IDEAS NOT TO BE FORGOTTEN - poll
85 members have voted
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1. which of these ideas you like?
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Sticking to a weapon will set off familiarity rewards and even quests over time46
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Magical items are very rare, gold is for consumables47
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Loot is "branded/tagged", origin of items affects NPCs differently28
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Crafted magical items are few, unique and true achievements54
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Temporary abstract armour degradation in combat, repairs are "automagical"13
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Individual party-member quests in cities to challenge their personal strengths & weaknesses66
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Armour and weaponry can get "enfeebled"/"fatigued" over time, easy repair23
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Give magical non-weapon items much more love54
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Beast-of-burden teams embodying the deep stash; they are useful and sometimes shady19
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Magical artefacts for our houses and strongholds52
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2. continued....
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Maps, weather and environment affecting spells and the party55
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Nice UI for weather and temperature, including an adaptive fog of war45
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Flexible and intuitive spell effects that can be adjusted to fit encounters and environment38
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Icons marking the tone and skill implemented when picking dialogue options44
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Quests/objectives, centered on discovery, intrigue, info and non-fetch, non-kill X goals71
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Innovative ideas for strategic cipher abilities before and during encounters42
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Guns can be used on certain doors and chests to open them43
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