September 17, 201213 yr Some of my fondest memories of BG2 were the riddles in the game and it was fun figuring them out. Anyone else with me on this? Edited September 17, 201213 yr by dknight99 Obsessing over Sword Art Online at the moment ^_^
September 17, 201213 yr Sure, they weren't very hard and quite nice to have, if not a big deal. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
September 17, 201213 yr Good thing I studied the Prisoner's Dilemma in college. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
September 17, 201213 yr I hope they're decently challenging though. It's boring if they're obvious. If people want to ruin the experience for themselves by googling the answer that's kinda their own problem.
September 17, 201213 yr Riddles are fine, as long as they are not mandatory. Putting them in optional side quests is great fun, but if players are forced to solve a puzzle/riddle in order to advance the main plot, it may lead to frustration.
September 17, 201213 yr A challenging quest for me would be color coordinating an outfit for a ball. "What do you mean, green pantaloons and a pink shirt don't match?!" Grandiose statements, cryptic warnings, blind fanboyisim and an opinion that leaves no room for argument and will never be dissuaded. Welcome to the forums, you'll go far in this place my boy, you'll go far! The people who are a part of the "Fallout Community" have been refined and distilled over time into glittering gems of hatred.
September 19, 201213 yr They were nice, and I voted "YES", but I think we also need a lot more scenario-involving puzzles. IWD2 was the best in that aspect. Project Eternity: Interactive/animated or descriptive? Check my poll and vote!
September 19, 201213 yr Well, although I enjoyed the puzzles in BG2, they were ridiculously easy compared to a few older games with puzzles. Getting to choose from a list did that I think. Not that I am advocating having to write the answer, but I am not sure what use a puzzle which is too easy, have.
September 22, 201213 yr Sure, put the riddles in. I found the ones in BG2 to be very easy, but that's also because you only had about eight options to answer. Most of them didn't make any sense whatsoever, so then you just had to pick out of a couple that did make sense. For me, it was more about the flavor than the difficulty.
September 22, 201213 yr i want to assume that 6 people either have shaky hands due to a terrible drinking habit or they just hate life and all the good things in it...
September 22, 201213 yr "People can look the solution up online" is not an argument otherwise point'n'click adventures wouldn't be made anymore. Say no to popamole!
September 22, 201213 yr I'm with evdk on that. Folks will look up the answers. Sure. :Cant's shrug an bemused smile icon: I will say, however, I'd rather have the riddles like Fallout 2. lol Seriously, though, I think good riddles are part of the BG/IWD/PS:T tradition. Bring 'em on! Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
September 22, 201213 yr Betrayal at Krondor had a fair few stumpers on the puzzle boxes, always refreshing to go to bed with a nice brain tickler to ruminate on. They were a mix of world lore and general knowledge, encouraging you to pay attention to the setting and its minutiae. Quite an experience to live in misery isn't it? That's what it is to be married with children.I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin. Tea for the teapot!
September 23, 201213 yr I remeebr them all. All of them. * YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *Chuck Norris was wrong once - He thought HE made a mistake!
September 23, 201213 yr A definite yes! Thinking, riddling and puzzling are indispensible parts of adventuring! Chronicler of the Obsidian Order; for the pen is mightier than the sword!
September 23, 201213 yr Riddles are good, as long as they are not too hard and do not require you to move out of the immediate area, it should be great to have them.
September 23, 201213 yr Yes b/c it is a traditional feature of the IE games which PE is clearly stated to have evolved from. I would be very surprised if they don't make and appearance. Aside: I remember getting stuck of a few of them though my brain generally didn't work that when when I was playing at 1 o'clock in the morning....great times! - Project Eternity, Wasteland 2 and Torment: Tides of Numenera; quality cRPGs are back !
September 23, 201213 yr Yay! for riddles and puzzles, please, I love puzzles. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
September 23, 201213 yr They're pointless, people will just look up the answers on gamefaqs I pity the people who do. There is great satisfaction in completing such riddles on your own, even if it takes a while. I found it an important part of the overall game experience in the InfinityEngine games. Although I will agree that most riddles should be contained to a single area, in order to not be annoying. Edited September 23, 201213 yr by anek
September 23, 201213 yr I remember Betrayal at Krondor's, but Baldur's Gate 2's...? there were riddles in it? my-my...
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