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Giubba

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About Giubba

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  1. First impression let's see...... Create a new game ok Watch the cutscenes ok Reach the first conversation....game crash even before reaching character creator 2nd try Reach char creator and complete it Move to the game Nice first impression game seems more polished and involving than POE 1 beginning Pass the very first sequence and reach the first map and....i start noticing strange stuttering and freezing,drop in the frame rate etc. After a couple of minutes game crash 3rd try Load the savegame Went inside the first cave Spent some time inside and game freeze for a good
  2. .....MAGIC. You're aware this is what we're talking about, right? Are you aware magic is a work of fiction and is not governed by the laws of physics? Magic must answer to the law of its fictional universe and as someone pointed out on page 1 this is not the case.
  3. Creativity and free spirit are good but if they are not tempered with common sense they became silly. How many kids when they play became superduper heroes who can do anything ? The muscular mage is the same thing it's a naive stereotype.
  4. So the only character you are able to quote as being both great wizards and great fighter are gods,godling, or mary sue character? Stop try to justify the unjustifiable.
  5. Josh, one of the things that I think you aren't taking into account when dealing with PoE numbers in general (i.e. not shifting the numbers to negatives and positives and only making things positive, or large numbers, or decimals) is that these "complex" numbers are easy for the computer to crunch but become hard for the players to comprehend in terms of magnitude and implication. 1000% bonus damage? What does that mean for a player? 10x damage makes more sense. Same with other numbers. I really think you should look back at how you're implementing numbers and while considering that the co
  6. Gandalf is good with a sword. What he's saying is that Gandalf is basically a half-god. Gods in general can be simultaneously great at everything. Not half, lesser god and you got the point mate.
  7. "Muscular wizards do not line up with my stereotype of wizards, therefore the core mathematical mechanics and design of the entire system is flawed. Also, I am incapable of opening up a dictionary and checking possible definitions of 'might.' Send help." Putting aside that yes it doesn't align with my vision of a wizard, the primary reason i'm opposed to the concept is that is ridiculous pretending that a system that allow the existence of a character that can hurt like a fighter class and cast ,at the same time, the same amount of spell with the same effect of a vanilla wizard is not
  8. Prime sorry but i will never ever buy this animeish explanation. And Conan the barbarian as example of believability is not exatly the best one. While the description of a wizard as a sad nerd that somehow his nerdines made him master of the World is more believable... Yeah,right Translate with a studious of a science that require hundreds of hour of study and specific training that do not leave much time for physical practice than that yes is correct. And what about the sad nerd stuff? Guys even in books author try to avoid mary sue character like the plague, do you
  9. "Muscular wizards do not line up with my stereotype of wizards, therefore the core mathematical mechanics and design of the entire system is flawed. Also, I am incapable of opening up a dictionary and checking possible definitions of 'might.' Send help." Putting aside that yes it doesn't align with my vision of a wizard, the primary reason i'm opposed to the concept is that is ridiculous pretending that a system that allow the existence of a character that can hurt like a fighter class and cast ,at the same time, the same amount of spell with the same effect of a vanilla wizard is
  10. Prime sorry but i will never ever buy this animeish explanation. And Conan the barbarian as example of believability is not exatly the best one.
  11. "Muscular wizards do not line up with my stereotype of wizards, therefore the core mathematical mechanics and design of the entire system is flawed. Also, I am incapable of opening up a dictionary and checking possible definitions of 'might.' Send help." Putting aside that yes it doesn't align with my vision of a wizard, the primary reason i'm opposed to the concept is that is ridiculous pretending that a system that allow the existence of a character that can hurt like a fighter class and cast ,at the same time, the same amount of spell with the same effect of a vanilla wizard is
  12. If you adjusted the bonus scale for D&D's attribute system to go from -1 at 3 and +1 at 20, you would get the same outcome you're talking about, though -- and that would be a balance issue, not a fundamental mechanical issue. It may be that Might grants too little of a bonus from point to point, it may be that wizards' spells simply do so much damage that a low bonus doesn't have a large impact on their viability, or it could be something else. And that's the reason why they didn't. The point is that this is a balance problem and not an inherent flaw in the core mechanics.
  13. If you adjusted the bonus scale for D&D's attribute system to go from -1 at 3 and +1 at 20, you would get the same outcome you're talking about, though -- and that would be a balance issue, not a fundamental mechanical issue. It may be that Might grants too little of a bonus from point to point, it may be that wizards' spells simply do so much damage that a low bonus doesn't have a large impact on their viability, or it could be something else. And that's the reason why they didn't.
  14. Regarding bow: bow strings have a certain amount of kg of pull that they support, so a stronger bowman can pull further the string and transfer more force to the arrow once shoot, while the amount of force that a crossbow transfer to a bolt is only given to the physical structur of the crossbow itself. Bu this is an abstraction because if you apply to much force to a bow string the string could snap or a bowman with a certain level of strength could always pull the string at his max capacity, it's simply another method for calculating bow damage (with some actual logic on his side). For t
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