Delterius Posted September 15, 2012 Posted September 15, 2012 (edited) Who said anything about being hard? Just being a elitist and keeping the bushwhackers out of the party. Edited September 15, 2012 by Delterius 1
poejjafers Posted September 15, 2012 Posted September 15, 2012 more the merrier more interparty banter = more fun actually having the party members you like adventuring WITH you, rather than back at camp not having to choose between characters you want to have in the party As long as it is balanced
Moonlight Butterfly Posted September 15, 2012 Posted September 15, 2012 I like six, it's big enough to get to know your guys and not too much to get overwhelmed.
WDeranged Posted September 15, 2012 Posted September 15, 2012 I voted six, I'd be ok with less but if this game really is going the Infinity Engine route (and I hope it does) more than six would be a bit much to handle, it's not an RTS
Bos_hybrid Posted September 15, 2012 Posted September 15, 2012 I went with five, eight seems to much. Also having 5 should hopefully mean you can get another playthrough with different NPCs.
Droogle Posted September 15, 2012 Posted September 15, 2012 I like 6 but I should state that: a) having a stat (like charisma) modify the maximun can be good. b) you have them with you ALL the time (unless the story takes some companions, they decide to leave or you decide to leave them). The modern "you have this crew but you have to choose only 2 to go with you JUST BECAUSE" is no good. c) I'm willing to accept a lower maximun if it means more developed characters and/or bigger pool of potential companions. this 1
poejjafers Posted September 15, 2012 Posted September 15, 2012 I like 6 but I should state that: a) having a stat (like charisma) modify the maximun can be good. b) you have them with you ALL the time (unless the story takes some companions, they decide to leave or you decide to leave them). The modern "you have this crew but you have to choose only 2 to go with you JUST BECAUSE" is no good. c) I'm willing to accept a lower maximun if it means more developed characters and/or bigger pool of potential companions. this seconded
Intoxicated_Ant Posted September 15, 2012 Posted September 15, 2012 I think 6 is a good number. I always found games with just three companions to be too few. More then 6 would be too many, in my opinion. I also feel 6 companions gives a good tactical feel.
Majek Posted September 15, 2012 Posted September 15, 2012 I voted 5, but i'm ok with 4 or 6 too. Less is not that fun if the game is good of course. More is just too cumbersome. 1.13 killed off Ja2.
Flouride Posted September 15, 2012 Posted September 15, 2012 5 or 6 would be nice. Just not something like 2 or 3. (I'm looking at you NWN and Dragon Age). Hate the living, love the dead.
Hoverdog Posted September 15, 2012 Posted September 15, 2012 Six is a minimum. Eight is good. [intelligence] I'm fighting the Good Fight with my posts.
Lapsed Pacifist Posted September 15, 2012 Posted September 15, 2012 Picked 4 because I prefer smaller parties. But if the NPC-s are good (and I mean PS:T or MoTB good), I'm OK with anything up to 6 characters.
robersend Posted September 15, 2012 Posted September 15, 2012 (edited) i think it really depends on the classes, for example, in DAO, as you have just 3 classes you can go with 4 guys in the party and have 2 warriors(tank/dps) , 1 rogue(thief), and a mage that is both dps and healer, so you dont need more people in the party, but with more classes, if they're truly different, you' need more people because each class will have a very specific role. if there's any mistake that doesn't allow you to understand what i mean, forgive me, i'm spanish Edited September 15, 2012 by robersend
Labadal Posted September 15, 2012 Posted September 15, 2012 6 characters is a good size. More would be to stressful to handle. less than 4 would be a letdown, but I don't think that will happen.
JayDGee Posted September 15, 2012 Posted September 15, 2012 6 & I'm tempted to reinstall Icewind Dale None of this is really happening. There is a man. With a typewriter. This is all part of his crazy imagination.
PsychoBlonde Posted September 15, 2012 Posted September 15, 2012 I say either allow us to take every party member with us, or have actual in game reasons to leave people behind and have varying party sizes. I, personally, would not mind if they dictate to us completely who is available when. You can get tons more interesting conversations and planned events when you know what characters are in the party--and it makes the game more interesting if your party makeup is constantly changing. Grand Rhetorist of the Obsidian OrderIf you appeal to "realism" about a video game feature, you are wrong. Go back and try again.
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