MuseBreaks Posted February 9, 2013 Posted February 9, 2013 I am sorry if it has been already discussed but I am new. DID YOU HIRE VOICE ACTING FOR EVERY TEXT???????? This is 2013 and you almost reached 4 million$. I think you can hire voice actors for everything! It is much more important then another quest or another dungeon level.
LadyCrimson Posted February 10, 2013 Posted February 10, 2013 No, they did not and are not. They've been pretty clear there isn't going to be full voice-acting in PE. Which I think is fine, personally. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Darkpriest Posted February 10, 2013 Posted February 10, 2013 My spider senses tingle... I think we have a troll nearby... 4mln$ is not a lot of money from a game dev. perspective (especially when you have to deduct the commissions), when you want to make a complex, high quality content... Full VO would be a waste of money in this budget.
rjshae Posted February 10, 2013 Posted February 10, 2013 Spider trolls. Hmm... "It has just been discovered that research causes cancer in rats."
Wirdjos Posted February 10, 2013 Posted February 10, 2013 Spider trolls. Hmm... Well that sounds like a post for the creature's thread in general discussion. I even found an artist's rendering.
Ieo Posted February 10, 2013 Posted February 10, 2013 Ugh, it's an animated zombie tumor. I feel nauseated just looking at it. Or maybe that's the flu I was getting over... 1 The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)
rjshae Posted February 10, 2013 Posted February 10, 2013 That's... unpleasant. "It has just been discovered that research causes cancer in rats."
AGX-17 Posted February 10, 2013 Posted February 10, 2013 (edited) I am sorry if it has been already discussed but I am new. DID YOU HIRE VOICE ACTING FOR EVERY TEXT???????? This is 2013 and you almost reached 4 million$. I think you can hire voice actors for everything! It is much more important then another quest or another dungeon level. Edited February 10, 2013 by AGX-17
Labadal Posted February 10, 2013 Posted February 10, 2013 I also want it to be first person view and no party members. Oh, and please, for the love of everything that is holy, make sure it is as linear as possible. I also want explosive barrels. Don't forget that I expect a sequel every year with multiplayer.
MuseBreaks Posted February 10, 2013 Author Posted February 10, 2013 the only trolls I see is you people in anycase, for some downers, like me, it's more important to have more voice acting, then another stupid dungeon, or another quest. I prefer quality over quantity, and the more voice acting there, the more quality a game has. It's quite tedious and annoying to read countless of text, expecially when i am going to expect lots of texts, and well written ones, exactly beacuse the developers have time to do it and are not bound by a deadline. and we will raise our voice and you will not shut us up with your irrelevent arguments. good day
PrimeJunta Posted February 10, 2013 Posted February 10, 2013 @MuseBreaks, good thing for you the great majority of games cater to your tastes then. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
MuseBreaks Posted February 10, 2013 Author Posted February 10, 2013 There is no need to make assumptions about my taste. It's suffice to point that I adored and grew up on BG2:SOA and Icewindale to understand why I donated money to this project. Back to my point I will add again, I will state my mind and the patronizing of some people here should be kept to themselves. And now to the only person who actually made a civil argument: Conjurer: I think that you are wrong. There are plenty of voice actors who are fair enough to hire at a normal cost that won't jeopardize this project's budget. I'm not looking for Hollywood actors. So It's quite fair to expect voicing from ad least the main NPC's and main characters in the game, ad least most of the time.
Gyges Posted February 10, 2013 Posted February 10, 2013 (edited) One quality voice actor costs about 100.000 $ for a game. So yeah they can hire like 40 of them for the entire budget. Depends on the amount of lines, which depends on the amount of text, which means games like the ie era rpgs would cost s***-tons more monies. If not just for the content, then for the amount of companions, important npcs and narrative. So no musebreaks, its not gonna happen. Edited February 10, 2013 by Gyges
Labadal Posted February 10, 2013 Posted February 10, 2013 There is no need to make assumptions about my taste. It's suffice to point that I adored and grew up on BG2:SOA and Icewindale to understand why I donated money to this project. Back to my point I will add again, I will state my mind and the patronizing of some people here should be kept to themselves. And now to the only person who actually made a civil argument: Conjurer: I think that you are wrong. There are plenty of voice actors who are fair enough to hire at a normal cost that won't jeopardize this project's budget. I'm not looking for Hollywood actors. So It's quite fair to expect voicing from ad least the main NPC's and main characters in the game, ad least most of the time. More voice acting, especially voicing everything, would simply mean less money for everything else. I like voice acting in my games, but it depends on wich game. As I understand it important characters and moments in the game will be voiced, and that is all I need.
rjshae Posted February 10, 2013 Posted February 10, 2013 (edited) Conjurer: I think that you are wrong. There are plenty of voice actors who are fair enough to hire at a normal cost that won't jeopardize this project's budget. I'm not looking for Hollywood actors. So It's quite fair to expect voicing from ad least the main NPC's and main characters in the game, ad least most of the time. More voice acting, especially voicing everything, would simply mean less money for everything else. I like voice acting in my games, but it depends on wich game. As I understand it important characters and moments in the game will be voiced, and that is all I need. There was a past discussion about the possibility of creating a mod to include amateur voice acting, but that would likely depend on the developers including that capability in the game. Edited February 10, 2013 by rjshae "It has just been discovered that research causes cancer in rats."
Alexjh Posted February 10, 2013 Posted February 10, 2013 Voice acting is one of those things that after a certain point you get diminishing returns on. If you start with having all your companions voiced, thats reasonable enough. If you then have the most important non-companion NPCs voiced, thats fairly sensible. If you have all the major bosses voiced, thats also good. Realistically, that probably amounts to 8 characters, 10ish characters and 15ish characters respectively. So a total of 33 characters for the sake of arguement. Some can be doubled up and have voice actors do various characters to save a bit of money, but after that it really is diminishing returns. Having say, all the sub bosses voiced might be one option say, but equally you could spend that money elsewhere in production, and it gets to the point where you are saying, which of these would you rather have: a) All the merchants voiced b) An extra interesting dungeon c) 10 new monster types d) Some extra bits of music e) An extra interesting sidequest Personally, of those, the merchants being voiced would rank the lowest because it doesn't expand the world in any meaningful way. Not to say I'm fundementally against merchants being voiced, but the returns on that as a feature are virtually nil compared to the others. 1
MuseBreaks Posted February 10, 2013 Author Posted February 10, 2013 I may have exaggerated in my first post with all the "EVERY TEXT". However I do think it's possible to voice the main characters with a fairly law budget (Party NPC's, Important non-party NPC's and Main Bosses).
MuseBreaks Posted February 10, 2013 Author Posted February 10, 2013 I also agree it should be last priority, only after all strings and mechanics are done (maybe except some elemental voice acting in key plots etc.)
Ieo Posted February 10, 2013 Posted February 10, 2013 Dude, this topic was killed several times over already. OP, do a search, and properly try to read. Here, I'll help you out with one of the threads: http://forums.obsidian.net/topic/62601-dialog-mostly-voiced/ PE isn't for you. You're better off playing... any other mindless game out there. I suggest looking at Bioware's current stuff. It's not just about money. 2 The KS Collector's Edition does not include the Collector's Book. Which game hook brought you to Project Eternity and interests you the most? PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7] Write your own romance mods because there won't be any in PE. "But what is an evil? Is it like water or like a hedgehog or night or lumpy?" -(Digger) "Most o' you wanderers are but a quarter moon away from lunacy at the best o' times." -Alvanhendar (Baldur's Gate 1)
LadyCrimson Posted February 10, 2013 Posted February 10, 2013 While I realize the "not sure if trolling" tends to sort of be a standard cynical response to certain types of questions these days, maybe next time we could give a little benefit of doubt a try, first? Thread closed at OP's request. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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