LordDave Posted June 7, 2011 Posted June 7, 2011 Thank god for the demo.. i nearly pre-ordered this crap. Square-Enix - You seem to put your name on any old crap now, i used to buy games on your name alone but since the last 10 titles forget it. Obsidian - Im starting to think your a one trick pony, made two good games then you jumped onto the retarded console market. Crap like this spells the end for PC games, when people like you make games as bad as this aimed at consoles then flop when you try to sell it to the PC market you blame PC's and all say PC games are dying or its too hard to sell games to the PC market.. truth is most PC gamers dont want to buy this crap that your adverage twelve year old buys and plays for half an hour and never goes back to. There is no way on earth you can make this game without thinking.. hang on.. it looks crap, plays like crap, has a crap story.. crap charecters and is worse than watching paint dry. This is an Indie quality game at best, though i have played many indie games that would beat the crap out of this. Sad thing is when this flops.. and it will big time.. you will just shrug and think.. its cause of PC's lets make the next game console only.
Gfted1 Posted June 7, 2011 Posted June 7, 2011 10 uses of the word "crap" in one post. The rage is strong in this one. "I'm your biggest fan, Ill follow you until you love me, Papa"
Tale Posted June 7, 2011 Posted June 7, 2011 It's cool that you dislike it. But do you not find it presumptuous to claim to know how they'll react to their failure or success? If it does perform poorly at market, I just don't see where you can claim to know Obsidian will blame the PC for it. "Show me a man who "plays fair" and I'll show you a very talented cheater."
Matt-C Posted June 7, 2011 Posted June 7, 2011 It's cool that you dislike it. But do you not find it presumptuous to claim to know how they'll react to their failure or success? If it does perform poorly at market, I just don't see where you can claim to know Obsidian will blame the PC for it. I found it amusing how you still list success as an option for this game.
Tigranes Posted June 7, 2011 Posted June 7, 2011 Yeah, Tale, give it up already. You must have missed Matt-C's other posts, it's already been decided the game will fail. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
sorophx Posted June 7, 2011 Posted June 7, 2011 you make games as bad as this aimed at consoles then flop when you try to sell it to the PC market you blame PC's and all say PC games are dying or its too hard to sell games to the PC market.. that should be directed at SquareEnix, since they're the ones who want to release multiplatform games and hold the rights to the Dungeon Siege IP. go bug them on their forums Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
moarage Posted June 7, 2011 Posted June 7, 2011 (edited) It's cool that you dislike it. But do you not find it presumptuous to claim to know how they'll react to their failure or success? If it does perform poorly at market, I just don't see where you can claim to know Obsidian will blame the PC for it. I found it amusing how you still list success as an option for this game. I know what you mean, it's funny how the mod are still in denial for their poor pc port I was excited for the game, but not anymore after they messed up something as simple as basic pc control(how hard is it to take the template from diablo, kotor 2, nwn2 etc guys?) I guess I'll come back later when the game is released and OBSIDIAN gets TOLD Edited June 7, 2011 by moarage
Matt-C Posted June 7, 2011 Posted June 7, 2011 It's cool that you dislike it. But do you not find it presumptuous to claim to know how they'll react to their failure or success? If it does perform poorly at market, I just don't see where you can claim to know Obsidian will blame the PC for it. I found it amusing how you still list success as an option for this game. I know what you mean, it's funny how the mod are still in denial for their poor pc port I guess I'll later when the game is released and OBSIDIAN gets TOLD Don't worry they will use some excuse like 'short development time', 'decisions forced upon them by the publisher', etc. It's a recurring theme in this forum, they are blinded fanbois.
taviow Posted June 7, 2011 Posted June 7, 2011 It may suck, I don't know (I haven't played the demo yet), but I don't understand how that could possibly kill the PC market.
moarage Posted June 7, 2011 Posted June 7, 2011 It's cool that you dislike it. But do you not find it presumptuous to claim to know how they'll react to their failure or success? If it does perform poorly at market, I just don't see where you can claim to know Obsidian will blame the PC for it. I found it amusing how you still list success as an option for this game. I know what you mean, it's funny how the mod are still in denial for their poor pc port I was excited for the game, but not anymore after they messed up something as simple as basic pc control(how hard is it to take the template from diablo, kotor 2, nwn2 etc guys?) and I'm sick of guys with their hurr durr use gamepad, that's the same as telling a console gamer to play with kb/m I guess I'll come back later when the game is released and OBSIDIAN gets TOLD
Humodour Posted June 8, 2011 Posted June 8, 2011 God you're lame. You got a demo, you didn't have to buy anything. You didn't like it? K, don't buy it. No need to have a bitch about the fact. Because, just so you know, a lot more people ENJOYED the demo than those who didn't. C.f.: http://forums.obsidian.net/index.php?&...e=show&st=0
Purkake Posted June 8, 2011 Posted June 8, 2011 The PC market is pretty chillin' with GOG and Steam, the PC retail market should already be dead at this point. Obsidian is a one trick pony, they have good writing, everything else is usually mediocre or worse.
Matt-C Posted June 8, 2011 Posted June 8, 2011 God you're lame. You got a demo, you didn't have to buy anything. You didn't like it? K, don't buy it. No need to have a bitch about the fact. Because, just so you know, a lot more people ENJOYED the demo than those who didn't. C.f.: http://forums.obsidian.net/index.php?&...e=show&st=0 With such a small sample size, and this forum primarily consisting of Obsidian fanbois, the poll means nothing. Let's wait for the reviews and game sales rather than pointless polls on an Obsidian site.
Purkake Posted June 8, 2011 Posted June 8, 2011 God you're lame. You got a demo, you didn't have to buy anything. You didn't like it? K, don't buy it. No need to have a bitch about the fact. Because, just so you know, a lot more people ENJOYED the demo than those who didn't. C.f.: http://forums.obsidian.net/index.php?&...e=show&st=0 What about the franchise? I'm sure there's a lot of people who aren't happy with the direction the franchise is taking, don't they have a right to complain?
taviow Posted June 8, 2011 Posted June 8, 2011 Game is not bad. If anything the camera/controls need to be adjusted. Runs well, no bugs. I'm pleasantly surprised to be honest.
Humodour Posted June 8, 2011 Posted June 8, 2011 God you're lame. You got a demo, you didn't have to buy anything. You didn't like it? K, don't buy it. No need to have a bitch about the fact. Because, just so you know, a lot more people ENJOYED the demo than those who didn't. C.f.: http://forums.obsidian.net/index.php?&...e=show&st=0 What about the franchise? I'm sure there's a lot of people who aren't happy with the direction the franchise is taking, don't they have a right to complain? I think they certainly would if the Dungeon Siege franchise actually stood for anything in the first place. It doesn't really.
Humodour Posted June 8, 2011 Posted June 8, 2011 And who gets to judge that? Me. Other gamers. I mean you can take a look yourself at what the DS fans are complaining about (it feels odd saying that since I would normally consider myself a DS fan), and it seems to be focused on mainly one thing: combat mechanics (including control scheme). Other complaints include: multiplayer (which they haven't even tried yet considering it's not in the demo), and uh... help me out here. Given how utterly bland, non-original, and boring the combat mechanics and control schemes were for the original DS games (and how widespread this sentiment is among those who've played DS - and I don't just mean DS fanboys) I feel rather secure making a judgement call about the depth and value of the Dungeon Siege franchise. I mean Dungeon Siege certainly isn't known for it's brilliant plot, excellent dialogue, great role-playing opportunities, or unique universe (as generic high fantasy as you can get). I don't want to give off the impression I didn't find the DS games fun - I did. I've even replayed them and the MP is an OK romp between Diablo or Torchlight sequels. I'm just looking at this from a critical perspective - the DS games were jack of all trades and master of none. Obsidian clearly decided to cater to their specialty with DS3 - roll playing and storytelling. I think that more than anything it is this change from a generic fun game (action RPG) to a specialised, more niche game (more traditional RPG) that has DS fans so riled.
Purkake Posted June 8, 2011 Posted June 8, 2011 (edited) So what about NMA's little crusade? The wide majority of people enjoyed Fallout 3, from what I can remember. There's a lot of semi-crappy games that have sentimental value to me and I would care about the sequel being faithful to the original, whether some other people agree or not. Edited June 8, 2011 by Purkake
Matt-C Posted June 8, 2011 Posted June 8, 2011 And who gets to judge that? Me. Other gamers. I mean you can take a look yourself at what the DS fans are complaining about (it feels odd saying that since I would normally consider myself a DS fan), and it seems to be focused on mainly one thing: combat mechanics (including control scheme). Other complaints include: multiplayer (which they haven't even tried yet considering it's not in the demo), and uh... help me out here. Given how utterly bland, non-original, and boring the combat mechanics and control schemes were for the original DS games (and how widespread this sentiment is among those who've played DS - and I don't just mean DS fanboys) I feel rather secure making a judgement call about the depth and value of the Dungeon Siege franchise. I mean Dungeon Siege certainly isn't known for it's brilliant plot, excellent dialogue, great role-playing opportunities, or unique universe (as generic high fantasy as you can get). I don't want to give off the impression I didn't find the DS games fun - I did. I've even replayed them and the MP is an OK romp between Diablo or Torchlight sequels. I'm just looking at this from a critical perspective - the DS games were jack of all trades and master of none. Obsidian clearly decided to cater to their specialty with DS3 - roll playing and storytelling. I think that more than anything it is this change from a generic fun game (action RPG) to a specialised, more niche game (more traditional RPG) that has DS fans so riled. I love how people like yourself say Obsidian have focused on storytelling rather than the other key features that DS1 had. The story in DS3 is so bad it isn't even funny, which I would be completely okay with... if you know it wasn't the primary focus of the game... but it is and fails so bad at it. Then you have the voice acting... oh dear god I don't even want to start on that one. The combination of terrible graphics (playing on max setting for everything) and shocking voice acting made me want to claw my eyes out while praying for my eardrums to explode.
hopfrog16 Posted June 8, 2011 Posted June 8, 2011 And who gets to judge that? Me. Other gamers. I mean you can take a look yourself at what the DS fans are complaining about (it feels odd saying that since I would normally consider myself a DS fan), and it seems to be focused on mainly one thing: combat mechanics (including control scheme). Other complaints include: multiplayer (which they haven't even tried yet considering it's not in the demo), and uh... help me out here. Given how utterly bland, non-original, and boring the combat mechanics and control schemes were for the original DS games (and how widespread this sentiment is among those who've played DS - and I don't just mean DS fanboys) I feel rather secure making a judgement call about the depth and value of the Dungeon Siege franchise. I mean Dungeon Siege certainly isn't known for it's brilliant plot, excellent dialogue, great role-playing opportunities, or unique universe (as generic high fantasy as you can get). I don't want to give off the impression I didn't find the DS games fun - I did. I've even replayed them and the MP is an OK romp between Diablo or Torchlight sequels. I'm just looking at this from a critical perspective - the DS games were jack of all trades and master of none. Obsidian clearly decided to cater to their specialty with DS3 - roll playing and storytelling. I think that more than anything it is this change from a generic fun game (action RPG) to a specialised, more niche game (more traditional RPG) that has DS fans so riled. It sounds like you didn't get a chance to be involved in the modding community DS had... That's a shame. That was the best thing about the game in my opinion, and made for some fun times, heh. =)
Humodour Posted June 8, 2011 Posted June 8, 2011 (edited) So what about NMA's little crusade? The wide majority of people enjoyed Fallout 3, from what I can remember. Yeah, I figured that would come up. Full disclosure: I boycotted FO3 and only finally played FO:NV a few weeks ago. Whilst I concede I was stoned most of the time I played it, FO:NV confused me. For a modern 3D FPS version of Fallout, it actually got the 'feel' of a lot of things right, including many parts of the combat (surprisingly VATS was a decent 3D approximation of FO's turn-based combat) and atmosphere. But as the game progressed I found it increasingly difficult to be motivated by the plot, atmosphere and RPG aspects due to the fact that I had to ****ing walk everywhere and continually click to fight, and hold down the movement keys for ages to get anywhere. The repetition and 'hollowness' of Bethesda games leaked into FO:NV and killed the vibe (by 'hollowness' I mean the towns and NPC's felt empty and inanimate after a while). The FPS mechanics got in the way and I gave the game up. I'll probably give it another go when I'm sober. So if FO3 was anything like FO:NV, then I'd say NMA's reaction was overly critical and at times irrational, but not altogether misplaced. That said, the NMA community often had some rather rational reasons for being disappointed or annoyed - the Fallout universe and franchise prior to FO3 was a very rich and unique one in many aspects: plot, combat mechanics, RPG mechanics, control system, art direction, atmosphere, dialogue, party members, etc. Relative to this, the DS franchise is but a spectre. Although I ****ing enjoyed the Dungeon Siege 1 music and art. Those definitely stood out for me. And those two things alone created a certain 'epic' atmosphere about DS1 which I did not feel was replicated in DS2. It sounds like you didn't get a chance to be involved in the modding community DS had... That's a shame. That was the best thing about the game in my opinion, and made for some fun times, heh. =) I actually wasn't aware there was a vibrant modding community. I'll have to look into that next time I replay DS1/2. Which game had the better mods? Edited June 8, 2011 by Krezack
Purkake Posted June 8, 2011 Posted June 8, 2011 My point was we are all biased for better or worse(trolls excluded) and people should be able to voice their complaints on the subject(within reason). Oh and you could press q in FO3 to move forward without having to hold down the button
Matt-C Posted June 8, 2011 Posted June 8, 2011 I actually wasn't aware there was a vibrant modding community. I'll have to look into that next time I replay DS1/2. Which game had the better mods? .... There was a huge modding community for DS1. DS2 not as much. http://siegenetwork.com/ was one of the better sites for mods etc, I'm not sure if the downloads are still up though, haven't tried in a long time. Check out Lands of Hyperborea for DS1
hopfrog16 Posted June 8, 2011 Posted June 8, 2011 My point was we are all biased for better or worse(trolls excluded) and people should be able to voice their complaints on the subject(within reason). This. ^
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