you like games, so spread the word!

Battle worlds Kronos, made by King Art games - an awesome new turn-based strategy game. If you're into these games, get this. They still have 3 days to go and some cool stretch goals to achieve.

Torment, made by inXile - the spiritual successor to Planescape Torment with an all-star team. It's going to be great! Even if their campaign is over, you can still fund them on Paypal.

Project Eternity by Obsidian - an isometric RPG of the type we like. We have quite a few Obsidian fans in the office so backing this was a no-brainer. Their campaign is over, but you can still fund them via Paypal.

Camelot Unchained  - a realm vs realm MMO, set in a post-apocalyptic world with plenty of interesting ideas.  Camelot Unchained has consistently been above us on kicktraq during our campaign and so there hasn't been a day when we weren't thinking of them ;) The devs put a truckload of their own money in their game, so you can rest assured sure that they believe strongly in their concept. That is always a good sign. They still need some funding to reach their goal, so do check them out.

The final countdown!
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In closing

Total Biscuit just published a 

of our pre-alpha build! We have no clue what he said because the clock is ticking, but we hope it was nice :)
Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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57k yesterday and it looks increasingly likely that it will do at least that much today.  I'm quite confident that 800k henchmen become companions stretch goal is going to happen!  Hmm, maybe the 1 mil stretch goal is reachable?  

 

 

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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Wouldnt you just post on their forums that you bought into the weresheep thing, just like people post on our forums that joined the Order?

 

The weresheep cult has an own website for that, a wiki at http://www.weresheep.net :)

 

 

Do I need to message you on there to be added to the roster? :)

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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Update #29 : More on henchmen and companions

 Apr 25, 2013
 
Henchmen and companions explained

In all our haste to prepare the previous update we forgot to post the video that explained the "henchmen become companions" stretch goal in more detail. This update corrects this horrible mistake.

 

 

It also gives us an opportunity to add a bit more information about the "Design A Henchman" tier. Many people have asked us what happens to the henchmen they design if the "henchmen become companions" stretch goal is reached.

 

The way it is going to work is that the henchmen designed by backers will receive a background from the pool of available backgrounds. And they will have dialogues which correspond to those backgrounds. Additionally there will be companions that we will add to the game and these will be treated differently from the henchmen. 

 

You may wonder why you would still want to hire henchmen if there are companions available. And the answer is that different henchmen will have different strengths and weaknesses as well as different abilities. It is very likely that while playing, you might swap henchmen in and out depending on the challenges you are facing. For instance, when dealing with fire creatures, fire spells actually heal them instead of damaging them. If you happen to have a companion that is specialized in fire spells, he will therefore be of little use. At such a moment it would be very handy to hire a henchman specialized in water spells.

 

Luckily you also have a homestead at The Shelter Plane At The End of Time where you can ask henchmen you encountered and hired, to wait for you.

 

You should also be aware that henchmen talk to each other so if you treat them badly, that might have repercussions in your dealing with other henchmen. Likewise, treat them well and you might find unexpected benefits.

 

Something for our French fans

Jeuxvideo.com posted their hands-on video today! Have a look!

 

In Closing

With only 42 hours to go, we're seeing a big increase in backers. But to achieve those final stretch goals we can use all the exposure we can get and for that we are open to

. Well, almost any... ;)
Edited by LordCrash
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Wouldnt you just post on their forums that you bought into the weresheep thing, just like people post on our forums that joined the Order?

 

The weresheep cult has an own website for that, a wiki at http://www.weresheep.net :)

 

 

Do I need to message you on there to be added to the roster? :)

 

 

Do you have pledged via Paypal? I'm just asking out of curiosity because I thought so far that it's not possible to pledge for add-ons via Paypal...... ;)

 

I will put you on the roster.

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Nah pledged via KS a while ago.

 

Aye ok. I was just a little bit confused because you stated that you "always forget to go to KS".... ;)

 

I added you to the roster. :)

 

http://www.weresheep.net/doku.php?id=woos:members

 

 

 

 

Thanks!

 

 

And companions looks very doable right now :)

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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And companions looks very doable right now :)

 

It's going to reach the 800k henchmen become companions goal easily.  They need to get less than 1k an hour, they'll easily do at least double that.

:yes:

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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Alright, folks, here's an important bit of pledge info that Larian has forgot to put up on the KS page, but Swen has confirmed when Garod asked about it. From now on it is possible to get all PHYSICAL ADD-ONS and still pick A DIGITAL TIER.

Just add $10 shipping for Europe or $15 dollar shipping for the rest of the world.

 

For instance, you can pick whatever digital tier and then add a Weresheep of Original Sin T-shirt, this is what I just did when I woke up and found out about it. :)

Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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Update #30 : 27 Hours Left,Companions, Editor Magic, Mixing Physical with Digital

Apr 25, 2013
 
27 hours left!!!

Well, the title says it all. It looks like we're going to make the Companions stretch goal, but are we going to make the NPC schedules goal ? They say anything is possible on Kickstarter, but there's still some distance cover. The only thing that's sure is that we'll know tomorrow!

 

Companions, revisited

Our latest companions video update wasn't very good. That's why we did a new one, containing much more information on exactly what it is we're planning to do, and what the difference is between Henchmen and Companions. It's a bit of a designer class and it features Swen's most horrible handwriting, but hopefully it'll answer the questions people have been asking.

 

 
Editor magic

We have a cool game editor and we like showing it off because we want the modding community to seriously start thinking about what RPG adventures they're going to make with it. In this latest editor update, Wannes, whizkid extraordinaire shows you how you can modify materials in Divinity: Original Sin to achieve some very cool effects. Cool stuff!

 

http://www.youtube.com/watch?v=W9n54npFV1Q

 
Physical Add-ons For Digital Tiers Now Possible!

Feel free to browse our physical add-ons, pick the ones you like and add their cost + shipping to your digital pledge!

  • Shipping within Europe: $10
  • Shipping to the rest of the world: 15$

 

In Closing

We can't believe how fast the pledge counter is going. To be honest, while we dreamt of it, we never expected that we'd even have a chance of reaching the NPC schedule stretch goal. Now it looks like during

, it could actually happen, though it'll still require a mad end-rush. One thing is sure - if we make this stretch goal, we'll need extra room in the office! I wish I had a crystal ball.

 

Overview of add-ons  

Because there have been a lot of new backers these last days and a lot of information is burried within the updates, we'll be including the add-on possibilities in each new update from now on. Add-ons allow you to customize your rewards.

 

How? After you pledge, add one (or more) of the following amounts to your pledge. To do this after you have already pledged, click the "Manage Pledge" button and add the amount of the add-on to your pledge. Keep your selected reward tier. Once this Kickstarter is over, we will contact you so you can specify what add-on(s) you wish to receive.

 

Digital add-ons require a base pledge of $25. Physical add-ons require a physical tier (starting at $65).

 

Digital add-ons

  • Divine Divinity Digital Version (HD): add $5
  • Weresheep Forum Badge, In the Credits as a Weresheep, a hint: add $6
  • THE Hint concerning the Weresheep: add $666
  • Digital Artbook featuring the Art of Divinity Original Sin: add $8
  • Digital Map of the World of Divinity Original Sin: add $8
  • Digital Soundtrack of Divinity Original Sin: add $10
  • Extra Digital Copy of Divinity Original Sin: add $20
  • Beta Access for Divinity Original Sin: add $20
  • Alpha Access for Divinity Original Sin: add $50
  • Fanday Ticket: add $150Divinity Anthology (digital): add $20
  • Divinity Dragon Commander (digital): add $40

 

Physical add-ons

  • Cloth Map: add $25
  • Signed Poster: add $25
  • T-Shirt Weresheep Logo: add $25
  • T-Shirt Divinity Original Sin: add $25 (Available in S, M, L, XL and XXL)
  • Extra Box Copy of Divinity Original Sin: add $40
Edited by LordCrash
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Weresheep is like a funny once joke. Much as a wool sweater, it will wear thin.

 

Agreed. People should start to get over it already as it's well in the process of becoming annoying.

Perkele, tiädäksää tuanoini!

"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."

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Weresheep is like a funny once joke. Much as a wool sweater, it will wear thin.

 

 

 

Weresheep is like a funny once joke. Much as a wool sweater, it will wear thin.

 

Agreed. People should start to get over it already as it's well in the process of becoming annoying.

 

 

Oh, but it's much worse than that. It was itchy already at the get-go. You immediately get it under your skin and then you have been infected with the weresheep madness. It's like a beautiful drug with side effects that you are happy with. In short, the weresheep are a cool Larian-smitten bunch that loves a great CRPG when they see one. Beware, it's quite contagious! BAAH!

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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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