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Found 5 results

  1. I personally like black humor, sarcasm, irony and absurdities. Those usually fit games with a more serious tone and i think they would fit PoE2 too. PoE1 was quite lacking in that department in my opinion so i am curious if there is more in PoE2. A world with magic and technology certainly provides enough eventualities to include some. Ambitious experiments that go horribly wrong, magical rituals that end in disaster, hopes and dreams that get crushed or turn out in an unexpected manner. Is there any of that or should there be none of that ?
  2. Previous thread: http://forums.obsidian.net/topic/90440-the-funny-things-thread/ Probably not very PC, but here goes...
  3. Hi Obsidian, Thank you so much for getting this game made in such fantastic shape. I'm enjoying it throughly and I don't see myself stopping anytime soon. Now to the thread title. http://www.metacritic.com/game/pc/pillars-of-eternity?full_summary=1 Congradulations on hitting 92 on Metacritic on Pillars! I know much bigger budget AAA games from mega-sized studies can't hit the 90s, so much kudos. Though I do wonder, since yall got above a 90, does that mean that bonuses are coming your way? Maybe that can be a stretch goal for the next kickstarter? Thanks again for the great gam
  4. So it's been March 26th for almost 8 hrs. here in Denmark and I'm still only able to preload Pillars of Eternity. I'm thinking it's about time that you Americans, Canadians and miscellaneous Central and South American nations get with the program and stop living in the past. It's ridiculous that we, highly evolved Europeans, have to wait for our colonial brethren to catch up to us. More importantly: you colonials deserve better than to be treated as some sort of backwards midevial cave dwellers because of your choice in time zone.
  5. Should there be funny (but useful) perks and traits available when creating and leveling your character? And should abnormally low stats/skills (e.g., intelligence) affect dialogue and gameplay in a humorous and not-necessarily-game-breaking way? Finally, should there be items/consumables/wearables that affect gameplay in a humorous way as well? For example, in the Fallout games, there were perks and traits that would give you bonuses (e.g., to defense and bullet resistances) while lowering your charisma (essentially a terminator-like perk) -- or ones that would cause you to leave a bloody
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