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Droogle

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About Droogle

  • Rank
    Red Ranger of the Obsidian Order

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  • Interests
    Video Games (duh)

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Axes Edge of Reason - Od Nua Level 13, on the guardian of Od Nua behind the talking door Sabre The Flame of Far Rhian - Od Nua Level 13, in a sealed room at the top right corner of the map. Only accessable if you chose to absorb knowledge after killing Maerwald Pollaxe Half-Mast - On Falenroed in the Black Marshes at the Temple of Galawain. You can make a deal with the master below to release it from the endless paths. It gives you an amulet that it fills with it's soul and asks you to place it on Falenroed. If you follow through with this Falenroed leaves but if you betray the master from below by awaring Falenroed of the situation she will reward you with a talent and then you can kill her after and take her gear. She also wears a ring of deflection +10 and Autumn Fire (Scale Mail)
  2. This game is running a class based system, not a skill based system. sounds a lot more like BG/IWD and we all know how well playing a pacifist would go in those games. just sayin
  3. I prefer 3D paperdolls on my inventory screen, reflecting what I'm wearing but on my "HUD" or UI or whatever I prefer nicely rendered 2D images. One of the reasons being the traumatic experience that was the most ugly conceivable head wear in the two Kotor games and the blank faced, low detail heads in NWN2, strong this
  4. 1. They aren't using D&D mechanics in PE. 2. Dungeons and Dragons Online has spell crits. And they are awesome. So don't rule out other mechanical variations on the basis of "that's how D&D does it". They might be cool. 1. Yes, i'm aware. 2. I imagine they are. Not ruling them out, i just was giving my perspective of how magical accuracy worked in the older IE games. It worked well, but i don't think it's the only way a magic system can work. The only aspect i really want (need) carried over is that different classes are stronger and weaker against different types of magical attacks. I believe that a system with misses and critical hits for spells could work well in this game. iirc they obsidian said they were experimenting with having lower level spells have unlimited uses and higher level spells actually using "charges". Or something like that (don't axe me for a source). A spell missing in such a system is much less devastating than in the older IE games, where, particularly at lower levels, you had very little spell capacity. IF your level 1 wizard can throw out spells as often as a level 1 fighter can swing his sword, they should miss(and crit!) just as often.
  5. Triple A means - Top end graphics Hours of cinematics Physics engine every word voice acted 3 different versions for xbox, ps3, and PC ^ don't need any of that ****. Eventually there will have to be a crowdfunded video game project which fails. Let's just hope it happens as late as possible and that the current "big three" - Double Fine Adventure, Wasteland 2 and Project Eternity - will do great and garner a nice reputation for Kickstarter and crowdfunding in general. http://www.rockpapershotgun.com/2012/10/19/money-troubles-what-happens-when-kickstarters-fail/
  6. Reflex save, will save, fortitude save. <- your armor class vs magic. just like you had armor class vs normal attacks. only difference ins magic has no critical miss or hit. worked well to me.
  7. That was the worst part about the stream. All the white knighting made me want to puke. classy nerds reinforcing stereotypes.
  8. PS:T was the major hook i suppose. It sounds like this game is going to be more in line with Baldur's Gate, which is fine by me.
  9. I don't understand how so many people could be against exp for kills. This game is supposed to be similar to the IE games. That means exp for killing things. All this talk about exp for killing things making exp rewards unbalanced doesn't really make sense. You are playing as a class, a combat class. There is no merchant diplomat class. All of the classes have been described by the way through which they engage in combat. This isn't a skill-point based game like fallout. This isn't a game that (judging by the classes) will allow you to play as a pacifist. You aren't going to be able to talk/sneak your way past every obstacle. There are going to be fights you can't avoid, and not rewarding you for winning those fights would make them tedious and annoying.
  10. And this is were Oblivion was going. Yeah, that worked out well... I think what he's describing is the kind of level scaling Morrowind had, which worked well. I would definitely not mind if that existed in PE.
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