September 29, 201213 yr I'd rather a familiar for your mage like in BG2 than a dog companion. But also make them useful than just sitting in your back pack. Edited September 29, 201213 yr by Hiro Protagonist II
September 29, 201213 yr Since we're getting a player house I vote for a guard dog or beast pet to watch over things while you're gone ... by beast pet, I mean of course a tamed manticore.
September 29, 201213 yr I'd like pets like a dog, but not for combat. A dog could be good for alerting the party to dangers through smell and hearing. Another pet could be a mule that helps carry loot and even injured party members. Similar to the pets system in Torchlight? I've only played (and completed) Torchlight, not the sequel, but in Torchlight the pet is for sending to town to sell things, to carry things, and for combat. So if you had a mule it would be like a Torchlight pet that you had set to passive and you couldn't send to town. It's much more like the pack mule in the original Dungeon Siege, but I don't want pets to fill up a party slot like they did in Dungeon Siege or DA: Origins. Edited September 29, 201213 yr by AwesomeOcelot
September 29, 201213 yr I want a talking dog. That way I don't feel the slot is wasted by a companion that doesn't really say anything when I could have one that does.
September 29, 201213 yr I want a talking dog. That way I don't feel the slot is wasted by a companion that doesn't really say anything when I could have one that does. Only if the dog looks like this:
September 29, 201213 yr Forget having a dog as a companion, let the player BE a dog! Joking, of course. Voted "Yes".
September 29, 201213 yr I want a cheetah. Or a ferret. Or an angry hippo. Anything but a dog/wolf. Dogs are overdone in most stories, needz something different. Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
September 29, 201213 yr Yes I liked to have non humanoid companion, liked Dogmeat in Fallout, I liked Ed-e in Fallout new vegas.That said I must say I have something to say that, if this dog is supposed to take place as a member of party, that i will pass, we will probobly only have seven companions, wasting one slot on non speaking companion even if it is non humanoid , will fill like a wasted, what I would like is to make them in vein of familarias in Baldurs gate 2 with slightly bigger talking option, or maybe if we have a player house we can have a animal companion, in there, as form of Npc, Also maybe not dog, dogs belong to fallout, and been usead in DA:O , in Fable 2 and 3 , personally I would like a ferrot, or a parrot, or a hamster, or goblin buttler yes a goblin buttler , Obsidian do hear us we want Goblin butller.
September 29, 201213 yr I'd like to see Vikram Pandit as my dog companion. Capitalism loves you, even if post above is full of hatred.
September 29, 201213 yr First thought when reading the poll: DOGMEAT!! But then I read the comments,and I have to agree, it has sorta already "been done". But the Playerhouse watchDRAGON is getting my points! "Which is more the fool: the fool, or the fool who follows him?"
September 29, 201213 yr I'd like to have a Hovering Dog companion. [intelligence] I'm fighting the Good Fight with my posts.
September 29, 201213 yr Like some previously said, I also kind of like animal compagnions, but the problem is that they usually use a party slot and since they have no interactions, banters or wathever, they tends to be boring, and I end up using a real full fledged character instead. But if it's an animal familiar, that dont use a slot, and adds some kind of particular non-combat gameplay/skills to the game, yeah why not. For example the familiar could be a good way to replace and justify the old Infinity Engine "Alt" key, it could search the environnment for interactive elements and in doing so it would make this feature fit roleplay-wise in the game. Edited September 29, 201213 yr by captainbob
September 29, 201213 yr I loved the dog in Arcanum and in DA:O. Got a mod for DA:O that gave me an extra slot for the dog so I could take along all the time. I have but one enemy: myself - Drow saying
September 29, 201213 yr I didn't mind Rex in New Vegas, but I still voted no. If there is an animal companion, I want something different. An animal that exists only in the PE universe. And should be something you can summon in combat.
September 29, 201213 yr I agree that a dog is kind of boring. But then so are humans. JoshSawyer: Listening to feedback from the fans has helped us realize that people can be pretty polarized on what they want, even among a group of people ostensibly united by a love of the same games. For us, that means prioritizing options is important. If people don’t like a certain aspect of how skill checks are presented or how combat works, we should give them the ability to turn that off, resources permitting. . .
September 29, 201213 yr I voted yes and no because while I like the animal companion idea, I hope that it isn't limited to dogs. I would like to see some exotic creatures here. Perhaps dinos or just something off the wall the at the devs make. Tie in some skills that may or may not be class centric to using them. Introduce breeding and combat elements. Perhaps use magic to mutate them into bigger/better things. It could be interesting.
September 29, 201213 yr Voted no. Spend that dev time on something better. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
September 29, 201213 yr The problem with pets (and dogs) ist their limited skill and their high mortality in combat. I don't like to have a companion who I have to resurrect after every second fight. I think Obsidian should concentrate on the real companions. But I could think of Pets and dogs as a DLC after release so everyone can choose to have one or not. Edited September 29, 201213 yr by LordCrash
September 29, 201213 yr I'm really sick of those half-companions (usually dogs). They are limited in many aspects, especially in: dialogues, player interactions, skills and equipment. I've always preferred a real companion instead of a pet.
September 29, 201213 yr I am not against dog companion, but if it will be added, then make him more useful so I can order him to fetch things, distract enemies or don't attack them at all and just warn me about their presence. Maybe he could have some interesting history like Dogmeat in Fallout and you are going to find who kill his former master.
Create an account or sign in to comment